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High Res counter MOD (ready to download)

 
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High Res counter MOD (ready to download) - 1/26/2018 12:39:15 PM   
SIPRES


Posts: 398
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Dear all,

Here is link for completed mod file:

For WAW and WIE (v1.16 or higher)
https://www.dropbox.com/sh/9x15uamrdpl1hny/AAAzQ4EEKiH4BM33Xe3OLSl5a?dl=0

For WIE (until v1.15 included)
https://www.dropbox.com/sh/fao3s8ocdxmp6h2/AADfR7VzjtAkhQ8htOuU3rEQa?dl=0

Mod Content:
2D Counters with upgrades display for all Majors and Minors (no change to 3D)
.Color silhouettes for Vehicles, Aircrafts, Navies, Artillery's
.Color portraits for Infantry's units

----WIE only----
New set of HQ Flags (textured)
.Updated to historic flags
.Addon few Commonwealth (NZ, Australia, South Africa)
New set of Activation sprite

How to install (WIE): for WAW install the method is the same, with the relevant path for WAW folders

- Launch SC3 Editor
- Open the default campaign that you wish to install the new counter set (eg: 1939 Storm over Europe.cgn)
- Save as "WW2 europe.cgn" (just an example, you can choose any title you want, however it will define folder name for mod files location)
- you can quit editor
- Browse with windows explorer to the following path C:\Users\YOUR COMPUTER NAME HERE\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
- you should find the following folder there "_WW2 europe"
- extract the content of the mod file to "_WW2 europe" folder, at this stage you will be prompted to overwrite files, press OK (if you don't then it will not update USSR counters)
- you can now launch the game and select the campaign you've just created

Hope you all enjoy

Christophe




Attachment (1)

< Message edited by SIPRES -- 12/28/2018 7:54:45 AM >
Post #: 1
RE: Time for a new counter MOD - 1/26/2018 12:40:28 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Updated preview screenshot




Attachment (1)

< Message edited by SIPRES -- 7/7/2018 5:37:35 PM >

(in reply to SIPRES)
Post #: 2
RE: Time for a new counter MOD - 1/26/2018 2:06:45 PM   
Cataphract88


Posts: 728
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From: Britannia
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It's looking good already.

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Richard

(in reply to SIPRES)
Post #: 3
RE: Time for a new counter MOD - 1/26/2018 3:14:31 PM   
ivanov


Posts: 1107
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From: European Union
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Fantastic. I'm looking forward to it!

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Lest we forget.

(in reply to Cataphract88)
Post #: 4
RE: Time for a new counter MOD - 1/26/2018 5:47:01 PM   
ivanov


Posts: 1107
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From: European Union
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It looks fenomenal. The unit counters are beautiful and very informative. Most importantly the distinction between the corps and the armies. As to the naval units, would it be still possible to switch off the bases? For my taste the naval units with bases look to "heavy".

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Lest we forget.

(in reply to ivanov)
Post #: 5
RE: Time for a new counter MOD - 1/26/2018 5:53:54 PM   
PHalen


Posts: 128
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From: Sweden
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Really good stuff SIPRES!
As always.

You asked for comments:
- Naval units: It might be because I’ve never seen hex shaped counters before that I find them a bit hard to get used to... Good for maxing out available silhouette space though.
- Air units: The Fighter & TAC indicators etc. are nice! Would placing them under the right wing work? (To keep them on the counter.) Or would that make air counters look too cluttered?
- HQs: I can’t decide if the checkered HQ symbol provides a nice touch or should go. Are the number of gold stars above the flag constant or based on C&C tech level?
- Special Forces: I don’t think they need the yellow ”SSF”. They could be kept clean as the paras & engineers.

All are impressively well made.
Cant’ wait to see the rest of these!

(in reply to ivanov)
Post #: 6
RE: Time for a new counter MOD - 1/26/2018 6:54:34 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: ivanov

It looks fenomenal. The unit counters are beautiful and very informative. Most importantly the distinction between the corps and the armies. As to the naval units, would it be still possible to switch off the bases? For my taste the naval units with bases look to "heavy".


Hello Ivanov,

You mean no base at all for navy?
This is something I can do easely however many players prefers plain counters including for navy.
Maybe 2 versions will be available, will see...

Thanks for your comments

(in reply to ivanov)
Post #: 7
RE: Time for a new counter MOD - 1/26/2018 7:12:54 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: PHalen

Really good stuff SIPRES!
As always.

You asked for comments:
- Naval units: It might be because I’ve never seen hex shaped counters before that I find them a bit hard to get used to... Good for maxing out available silhouette space though.
The goal is to make them easy to differentiate between air/ground/naval
I found hex counters on Schwerpunkt games or also Okinawa from International team.

- Air units: The Fighter & TAC indicators etc. are nice! Would placing them under the right wing work? (To keep them on the counter.) Or would that make air counters look too cluttered?
Will try but I believe it may interfere with upgrade indicators
- HQs: I can’t decide if the checkered HQ symbol provides a nice touch or should go. Are the number of gold stars above the flag constant or based on C&C tech level?
The stars are just "cosmetics", the problem with HQ is that they change only with mobility or AA upgrade (can't remember wich one)
- Special Forces: I don’t think they need the yellow ”SSF”. They could be kept clean as the paras & engineers.
Will see if I just keep the basisc nato or add a badge (SSF or Rangers)
All are impressively well made.
Cant’ wait to see the rest of these!


(in reply to PHalen)
Post #: 8
RE: Time for a new counter MOD - 1/26/2018 7:44:35 PM   
ivanov


Posts: 1107
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From: European Union
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quote:

ORIGINAL: SIPRES


You mean no base at all for navy?
This is something I can do easely however many players prefers plain counters including for navy.
Maybe 2 versions will be available, will see...

Thanks for your comments



Currently you can use navy counters with the bases:



Or without:




I prefer to use them without. It's a purely aesthetic matter. The current look is optimal for me. Even with the bases switched off, there's still a rectangle bar below the ship's silhouette, where the unit info is displayed.

As to PHalen comments. I like a lot the aircraft type indicators where they currently are - a great choice IMO. I also like the checkered HQ symbol and ”SSF” on special forces. It makes them to stand out from other units and I think it's justified in that case. I'm not sure than many people would be able to recognize them just based on the NATO symbol.

< Message edited by ivanov -- 1/26/2018 7:45:35 PM >


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Lest we forget.

(in reply to SIPRES)
Post #: 9
RE: Time for a new counter MOD - 1/27/2018 5:12:51 AM   
n0kn0k

 

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Very nice :)

(in reply to ivanov)
Post #: 10
RE: Time for a new counter MOD - 1/27/2018 7:51:27 PM   
Hairog


Posts: 1645
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From: Cornucopia, WI
Status: offline
Excellent Sipres! Just a few more ideas for you talented mouse.






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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to n0kn0k)
Post #: 11
RE: Time for a new counter MOD - 1/28/2018 9:39:14 AM   
fulcrum28


Posts: 660
Joined: 2/28/2010
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SPIREs, great work. will this work with 653H mod which mostly uses Corps instead of armies?


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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 12
RE: Time for a new counter MOD - 1/28/2018 11:55:01 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: SIPRES

Dear all,

I am back for 2D counters modding.
This Mod will be based on my previous "another counter MOD", however I plan to do some improvements.

- Little bit Larger counters to allow better informations display
- add the zoom version
- add some tech level display
- some graphical rework based on previous version users comments

Special Thanks to PHalen for providing NAVAL/AIR silhouettes, it will make me the task "faster"

Christophe


Hi SIPRES!

Here's another idea for you...

If you can break the traditional way of representing units and take into account the good idea of HAIROG, something could be developed in this way:






Attachment (1)

(in reply to SIPRES)
Post #: 13
RE: Time for a new counter MOD - 1/28/2018 8:53:23 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Hairog

Excellent Sipres! Just a few more ideas for you talented mouse.


Thank you Hairog, Really like The cyrillics/Gothics on naval units (+ also the stars on your planes wings)

(in reply to Hairog)
Post #: 14
RE: Time for a new counter MOD - 1/28/2018 8:57:43 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: SIPRES

Dear all,

I am back for 2D counters modding.
This Mod will be based on my previous "another counter MOD", however I plan to do some improvements.

- Little bit Larger counters to allow better informations display
- add the zoom version
- add some tech level display
- some graphical rework based on previous version users comments

Special Thanks to PHalen for providing NAVAL/AIR silhouettes, it will make me the task "faster"

Christophe


Hi SIPRES!

Here's another idea for you...

If you can break the traditional way of representing units and take into account the good idea of HAIROG, something could be developed in this way:






Hello Battlefield,

Really good job and nice details , But so far I will continue with "STD" counters.
Maybe the next Mod

(in reply to TheBattlefield)
Post #: 15
RE: Time for a new counter MOD - 1/28/2018 9:01:23 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: fulcrum28

SPIREs, great work. will this work with 653H mod which mostly uses Corps instead of armies?


As far as I do believe, I think 635H is using customized units, so I think not compatible (but can be adapted) with Vanilla slots

(in reply to fulcrum28)
Post #: 16
RE: Time for a new counter MOD - 1/29/2018 2:08:58 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
I forgot two very important Soviet planes in all my mods and I can't believe it

One is the PE-2

" It was regarded as one of the best ground attack aircraft of the war[2] and it was also successful in the roles of heavy fighter, reconnaissance and night fighter.[3] It was similar in many respects to the wooden British de Havilland Mosquito. Pe-2s were manufactured in greater numbers (11,427 built) during the war than any other twin-engined combat aircraft except for the German Junkers Ju 88 and British Vickers Wellington.[3][4] The Pe-2 was fast, maneuverable and durable."






Attachment (1)

< Message edited by Hairog -- 1/29/2018 2:10:38 AM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 17
RE: Time for a new counter MOD - 1/29/2018 2:14:00 AM   
Hairog


Posts: 1645
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From: Cornucopia, WI
Status: offline
and the other is the Tu-2S

"The Tu-2 was tailored to meet a requirement for a high-speed bomber or dive-bomber, with a large internal bombload, and speed similar to that of a single-seat fighter. Designed to challenge the German Junkers Ju 88, the Tu-2 proved comparable, and was produced in torpedo, interceptor and reconnaissance versions. The Tu-2 was one of the outstanding combat aircraft of World War II and it played a key role in the Red Army's final offensives.[1]"





Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 18
RE: Time for a new counter MOD - 2/7/2018 6:14:56 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
a Brief update on current progress
I did add some tag for AA and AT units + a color identifier (top right corner) for Light, Medium, heavy tanks.





Attachment (1)

(in reply to Hairog)
Post #: 19
RE: Time for a new counter MOD - 2/7/2018 7:34:43 PM   
Hairog


Posts: 1645
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From: Cornucopia, WI
Status: offline
Beautiful Sipres... amazing what you can do with so few pixels. Great job!

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 20
RE: Time for a new counter MOD - 2/7/2018 7:59:04 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Hairog

Beautiful Sipres... amazing what you can do with so few pixels. Great job!


Thank you Hairog, the real challenge will be the zoom version, but I will find a way...

(in reply to Hairog)
Post #: 21
RE: Time for a new counter MOD - 2/7/2018 9:56:31 PM   
ivanov


Posts: 1107
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From: European Union
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Hell yeah! I'm biting my nails waiting for this mod.

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Lest we forget.

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Post #: 22
RE: Time for a new counter MOD - 2/9/2018 4:18:07 PM   
bootlegger267


Posts: 884
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Great work Sipres! I use your current mod and find it fantastic...

(in reply to ivanov)
Post #: 23
RE: Time for a new counter MOD - 2/12/2018 3:56:56 PM   
ggrewe

 

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Wow Sipres - love your work & continued evolution of your counter mod. The new version looks amazing. Thanks very much for your dedicated work. Really looking forward to this mod, when you're finished

(in reply to bootlegger267)
Post #: 24
RE: Time for a new counter MOD - 2/16/2018 4:19:55 AM   
FF_1079


Posts: 87
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From: Bluffton, South Carolina
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Hey SIPRES!

Your counter mod made the game pop for me when I first started playing it, this new set you are working on is evolutionary and organic to the first set. I am looking forward to playing some more campaigns when you get the mod finished, the US looks great.

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RE: Time for a new counter MOD - 2/16/2018 5:23:18 AM   
zakblood


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im glad it's not just me who doesn't like Nato counters, great work



all games should have them imo

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Post #: 26
RE: Time for a new counter MOD - 3/11/2018 1:04:39 PM   
SIPRES


Posts: 398
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Thanks all

I did a complete rework a kind of "WW2 in colors"
Many changes compared to the original version I post but I believe it really gives a nice look to add colorized silhouettes.

Again still on going work and any comments are welcomed

Christophe




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(in reply to zakblood)
Post #: 27
RE: Time for a new counter MOD - 3/11/2018 6:30:23 PM   
marcus725

 

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This looks awesome! Great work, I like the colors and details.

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RE: Time for a new counter MOD - 3/11/2018 6:44:20 PM   
mroyer

 

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Agreed, they look superb! Maybe it’s just me, but I’m jtoo fluent with NATO symbols for the ground units to get use to silhouettes for them. but I love the colorized silhouettes for air and naval units.

(in reply to marcus725)
Post #: 29
RE: Time for a new counter MOD - 3/12/2018 8:10:56 PM   
TheBattlefield


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Looks great! Now I know why I have not received a unit update for so long...

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Post #: 30
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