Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

About new graphics

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> About new graphics Page: [1]
Login
Message << Older Topic   Newer Topic >>
About new graphics - 1/20/2018 11:05:39 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Looking at the bootcamp video (link below), I notice that the graphics have pretty much changed in 2.0
In my opinion, the LOS display was much better before, with the shaded hexes as compared to the purple hexes we have now ... Why did you change this aspect ? The new system looks much "cheaper" to me ... the shaded hexes seem to me a more conventional way to display the LOS. See the picture below, how do you spot these circled hexes now with the purple hex system ? It's pretty hard, no ?
Also the 3D view changed quite a lot ... Not sure it's for the best. The relief was looking better before I think. For example the "terraces" or the palmtrees, the crops, etc (but I like the new color).

Well, I'm quite sure many others will disagree with me so let your comments :-) Maybe there's a good reason I don't know about (I purchased the game yesterday so I never played the previous versions)

https://www.youtube.com/watch?v=zT3o_D6IK74&feature=youtu.be






Attachment (1)

< Message edited by Jason Petho -- 1/31/2018 10:15:37 PM >
Post #: 1
RE: About new graphics - 1/20/2018 11:59:13 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
You can change to the shaded view in Options>Hex Highlights>Hex shading! Hope this helps?!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to nukkxx5058)
Post #: 2
RE: About new graphics - 1/21/2018 12:15:51 AM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline
quote:

ORIGINAL: nukkxx

In my opinion, the LOS display was much better before, with the shaded hexes as compared to the purple hexes we have now ... Why did you change this aspect ? The new system looks much "cheaper" to me ... the shaded hexes seem to me a more conventional way to display the LOS. See the picture below, how do you spot these circled hexes now with the purple hex system ? It's pretty hard, no ?

Some people don't like the hex shader method, because in some zoom levels the black mesh pattern introduces ugly artifacting. The mesh overlay technique is imperfect. Fortunately, we now have the option (as Warhorse pointed out) between

  • Options > Hex Highlights > Hex Shading
  • Options > Hex Highlights > Hex Block
  • Options > Hex Highlights > Hex Outline

    So the "change" was that while we still offer the hex shader, we have added more options. As the old Burger King commercials used to say, "Have it your way!"

    About the purple hex outlines. Are you aware of

  • Options > Highlight Colors

    With that option, you can change the hex highlight to yellow, green, etc. -- something much brighter and easier to discern. Again, have it your way!

    About the "new look". We prefer the new look, but obviously tastes vary. In any case, it is possible to mod things you don't like. The game system is easily moddable. Check out the Mods and Scenarios subforum for examples.

    < Message edited by berto -- 1/21/2018 12:44:24 AM >


    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to nukkxx5058)
  • Post #: 3
    RE: About new graphics - 1/21/2018 12:35:38 AM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    An example of Options > Hex Outline, with Options > Highlight Colors > Orange. (These are still beta graphics, are not the final version.)




    Some of us prefer our highlights that way. YMMV.

    < Message edited by berto -- 1/21/2018 1:25:38 AM >


    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to berto)
    Post #: 4
    RE: About new graphics - 1/21/2018 12:53:46 AM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    And another example, this one from Middle East (the previous example was from the forthcoming Vietnam game), with Options > Highlight Colors set to Yellow (an older screenshot from a then beta version of Middle East):




    < Message edited by berto -- 1/21/2018 1:24:44 AM >


    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to berto)
    Post #: 5
    RE: About new graphics - 1/21/2018 1:19:21 AM   
    alwaysdime

     

    Posts: 178
    Joined: 4/28/2009
    From: USA
    Status: offline
    Ok Berto.... Your on my S#@T list now. Don't tease that which I can't have. That means don't tease Vietnam or I may die of anticipation and then I won't be able to support CS with my money ever again!

    I looked at every bottom displayed and anticipated maybe seeing a search for tunnel option. Will tunnels be included? I am assuming they will work like caves in Rising Sun. I was also thinking of a Ho Chi Minh Trail where Vietcong reinforements might arrive behind the US or something.

    I probably shouldn't hijack this thread anymore than I have. Maybe I'll start a new thread for a Vietnam wish list.

    (in reply to berto)
    Post #: 6
    RE: About new graphics - 1/21/2018 1:23:48 AM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline



    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to alwaysdime)
    Post #: 7
    RE: About new graphics - 1/21/2018 1:30:37 AM   
    budd


    Posts: 2972
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    Not to mention the fact that Crossroads mentioned EFIII alpha build and didn't have the descency to show a screenshot, at least Berto threw up a screenshot. For shame Crossroads

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to berto)
    Post #: 8
    RE: About new graphics - 1/21/2018 1:45:14 AM   
    athineos


    Posts: 146
    Joined: 1/6/2017
    From: Kansas City, USA
    Status: offline
    quote:

    ORIGINAL: berto


    Tunnels? Yes, most definitely!


    Don't worry alwaysdime berto promised there will be tunnels and I know he is a man of his word.

    (in reply to alwaysdime)
    Post #: 9
    RE: About new graphics - 1/21/2018 5:16:40 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: budd

    Not to mention the fact that Crossroads mentioned EFIII alpha build and didn't have the descency to show a screenshot, at least Berto threw up a screenshot. For shame Crossroads


    East Front? I've not mentioned East Front! Ever!!

    Early days, working at Taiga Biome at the moment, gotta have all those forest turn to spruce and pine forests...

    _____________________________


    (in reply to budd)
    Post #: 10
    RE: About new graphics - 1/21/2018 7:07:13 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: alwaysdime

    I probably shouldn't hijack this thread anymore than I have. Maybe I'll start a new thread for a Vietnam wish list.


    There's the Wish List thread already in the Important Posts section. It goes for all future wish list items, so any ideas or wishes indeed just post them there

    _____________________________


    (in reply to alwaysdime)
    Post #: 11
    RE: About new graphics - 1/21/2018 7:14:22 AM   
    nukkxx5058


    Posts: 2932
    Joined: 2/3/2005
    From: France
    Status: offline

    quote:

    ORIGINAL: Warhorse

    You can change to the shaded view in Options>Hex Highlights>Hex shading! Hope this helps?!

    You bet it helps ? :-) You're my new hero !
    Thank you guys. Looks good. I love flexibility. Well done.

    Hope someone will be able one day to mod back the crops and palm trees to their ancient look :-)

    (in reply to Warhorse)
    Post #: 12
    RE: About new graphics - 1/21/2018 7:17:55 AM   
    nukkxx5058


    Posts: 2932
    Joined: 2/3/2005
    From: France
    Status: offline
    quote:

    ORIGINAL: berto


    (the previous example was from the forthcoming Vietnam game)


    Did he really say "Vietnam" ????

    Can we dream of an Afghanistan game with both Soviet and US/NATO wars ?

    < Message edited by nukkxx -- 1/21/2018 7:19:01 AM >

    (in reply to berto)
    Post #: 13
    RE: About new graphics - 1/21/2018 8:19:42 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline

    quote:

    ORIGINAL: nukkxx

    quote:

    ORIGINAL: berto


    (the previous example was from the forthcoming Vietnam game)


    Did he really say "Vietnam" ????

    Can we dream of an Afghanistan game with both Soviet and US/NATO wars ?


    Yes, you can dream of it. CS: Cold War. Not in the immediate pipeline, but there regardless

    _____________________________


    (in reply to nukkxx5058)
    Post #: 14
    RE: About new graphics - 1/21/2018 8:23:38 AM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    For instance, if you look at the CS Middle East British Order of Battle with Organization Editor, you'll notice the BAOR is there for instance. There is a reason for that, and the reason is not that the Rhine has a estuary in Egypt

    _____________________________


    (in reply to Crossroads)
    Post #: 15
    RE: About new graphics - 1/21/2018 1:33:55 PM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline

    quote:

    ORIGINAL: nukkxx


    quote:

    ORIGINAL: Warhorse

    You can change to the shaded view in Options>Hex Highlights>Hex shading! Hope this helps?!

    You bet it helps ? :-) You're my new hero !
    Thank you guys. Looks good. I love flexibility. Well done.

    Hope someone will be able one day to mod back the crops and palm trees to their ancient look :-)

    Working on it, 2D first, then a crack at 3D, but will take a long time. I can only work on it when I need a break from making unit graphics for VN!! A little tease. here is the LRRP team for the upcoming Vietnam game!!






    Attachment (1)

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to nukkxx5058)
    Post #: 16
    RE: About new graphics - 1/21/2018 3:04:00 PM   
    nukkxx5058


    Posts: 2932
    Joined: 2/3/2005
    From: France
    Status: offline
    Another thing ... I'm surprise to see in the tutorial video that the toolbar buttons were colored and now the are just bi-color. It seems to me that they looked better before ?
    Now they all look pretty uniform. I guess that the color was useful to rapidly spot a button ...
    I like the 2D map and the new color of the 3D map but I'm a bit surprised by the other changes. But after all, it's mostly a question of taste so I understand that some other people might have different ones.
    Regarding the toolbar buttons, I couldn't find a way to revert to the old ones. So I suppose it's not possible ? I can just change their size.

    (in reply to Warhorse)
    Post #: 17
    RE: About new graphics - 1/21/2018 10:54:41 PM   
    athineos


    Posts: 146
    Joined: 1/6/2017
    From: Kansas City, USA
    Status: offline

    Hope someone will be able one day to mod back the crops and palm trees to their ancient look :-)
    [/quote]

    You are not the only one... I personally like some of the graphics like trees in JTCS better than CSME - somehow the scale of some of the vegetation in CSME is not as realistic as JTCS. Some of the trees in CSME for example look more like bushes. I hope in the upcoming vietnam game the jungle will look better and more realistic than JTCS (Rising Sun) not worse.

    (in reply to nukkxx5058)
    Post #: 18
    RE: About new graphics - 1/21/2018 11:10:47 PM   
    Jason Petho


    Posts: 15009
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    Keep in mind the hexes are 250 metres across, the design decision reflects a more accurate scale for the vegetation (not perfect, but more sccurate) than JTCS

    _____________________________


    (in reply to athineos)
    Post #: 19
    RE: About new graphics - 1/21/2018 11:12:15 PM   
    Jason Petho


    Posts: 15009
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    And, of course, the game is modifiable.

    I’m sure it won’t be long for mods to come out

    _____________________________


    (in reply to Jason Petho)
    Post #: 20
    RE: About new graphics - 1/21/2018 11:20:42 PM   
    athineos


    Posts: 146
    Joined: 1/6/2017
    From: Kansas City, USA
    Status: offline
    I sincerely hope so.

    (in reply to Jason Petho)
    Post #: 21
    RE: About new graphics - 1/22/2018 10:06:47 PM   
    jreebel


    Posts: 50
    Joined: 8/14/2007
    Status: offline
    Would really like a modifiable cursor. My old eyes frequently lose sight of the current one.


    _____________________________

    I'm trying to think, but nothing happens!
    Curly Howard

    (in reply to athineos)
    Post #: 22
    RE: About new graphics - 1/22/2018 11:20:15 PM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    You should try Options > Cursor > Small/Standard/Large, Enhanced.

    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to jreebel)
    Post #: 23
    Page:   [1]
    All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> About new graphics Page: [1]
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    0.953