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Who misses air units in this game?

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Barbarossa >> Who misses air units in this game? Page: [1]
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Who misses air units in this game? - 1/26/2018 10:57:10 PM   
spinecruncher

 

Posts: 368
Joined: 9/9/2006
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I think I am having trouble getting into this title like the other DC titles because sometimes I need extra help and recon with air. I still think the developer missed the boat not having it. Any one else agree?
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RE: Who misses air units in this game? - 1/31/2018 6:55:44 AM   
pierreoza

 

Posts: 191
Joined: 11/14/2011
Status: offline
No it's abstracted in the game.

(in reply to spinecruncher)
Post #: 2
RE: Who misses air units in this game? - 1/31/2018 2:17:40 PM   
spinecruncher

 

Posts: 368
Joined: 9/9/2006
Status: offline
Which makes little sense. In Case Blue you can have recon at least plus a tactical affect. I think it was an experiment never again to be repeated.

(in reply to pierreoza)
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RE: Who misses air units in this game? - 9/2/2018 9:15:59 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
No dogfights, no reconnaissance missions, no statistics and more data, no additional graphics. Yes, I miss the Luftwaffe a bit already.

But I can live well with the abstraction of the artillery.

(in reply to spinecruncher)
Post #: 4
RE: Who misses air units in this game? - 9/3/2018 7:13:19 AM   
mikematotski

 

Posts: 12
Joined: 7/30/2007
Status: offline
I admit I misses the possibility to transfer air power between the 3 armygroups.
About the artillery, I would liked to have the possibility to give it also to all the units in an armygroup with less effectiveness.
Reconnaissance should also have a bigger impact on battles and I would really liked if they they could implement some kind of battle events during the fight like the "Hearts Of Iron" series have.

Otherwise I really like the abstraktion on both airpower and artillery. To minimize the micromanagement is just the way to go.

Cheers

Mike

(in reply to Templer_12)
Post #: 5
RE: Who misses air units in this game? - 9/3/2018 4:16:13 PM   
Jakse

 

Posts: 56
Joined: 6/18/2013
Status: offline
Replaying Warsaw to Paris and Case Blue makes me not miss them anymore. The amount of control you have is nice for breakthroughs, but with corps HQ, artillery at division and army level, and engineering units on top of the regimental scale, there were just so many counters to push. Barbarossa is just smoother with the abstraction.

(in reply to mikematotski)
Post #: 6
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