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Shifiting Sands - Ground units on water

 
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Shifiting Sands - Ground units on water - 2/23/2018 6:15:07 AM   
Nerconiglio


Posts: 36
Joined: 2/23/2018
Status: offline
Hi all, this is my first post for a potential glitch (and the very first post in the forum).
I've quicked searched in the forum something similar, finding nothing.

In "Scenario 2" of Shifting Sands (Cross Border Skirmish) I decided to move some of my ground units down to the south farm.
As they started to head there, they moved exactly through the Sea of galilee (also attacking targets from the middle of the lake).

Is there any specific reason or is indeed a bug?

Thanks in advance
Andrea
Post #: 1
RE: Shifiting Sands - Ground units on water - 2/23/2018 9:13:41 AM   
TyphoonFr

 

Posts: 138
Joined: 11/23/2017
From: FRA
Status: offline
Hello
If you want help, you have to do it in the rules of art,start by reading this:

http://www.matrixgames.com/forums/tm.asp?m=3585262

< Message edited by TyphoonFr -- 2/23/2018 9:14:10 AM >

(in reply to Nerconiglio)
Post #: 2
RE: Shifiting Sands - Ground units on water - 2/23/2018 10:53:19 AM   
Nerconiglio


Posts: 36
Joined: 2/23/2018
Status: offline
Sure you're right; I've forgotten to tell you I use the latest build-update on Steam, v1.14 (playing from CMANO, not the Shifting Sands launcher).

I've not uploaded a save file because it always happens at the beginning of the scenario, when I decide to move some ground-units South in order to defend that zone.
I can post this evening a save file (when I return home), just before entering the lake if it is useful.

Thanks
Andrea

(in reply to TyphoonFr)
Post #: 3
RE: Shifiting Sands - Ground units on water - 2/23/2018 3:53:56 PM   
Nerconiglio


Posts: 36
Joined: 2/23/2018
Status: offline
Hi, here you can find attached the save file with one Jeep and one Mech Recon set to cross the Lake.
There's a second file (WalkingonWater) with the two ground units in the middle of the pool.

CMANO is version 1.14, build 998.4.

Andrea

Attachment (1)

(in reply to Nerconiglio)
Post #: 4
RE: Shifiting Sands - Ground units on water - 2/24/2018 2:04:51 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Yes no need for a save, I can replicate it immediately. The sea of galilea is clearly not part of the terrain, at least not as a sea but regular land.
I also noticed that if you send your jeep toward the enemy arty, you can attack and kill them without any reaction from them.

(in reply to Nerconiglio)
Post #: 5
RE: Shifiting Sands - Ground units on water - 2/24/2018 2:16:59 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
There is always a need for a save, just in case. As well as version number.

(in reply to nukkxx5058)
Post #: 6
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