Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

One more script mhat does not work

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> One more script mhat does not work Page: [1]
Login
Message << Older Topic   Newer Topic >>
One more script mhat does not work - 2/22/2018 3:22:49 PM   
No New Messages
Cantona66
Matrix Trooper


 

Posts: 79
Score: 0
Joined: 3/8/2016
Status: offline
I accept this
{
#NAME= DE 830 - Altmark Incident
#POPUP= Führerhauptquartier %N%NFührer directive no. 10 %N%NMein Führer, according to intelligence, the British destroyer HMS Cossack, boarded the Altmark in the Jossingfjord -Stop- %N%NSome Altmark crewmen were killed -Stop- %N%NNorwegian escorts protested but did not intervene -stop- %N%NShall we use the incident for propaganda against Britain and intensify planning for "Operation Operation Weserübung" that is planned to take place March 23rd? (Cost 50MPP at 4 turns)
#IMAGE=
#SOUND= teletype_1.wav, teletype_2.wav
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 830
; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= Operation Operation Weserübung
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= Incident on the Altmark
#DATE= 1939/12/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
#NATIONAL_MORALE_TRIGGER= 0 [0]
#ALIGNMENT_POSITION= 177,74 [1]
; Set variable conditions:
; 1st Line - Norway politically Allies and not surrendered
#VARIABLE_CONDITION= 78 [2] [1] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0]
}

but this never happens

; Germany (Falkenhorst)
{
#NAME= DE 830 - Falkenhorst takes command of Norway (DE 830 - yes)
#POPUP= Falkenhorst takes command for "Operation Weserübung"
#IMAGE= Weserübung.bmp
#SOUND= troops1.wav
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 830[1]
#LEVEL= 0
#COUNTRY_ID= 45
#PRIVATE= 0
#DISPLAY_TURN= 0
#TRIGGER= 100
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1940/02/15
#DESTINATION_RESOURCE= 170,70
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0]
#UNIT= 0 [7] [0] [von Falkenhorst]
}
Post #: 1
RE: One more script mhat does not work - 2/23/2018 2:13:09 PM   
No New Messages
Hubert Cater
Matrix Legion of Merit


 

Posts: 5199
Score: 2
Joined: 7/22/2013
Status: offline
Can you confirm you accepted that particular event as it looks like the DE requires Norway to be leaning Allied, yet when I look at the default start of the campaign (for the community pack version I have on my end) Norway is set to Neutral. Once I set Norway to lean towards the Allies at 1% Allied, both events then fire as expected on the expected dates.

< Message edited by Hubert Cater -- 2/23/2018 3:20:24 PM >


_____________________________


(in reply to Cantona66)
Post #: 2
RE: One more script mhat does not work - 2/23/2018 3:41:43 PM   
No New Messages
Cantona66
Matrix Trooper


 

Posts: 79
Score: 0
Joined: 3/8/2016
Status: offline
I now have seen the problem, i have actually made 2 decision events for this, DE830 if norway is allies and 831 if norway is neutral but 831 has no unit scripts connected....

(in reply to Hubert Cater)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> One more script mhat does not work Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891