Cabido
Posts: 243
Joined: 12/11/2017 Status: offline
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quote:
ORIGINAL: OpT1mUs Will take a look, thanks! edit: Quick question, the thing that confuses me most. I'm testing the Korea Tutorial scenario, I take an Engineer unit on 100% supply , move it about untill it's on 80%, end its turn on a spot with 31 supply. It's force supply modifier is 75%. So I assumed ti will get resupplied next turn by an amount equal to 31*75% = ~ 23, which would bring it back to 100%. I end the turn and the unit is resupplied to 90%. What Am I missing here? Your slides and explanations are great , but are mainly about stuff that is new to TOAW 4, I don't have previous TOAW experience, so I first need to know how basic supply works. HQ, as others have said, give you a bonus, but the lack of an adjacent HQ won't harm supply. You have 31 as the hex supply level. Subtract 33% if the "High Supply" option (Game Options) is off. So, 31 x 0.67 = 20.77 Subtract 33% if the unit has moved the previous turn. So, 20.77 x 0.67 = 13.9 Multiply by the distribution proficiency. 13.9 x 0.75 = 10.4 Dropping the decimals, it is exactly what you got. If you were on a PM turn of a half-day turn scenario, another 33% would have to be subtracted. I think the "High Supply Off" reduction should be already displayed in the hex number, to make things easier, because it is fixed and uniform and does not pertain to the game mechanics, but to initial settings that won't change during the game. But, as it is, just reduce 1/3 of what you see displayed in the hex without further considerations, if "High Supply" is off.
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