tyronec
Posts: 4940
Joined: 8/7/2015 From: Portaferry, N. Ireland Status: offline
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quote:
The rail supply modifier is also better for the Axis in the south (see manual). This is a big hard coded bias from the developers for the south. I thought this had been changed. Below is a section from the Condensed rules, which have been modified by the latest patch. My reading of this is that the 'y' coordinate is not used. (20.4.3.2) Axis Rail Supply Modifier There is a modifier that is applied to the delivery of supply to Axis HQ units and combat units based on the date and the location of the unit that is tracing supply. The modifier, once calculated, is multiplied times the supplies and fuel being delivered to the unit. The modifier is equal to ((165 + (5 times the number of months from December 1941, but not to be a negative number)/weather adjustment) - x coordinate of unit)) + ((y coordinate of unit - 69)/2))/100. This modifier can never be less than .33 or greater than 1.0. The weather adjustment is equal to 1 in clear weather, 2 in mud or snow, and 3 in blizzard. V1.08.09 Reworked Axis rail supply modifier. Base value is equal to logistics difficulty level (usually 100). It is reduced by 1 (0.5 after 3/42) for each hex east of x=50, except if y is less than 12. It is decreased by 10 before November 1941. It is increased by 10 in 1943, and by 20 in 1944 or later. Resulting value may not be lower than 25 nor higher than 100. Finally, blizzard effect is applied by multiplying that value by 0.9 (this is changed during First Winter to 0.5 in 1941, and 0.75 in 1942) if necessary. In return First Winter effect is no longer applied at an earlier stage of resupply. For Finnish units only the regular blizzard multiplier can affect base value. V1.08.09 Added Soviet rail supply modifier. Base value is equal to logistics difficulty level (usually 100). It is reduced by 0.5 for each hex west of x=64. It is increased by 5 in 1945. Resulting value may not be lower than 25 nor higher than 100. Finally, blizzard effect is applied by multiplying that value by 0.9 if necessary.
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