Cabido
Posts: 243
Joined: 12/11/2017 Status: offline
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quote:
ORIGINAL: OpT1mUs So after I resolved combats, turn is spent by the amount of time of the median of all combats resolved. Let's say that's 5. If I moved my units by 50% of their movement before resolving combats, does their movement allowance remain unchanged after resolving the combats, or are they now at 0 (because of the 5 time slices spent by combat)? If, before the present set of resolved combats, you were still at "round 0", after resolving all combats (with a median of 5), the game will advance to round 5 and all units MPs will adjust to that fact, i.e. they will be reduced to, AT LEAST, half their MPs. Yet, a unit that has moved 80% of its MPs before resolving combats, will still have only 20% available, after the combats were resolved, if it didn't take part on any of those combats. As to your unit that has moved 50%, that will depend on the duration of the specific combat in which it took part. It has moved 50%, so it has already used half its MPs. Since we jumped to round 5 after combat resolution, it would still have 50% of MPs available (five rounds yet to go), had it not taken part in the combat - the "turn clock" would just have updated to the point in time in which the unit finished its movement; but it took part in a combat that began in turn 5 - the round a combat begins depends on the participating unit that has spent the more MPs before combat - , so now it will be ahead of other units by the number of rounds its particular combat has taken. If, for instance, the combat used 3 rounds, it will subtract an extra 30% of its MPs. 5th round for the combat beginning + 3 rounds of combat duration. For that reason a time stamp is placed; that hex is ahead of time, if compared to the "turn clock". If a unit enters that hex, it will synchronize in time. Think of the Units available MPs as their individual clocks and the remaining rounds record on the unit display as an universal clock (the "turn clock"). No unit can be at a time before that displayed by the universal clock, but they can be ahead. The median, after combat resolution, adjust the universal clock pushing all units along to the present (no unit remains in the past), but it doesn't affect units in the future (ahead, in numbers of rounds). Round 0 -> _ _ _ _ _ _ _ _ _ _ Unit A - moves 20% of MPs -> X X Unit B - moves 80% of MPs -> X X X X X X X X Unit C - moves 50% of MPs -> X X X X X Unit C takes part in a combat that takes 3 rounds to resolve. Units A and B don't fight. 3 other combats take place with other units, with durations 5, 5, 7. The median is 5. We advance the clock to the median Round 5 -> X X X X X _ _ _ _ _ Unit A - advances to 50% (can't be let in the past) -> X X X X X Unit B - still 80% (3 rounds in the future - not affected) -> X X X X X X X X Unit C - advances to 80% (3 rounds of combat - time stamp placed) - > X X X X X X X X
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