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[RESOLVED] Infinite SAMs (v1.13 B972.14)

 
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[RESOLVED] Infinite SAMs (v1.13 B972.14) - 2/3/2018 7:09:07 PM   
Excroat3

 

Posts: 436
Joined: 1/24/2015
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I know that I don't have 1.14, but I still wanted to report this issue because how much of a problem it could cause for players. Launch the attached scenario, switch to the NK side, and watch the SA-16 fire at the A-10. The SA-16 has 3 missiles left, and the game correctly shows that after a missile is launched, the platform has 2 remaining, but after the missile hits/misses/runs out of energy, the number of missiles the platform has goes back up to three. This means that the platform has infinite missiles, and no matter how good my A-10 is at evading, it will be fired upon forever. If needed, I can provide an autosave from earlier, or if the A-10 is destroyed right after the scenario launches, just reload and have the game roll again.

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< Message edited by Excroat3 -- 2/3/2018 7:31:24 PM >
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RE: Infinite SAMs (v1.13 B972.14) - 2/3/2018 7:22:40 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
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Didn't get into the details but a couple things...

1) When you try to fire manually, you'll note there are over 200 missiles in the magazine for the SAM.
2) The single SAM unit is part of a larger unit with hundreds of missiles and I think they are sharing a magazine
3) The magazine is counting down as missiles are fired.

I would take a hard look at how the SAM group is built and how they share magazines.

(in reply to Excroat3)
Post #: 2
RE: Infinite SAMs (v1.13 B972.14) - 2/3/2018 7:30:39 PM   
Excroat3

 

Posts: 436
Joined: 1/24/2015
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Did not see the large shared magazine, all I looked at was the weapon page for the SA-16 unit. Didn't know that a group, no matter how spread out it is, could share the same magazine. Well, I learn a new thing every day in this game! Thanks for the clarification, and my apologies for the false report.

(in reply to thewood1)
Post #: 3
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