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Three Questions - 1/24/2018 2:21:39 AM   
angel42052

 

Posts: 36
Joined: 10/14/2004
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Some misc. questions:

1) When armor is on tactical reserve and is triggered during my opponents turn, are the attack factors used or are the
defense factors used?
2) Is there a difference between placing artillery on tactical reserve
vs. digging in?
3) In attached graphic, why are the strength values different?





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RE: Three Questions - 1/24/2018 3:23:03 AM   
DanNeely

 

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1) Both are used in attack and defense. The attack values on each piece of equipment/etc in the unit determine how effective it is at killing enemy equipment, the defense values determine how likely it is to survive being shot at. The big numbers on the counters are effectively totals for everything inside the unit, but each fires individually, so that 100x heavy machine guns with anti tank values of 1 can't mass their fire and kill a WW2 or later tank (excluding things that were basically armored cars on tracks but called tanks to make them sound better, eg a lot of WW2 Italian and Japanese models).

2) Artillery (and HQs) both fire at the same level of effectiveness (50% of if they were ordered to bombard directly) in tactical reserve and while dugin/etc; but being dug in gives substantial defensive advantages. The caveat is that digging in uses all of your moves for the turn, so you generally want to wait until you've got the guns to their final position before digging in.

3) The stats for the Su-2 are the values for each individual aircraft in the unit, the ones for the unit as a whole are the sum of them for all the equipment in the unit scaled relative to the other units in the scenario and rounded to the nearest integer with a minimum value of 1. Basically its more like 0.5, 0.5, 0.5, 0.5, 2 but with all the 0.5's rounded up to 1 for display. If the bomber unit kept the same number of aircraft, but the biggest ground units you had were regiments instead of divisions the air units numbers would be ~3-5x larger; but in most TOAW scales individual air units have relatively low headline stat values.

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(in reply to angel42052)
Post #: 2
RE: Three Questions - 1/25/2018 8:40:46 AM   
angel42052

 

Posts: 36
Joined: 10/14/2004
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Thank you very much for the info

Steve

(in reply to DanNeely)
Post #: 3
RE: Three Questions - 1/25/2018 8:44:17 AM   
Oberst_Klink

 

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quote:

ORIGINAL: angel42052

Thank you very much for the info

Steve

Steve

if you want to toy around and explore most features, under the hood and on the surface, of the TOAW IV engine, please have a look at the tutorial I have created.

Tutorial '41: http://www.matrixgames.com/forums/tm.asp?m=4382552
Tutorial '42: http://www.matrixgames.com/forums/tm.asp?m=4387818
Tutorial '42 - Editor: http://www.matrixgames.com/forums/tm.asp?m=4401098
Tutorial '43: http://www.matrixgames.com/forums/tm.asp?m=4390285
Tutorial '43 - Combat: http://www.matrixgames.com/forums/tm.asp?m=4394374
Tutorial '44: http://www.matrixgames.com/forums/tm.asp?m=4397183
Tutorial '45: http://www.matrixgames.com/forums/tm.asp?m=4412329

Klink, Oberst

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(in reply to angel42052)
Post #: 4
RE: Three Questions - 1/27/2018 1:50:06 AM   
angel42052

 

Posts: 36
Joined: 10/14/2004
Status: offline
These look like they will be very helpful.

Thanks for putting them together.

Steve

(in reply to Oberst_Klink)
Post #: 5
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