Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Possible Future Campaign as Germany

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Possible Future Campaign as Germany Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Possible Future Campaign as Germany - 1/26/2018 5:10:14 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:09:42 PM >


_____________________________

Post #: 1
RE: Possible Future Campaign as Germany - 1/26/2018 5:47:36 AM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
If you end up playing this with someone I for one would like to see an AAR!

Question about your rules: so also only three airfield attacks total in your opening turn?

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to HardLuckYetAgain)
Post #: 2
RE: Possible Future Campaign as Germany - 1/26/2018 6:47:28 AM   
Bitburgerdraft

 

Posts: 39
Joined: 11/11/2007
Status: offline
I really like your thoughts on leader changes, it is one of the most abused rules imho. Maybe allow one per month and none until July?


< Message edited by Bitburgerdraft -- 1/26/2018 6:53:41 AM >

(in reply to Tomcat84)
Post #: 3
RE: Possible Future Campaign as Germany - 1/26/2018 7:07:27 AM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline
How about the soviet attack bonus ?

(in reply to Bitburgerdraft)
Post #: 4
RE: Possible Future Campaign as Germany - 1/26/2018 8:56:07 AM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
quote:

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex

A significant shift in the game balance towards Axis, would expect them to get a good win with this mod other things being equal.

Hungarian invasion can be stopped with a couple of security divisions so IMO doesn't need a house rule.

(in reply to Stelteck)
Post #: 5
RE: Possible Future Campaign as Germany - 1/26/2018 10:10:46 AM   
SparkleyTits

 

Posts: 898
Joined: 10/7/2016
From: England
Status: offline
I assume HYLA was joking from his words after the Hungarian house rule

(in reply to tyronec)
Post #: 6
RE: Possible Future Campaign as Germany - 1/26/2018 12:32:18 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:09:58 PM >


_____________________________


(in reply to Tomcat84)
Post #: 7
RE: Possible Future Campaign as Germany - 1/26/2018 12:35:53 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:10:11 PM >


_____________________________


(in reply to Bitburgerdraft)
Post #: 8
RE: Possible Future Campaign as Germany - 1/26/2018 12:39:59 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:10:24 PM >


_____________________________


(in reply to Stelteck)
Post #: 9
RE: Possible Future Campaign as Germany - 1/26/2018 12:56:51 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:10:36 PM >


_____________________________


(in reply to tyronec)
Post #: 10
RE: Possible Future Campaign as Germany - 1/26/2018 1:08:19 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
nada


< Message edited by HardLuckYetAgain -- 12/28/2018 7:10:50 PM >


_____________________________


(in reply to tyronec)
Post #: 11
RE: Possible Future Campaign as Germany - 1/26/2018 1:11:23 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:11:02 PM >


_____________________________


(in reply to SparkleyTits)
Post #: 12
RE: Possible Future Campaign as Germany - 1/26/2018 1:11:27 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: HardLuckYetAgain

quote:

ORIGINAL: tyronec

quote:

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex

A significant shift in the game balance towards Axis, would expect them to get a good win with this mod other things being equal.

Hungarian invasion can be stopped with a couple of security divisions so IMO doesn't need a house rule.

quote:

quote:

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex

A significant shift in the game balance towards Axis, would expect them to get a good win with this mod other things being equal.


It puts the emphasis on ground support which the majority of the east front was about. Not about an absurd amount of airfield bombing by the Soviets which would never have happened in real life (Not like I would ever do that ;-P

the Soviets can still do CAP which was the real killer of Airplanes if that is the desire of the player. The Airfield bombing was just icing on the cake if you remember our little fiasco.


I believe that if you had two very good air war players they would make airbase bombing of the other side simply ineffective - leading to the same result. This is a theory and I cannot point to any AARs giving this as an example. But if right this is just a short cut way to get to the same result whatever the skill level of players.

So marauders are out .... ?

I think historically the Soviet Union did attack Hungary before Hungary invaded the Soviet Union in 1941 though .... [alright I think it was a few Soviet pilots who were very bad at aiming bombs but still]

< Message edited by Telemecus -- 1/26/2018 1:12:52 PM >

(in reply to HardLuckYetAgain)
Post #: 13
RE: Possible Future Campaign as Germany - 1/26/2018 1:19:50 PM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline

quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: Stelteck

How about the soviet attack bonus ?


Sure, more than happy to trade off the Full Blizzard for mild blizzard and +1 Soviet Attack


As an excellent german player, you may have difficulty to find soviet players able to provide you with an interesting challenge.

So you could find the game more interesting by using default options (that are Full Blizzard AND +1 soviet attack bonus).

(in reply to HardLuckYetAgain)
Post #: 14
RE: Possible Future Campaign as Germany - 1/26/2018 1:20:32 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:11:18 PM >


_____________________________


(in reply to Telemecus)
Post #: 15
RE: Possible Future Campaign as Germany - 1/26/2018 3:15:57 PM   
piotrmx

 

Posts: 90
Joined: 2/19/2017
Status: offline

quote:

ORIGINAL: HardLuckYetAgain

I have played Germany a great bit since the games inception and have been reluctant to play Germany again since I was concentrating on my weak side, the Soviets. I know I have turned down a great many people seeking a German player lately. I want to apologize to those people I turned away up front(I was looking to play Soviets and should have said so) and foremost that I may be taking one last game as Germany. I also will only take just one game and one game only. Having learned my lesson by taking on way too many games and getting burned out extremely bad. Again this is a possible future game (haven't fully 100% decided to do this yet) and the house rules I have been going over in my head are the following, which aren't final yet.


********* Again this is a possible future game that I'm kicking around.



* Server Game only (Sorry no PBEM)

* AAR if the community would like to see one otherwise there will not be one

* Sudden Death Grand Campaign game with added automatic Victory condition that any time in 1941 that the German control Leningrad, Moscow, Rostov, and Vorzonezh the game immediately ends in German Victory

* No Random weather

* No Para's

* No naval invasions until 42 and none past Sevstapol if German Occupied

* Full Blizzard

* Patch Version 11.1.01

* Soviets must garrison Finnish front with a minimum of 9 division. No fortified zones can be built to hold the Finish no move line(The one that starts on the border is ok) In addition this line can not be manned by AT Brigades. Soviet Inf brigades, armor brigades, armor divisions and inf Divisions are all ok to man this line if that is your desire

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex. This rule takes effect Soviet Turn 1 (meaning Germany gets their surprise attack)

* No "single" unit mad dash to capture an industry city hex more than 10+ hexes away(exclusive) (i.e. a Moto division moving 25 hexes to capture an unoccupied Rostov that was left empty of units). Any open city 10 hexes (inclusive) or less is free game.





I have a few other options I was looking at but haven't decided to add them which is a little off the wall. I have some I'm not posting yet ;-).


- No leader can be changed in a Headquarter until the headquarter either lost 10 battles, won 5 battles or Sept 1 1941. The Soviets are allowed two leader changes up to Sept 1 that is not included in the requirement

- No invasion of Hungry by Soviets in 41 (When I see this I"m like, "Really"????)


Feel free to comment & thank you for reading.


*****Note that I'm negotiable on all these rules and there is no line in the sand*****





These house rules have to make game more realistic?

I suggest add two more

1. Soviet player has to make his turn after drinking glass of spirit.
No less than 70%. I know that it's LD50 for western player.
But we dont play in Africa or Normandy but its east front. Place for strong men.
2. German player has to make his turn after eating piece of panzer chocolate.


(in reply to HardLuckYetAgain)
Post #: 16
RE: Possible Future Campaign as Germany - 1/26/2018 3:28:26 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:11:36 PM >


_____________________________


(in reply to piotrmx)
Post #: 17
RE: Possible Future Campaign as Germany - 1/26/2018 3:41:57 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:11:50 PM >


_____________________________


(in reply to Stelteck)
Post #: 18
RE: Possible Future Campaign as Germany - 1/26/2018 3:51:17 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:12:01 PM >


_____________________________


(in reply to HardLuckYetAgain)
Post #: 19
RE: Possible Future Campaign as Germany - 1/26/2018 3:53:37 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
My request is for an AAR! Particularly if you take up your suggestion of strat bombing.

(in reply to HardLuckYetAgain)
Post #: 20
RE: Possible Future Campaign as Germany - 1/26/2018 4:03:47 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:12:16 PM >


_____________________________


(in reply to Telemecus)
Post #: 21
RE: Possible Future Campaign as Germany - 1/26/2018 4:13:36 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
I'm not going to chase after you like some jilted lover , but if you are open to a rematch, I'd consider this. It might be a fitting way for me to finish up WiTE until the next version comes along.

(in reply to HardLuckYetAgain)
Post #: 22
RE: Possible Future Campaign as Germany - 1/26/2018 4:26:28 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:12:29 PM >


_____________________________


(in reply to M60A3TTS)
Post #: 23
RE: Possible Future Campaign as Germany - 1/26/2018 4:31:17 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
And I can vouch that M60A3TTS really "enjoys" games with strat bombing and a bit of recon chasing.

(in reply to HardLuckYetAgain)
Post #: 24
RE: Possible Future Campaign as Germany - 1/26/2018 4:36:13 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:12:42 PM >


_____________________________


(in reply to Telemecus)
Post #: 25
RE: Possible Future Campaign as Germany - 1/26/2018 4:41:46 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:12:54 PM >


_____________________________


(in reply to HardLuckYetAgain)
Post #: 26
RE: Possible Future Campaign as Germany - 1/26/2018 10:04:23 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:13:05 PM >


_____________________________


(in reply to HardLuckYetAgain)
Post #: 27
RE: Possible Future Campaign as Germany - 1/26/2018 10:23:13 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Yes, absolutely, it's a date. I can set up the server game within a couple minutes whenever you think you'll be ready. Sudden Death and No Quarter Given.

(in reply to HardLuckYetAgain)
Post #: 28
RE: Possible Future Campaign as Germany - 1/26/2018 10:34:42 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Nada

< Message edited by HardLuckYetAgain -- 12/28/2018 7:13:19 PM >


_____________________________


(in reply to M60A3TTS)
Post #: 29
RE: Possible Future Campaign as Germany - 1/26/2018 11:06:32 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
PM sent with the password

(in reply to HardLuckYetAgain)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Possible Future Campaign as Germany Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703