BillRunacre
Posts: 4945
Joined: 7/22/2013 Status: offline
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quote:
ORIGINAL: xwormwood Hi Bill. The screen (the smaller diplo, research, etc. screens) always flash if you confirm any action. Looks as if the program would suffer from hick-ups if one presses the buttons. It is no big problem, but nevertheless it is there. It has always been there (the game series). Example. Go to the research screen. Decide to research any kind of tech. The game ask you if you want to spend ... mpps. No matter which answer you give, just click on YES or NO and watch the screen. It will flash / blink. As if the game would remove & replace it, where the screen should remain unchanged. Different example: Go to the diplo menu. Chose to add a diplo chit on a country of your own chosing. The game will ask again if you want to spend ... mpps. Answer YES or NO and watch the screen. The diplo menu will flash / blink. Btw.: would you mind to modify the message which informs the player that a encircled / cut off unit suffers from desertion? I know that desertion might be a problem in such a case. But during a WW2 scenario I would imagine that the unit suffers from drop outs (injuries), maybe even starvation, surely from loosing equipment which couldn't be moved because for the lack of fuel etc. first. In my current game I play the Axis side, have a national morale of 107%, and one unit gets cut of for some turns and sufferes from desertions. I know that a cut of unit will surely suffer from desertion once there is nothing left to eat, and the entire situation looks hopless. But personaly I would always assume that the unit would suffer from losses because of the situation, and not so much from desertion. Doesn't feel right to get this message during a high national morale phase, and an overall good looking war situation. I don't mind the strength point losses, they are a great addition to the game play. It is just the message, which reminds me much more on WW1 than WW2. But maybe that is only me, which might be very well be the case. :) edit: back on topic: something else I would very much love to see in an add-on for SC WW2: those precisious dreadnoughts and Mulberries. :) Thanks for the explanation Claus. There is a slight delay on my side when I invest in research, but the diplomacy was instantaneous so it might be system based. In terms of Desertions, we spent some time wondering what word we could use that would work, and it wasn't easy. I think of desertions in these occasions to include large scale surrenders to the enemy, i.e. a mass surrender, and if taken with that in mind then hopefully it's a bit more plausible. Bill
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