adarbrauner
Posts: 1496
Joined: 11/3/2016 From: Zichron Yaaqov, Israel; Before, Treviso, Italy Status: offline
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quote:
ORIGINAL: RichardAckermann I already coded a right click LCU move that does only move/follow units attached to the same HQ. So you can move around "grouped together" LCUs. LCU Target planning is also right click set for all in hex. For other things...most of the item lists (ships,bases,LCU) are quite long. That will make a multi selection difficult. Do you have examples on what commands you want to issue? Maybe I come across a way to at least work into the right direction. There's way. The War in the East-West way; in those games, the hierarchical order of battle's role is tantamunt; for example: certain air units are under the command of a definite Command unit (and they must be; and the HQ has to be close; if not, the sub units shall incurr in supply and control check penalties); then , if you select that command unit for an order, you open a clear and user friendly interface where you can select all the fighters, or all the fighter bombers , or all the recce, for one mission and order; alternatively, you can exclude or include any squadron you wish from that order; this in few words; the higher the Command in hierarchy, the greater, of course, the number of units that can be assigned to the same order WITH ONE CLICK ONLY (do you understand this, men, do you?) btw, the supply system in the above mentioned game shuold be "copied and reattached" to our game; not an easy feature though; just to mention for your interest some few features briefly, the supply is governed by the HQs; +, by the availabilty of vehicles (i.e. trucks mainly, but also horses, besides trains) in the pool for resupply duty (and trucks need to be produced by the production segment of the game , very similar to the Japanese production module- from which it is derived and younger sibling;) If you, Richard Ackermann or whoever in his stead, didn't know that, War in the East was developed by the same people and the same company who developed WITP; (and, between commas, the WITP/WITE idea and concepts derive from the still unsurpassed cardboard game "The Campaign for North Africa"; yes, yes, we need also that theatre, the mediterranean one) One who's well versed in WITP, can more easily and faster understand the features in that game, because he recognize their ancestors in WITP; in WITP, 2by3 developed a number of much noticeable features which remained at an embrional state although, to be furtherly developed and refined in the following series, WITE and WITW;
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