RichMunn
Posts: 65
Joined: 5/14/2008 Status: offline
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Hi all I was very happy after 2 turns. But I then realised (and this is unforgivable) that the 3 hexes had to be taken in turn, ie El Hahmra by turn 3, then Sofafi by turn 4, then Sidi Barrani by turn 5. So at turn 3 I went hell-for-leather for El Hamhra, and in so doing got in there but somehow (for the first time ever) had a proficiency failure and my turn ended before I could even start the advance on Sidi Barrani. I had had so few problems with timing in this game (usually I have done loads of movement and attacking, and still had over half my turn left) that it was not a concern, I could of course have moved my units up along the coast road before resolving all battles, but since I didn't think it would be a problem I ....er...didn't! And then I...er...couldn't! I did not have any real problem with units being in a reorganising state. It was just that sfter turn 3 couldn't get close enough to Sidi Barrani. I knew after turn 4 that I could not get enough into the attack on Sidi Barrani to take it, and I couldn't! In fact, nowhere near enough against that ferocious fortified group set up by Warspite. So well played Warspite, but as I said to you at the beginning of this farrago, I really didn't want my many inadequacies exposed in an AAR. Nevertheless, if you want another go at this early 5 turn challenge, choose your side and we will go again!
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