bomccarthy
Posts: 414
Joined: 9/6/2013 From: L.A. Status: offline
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quote:
ORIGINAL: sandman2575 Appreciate the informative responses, all. You've cleared these up for me. One thing that remains puzzling: in Production, you can see that some Aircraft get way overproduced relative to the number of units in-game (of course, I'm only in March '44 in my current campaign, so perhaps this will change). But I see huge pools of some A/C models that no units are using and which don't seem to be upgrade options for A/C that do (A-20 Havocs, for example). Allies produce *tons* of medium and heavy bombers, way more than can be 'gotten into the war'(so far), and not nearly enough fighters (USA at least), recon, patrol and torpedo bombers. The game generally doesn't permit the Allied player to fly as many sorties as RL. By late 1944, US bomber units had reached their staffing goal of 2 full aircrew for each airplane. This meant that air crew were rested while individual airplanes flew almost every day until they wore out or were destroyed. Thus, the huge number or surplus airframes you see in the game were needed to replace worn out aircraft. You'll probably need those extra airplanes in 1945 - the AI-controlled Luftwaffe will start sending up hundreds of Me-262s almost every day. Worst-hit will be your escort fighters or those on air superiority missions. Historically, the Luftwaffe rarely had more the 40-50 Me-262s serviceable on any single day (their engines had an operational life of 15-25 hours, compared with 180 hours for the Gloster Meteor's engines and 400-500 hours for a typical piston engine; they also had a very high accident rate, even among veteran pilots).
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