When i try to load my old save it gives me an error if i try to use the new exe. Its a disappointing shame but i blame myself for not checking for patches before starting my campaign. Plus i was a little newbish when i started, made a mess of my aircraft production, so starting again with all these new additions isnt so bad. Browsing through the new changes im extremely impressed, now i can remove "that pilot" from my torpedo bombing squadron who has 88 air, and a stupidly low 22 Tbombing, how on earth he get there in the first place? haha. The thought of being able to pull out my 40 best pilots and placing them into one leet squadron has me excited. Maybe now i can solve that problem with Lightning long range fighters appearing mid 42 and mincing my best zero pilots lie swiss cheese.
Thanks to whoever created this wonderful patch, though i wish it had of been included in the default purchase download from matrix games site.
Posts: 7472
Joined: 2/21/2012 From: LI, NY Status: offline
quote:
When i try to load my old save it gives me an error if i try to use the new exe.
What does it say? If something like 'saved under level xx.xxxx.x', you should be able to just hit enter or something and move on. I've had that at times when I've upgraded. I don't remember the exact phrase that comes up because I rarely do a patch while in a campaign.
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Posts: 4378
Joined: 4/8/2003 From: USA Status: offline
quote:
ORIGINAL: Macclan5
quote:
ORIGINAL: Lokasenna
quote:
ORIGINAL: GetAssista
Training sweep at 100m seems to be the best way for fighters to gain Def, after they are 70 in Air. But training any other skill also will increase Def
I prefer ground attack at 100 feet - trains Strafe and Defense.
Not statistically proven - and I am no veteran expert compared to the above - but for fighter back base hubs :
Train "General" (often Rest mode) Alt = 15000 Range 1 for about a month
Train "Escort" Alt = 15000 Range 1 for about a month
Train Ground Attack Alt = 100 Range 1 for about a month.
--
I think Train general is often under recommended.
When drawing from reserve I rarely hand pick select pilots. Having at least a 'base grade' is very helpful.
In 90 ++ days I seem to "generally end up" with a Fighter pilot screen practically all orange and green.
Overall Experience ~ 50+ Overall Air ~ 60 + Overall Defense ~ 60+ and nothing less than 25 in most every category (albeit Nav can be lower).
Now of course there is always a few remedial learners at the bottom of the list...but dump the "release top 10 - release top 10" into general reserve and start over.
How do you hand pick select pilots? I don't see any option for this?
Posts: 947
Joined: 7/14/2014 From: North Carolina Status: offline
quote:
ORIGINAL: Tanaka
quote:
ORIGINAL: Macclan5
quote:
ORIGINAL: Lokasenna
quote:
ORIGINAL: GetAssista
Training sweep at 100m seems to be the best way for fighters to gain Def, after they are 70 in Air. But training any other skill also will increase Def
I prefer ground attack at 100 feet - trains Strafe and Defense.
Not statistically proven - and I am no veteran expert compared to the above - but for fighter back base hubs :
Train "General" (often Rest mode) Alt = 15000 Range 1 for about a month
Train "Escort" Alt = 15000 Range 1 for about a month
Train Ground Attack Alt = 100 Range 1 for about a month.
--
I think Train general is often under recommended.
When drawing from reserve I rarely hand pick select pilots. Having at least a 'base grade' is very helpful.
In 90 ++ days I seem to "generally end up" with a Fighter pilot screen practically all orange and green.
Overall Experience ~ 50+ Overall Air ~ 60 + Overall Defense ~ 60+ and nothing less than 25 in most every category (albeit Nav can be lower).
Now of course there is always a few remedial learners at the bottom of the list...but dump the "release top 10 - release top 10" into general reserve and start over.
How do you hand pick select pilots? I don't see any option for this?
Posts: 297
Joined: 4/11/2010 From: Virginia Status: offline
I have a question regarding pilots I keep forgetting to ask, so here goes:
When I need to request additional pilots in a given squadron, which pool should I pick from? & What if any advantages or disadvantages do each present?
Posts: 13450
Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
quote:
ORIGINAL: Moltrey
I have a question regarding pilots I keep forgetting to ask, so here goes:
When I need to request additional pilots in a given squadron, which pool should I pick from? & What if any advantages or disadvantages do each present?
THANKS!!
That all depends upon what do you want the pilots for.
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Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
quote:
ORIGINAL: Moltrey
Elaboration please. I just don't understand the choices involved in pulling from the different pools other than the default presented to us.
What do you want the pilots for? To look pretty and entertain the nurses? To fly aircraft? If so, what aircraft types? What missions are going to be flown? Do you want experts or do you want to train them? Until you state what you want the pilots for . . .
_____________________________
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ― Julia Child
Posts: 297
Joined: 4/11/2010 From: Virginia Status: offline
My point RJ is that I don't know what I want the pilots for... not really anyway. Mostly direct replacements or filling out vacancies I guess. I don't know enough about the uses of these different pools to even know the right question to ask if that makes any sense.
Posts: 13450
Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
quote:
ORIGINAL: Moltrey
My point RJ is that I don't know what I want the pilots for... not really anyway. Mostly direct replacements or filling out vacancies I guess. I don't know enough about the uses of these different pools to even know the right question to ask if that makes any sense.
What type of air units are you trying to fill out and are you going to use them right away? Also, which side are you?
_____________________________
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ― Julia Child
My point RJ is that I don't know what I want the pilots for... not really anyway. Mostly direct replacements or filling out vacancies I guess. I don't know enough about the uses of these different pools to even know the right question to ask if that makes any sense.
Read 16.3 of the manual first. Then the Pilot Addendum found in the Manuals sub-directory of your AE installation.
Posts: 4378
Joined: 4/8/2003 From: USA Status: offline
quote:
ORIGINAL: Trugrit
quote:
ORIGINAL: Tanaka
quote:
ORIGINAL: Macclan5
quote:
ORIGINAL: Lokasenna
quote:
ORIGINAL: GetAssista
Training sweep at 100m seems to be the best way for fighters to gain Def, after they are 70 in Air. But training any other skill also will increase Def
I prefer ground attack at 100 feet - trains Strafe and Defense.
Not statistically proven - and I am no veteran expert compared to the above - but for fighter back base hubs :
Train "General" (often Rest mode) Alt = 15000 Range 1 for about a month
Train "Escort" Alt = 15000 Range 1 for about a month
Train Ground Attack Alt = 100 Range 1 for about a month.
--
I think Train general is often under recommended.
When drawing from reserve I rarely hand pick select pilots. Having at least a 'base grade' is very helpful.
In 90 ++ days I seem to "generally end up" with a Fighter pilot screen practically all orange and green.
Overall Experience ~ 50+ Overall Air ~ 60 + Overall Defense ~ 60+ and nothing less than 25 in most every category (albeit Nav can be lower).
Now of course there is always a few remedial learners at the bottom of the list...but dump the "release top 10 - release top 10" into general reserve and start over.
How do you hand pick select pilots? I don't see any option for this?