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Refurbished 'Sea of Fire' scenario

 
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Refurbished 'Sea of Fire' scenario - 2/24/2018 2:08:57 PM   
ComDev

 

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We're in the process of refurbishing many of the 'official' scenarios from 2012/2013. Here is Sea of Fire. Thoughts?

IMPORTANT NOTE! The scenario requires Command 1.14 beta 3 or later!

Thanks!

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< Message edited by emsoy -- 2/24/2018 2:11:45 PM >


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RE: Refurbished 'Sea of Fire' scenario - 2/24/2018 3:15:14 PM   
ExMachina


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Wow! Supporting existing scenarios on top of all the new DLCs? I'm humbled and impressed by your guys dedication (not to mention very very excited!)

(in reply to ComDev)
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RE: Refurbished 'Sea of Fire' scenario - 2/24/2018 4:34:05 PM   
ExMachina


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Interesting work around using empty magazines for Sea Dart and Sea Wolf to simulate the poor showing made by the British defensive missiles in the historical engagemnt. If I top up the Coventry's magazines, it fires pairs of Sea Darts as fast as it's two guidance radars become availalbe (recent playthrough just fired off 10 in one minute!). I seem to recall you saying that there is really no way to reduce reloading rates of mounts?

(in reply to ComDev)
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RE: Refurbished 'Sea of Fire' scenario - 2/24/2018 7:02:54 PM   
Cik

 

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hey emsoy, if you're looking for scenarios to re-do, you should re-do operation lightning strike to not use single-unit airfields.

i need to be able to OCA emsoy! make it so!

(in reply to ExMachina)
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RE: Refurbished 'Sea of Fire' scenario - 2/24/2018 9:38:34 PM   
ExMachina


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Just curious: Is there a LUA option to add weapons to mount's magazines with a time offset that is conditioned on a mount's magazine going empty?

(in reply to Cik)
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RE: Refurbished 'Sea of Fire' scenario - 2/24/2018 10:06:38 PM   
Primarchx


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Did fine. Lost one Skyhawk to a SAM but sank the Coventry. Very rudimentary scenario. Not much to do other than eyeball the targets, determine your approach and drop your ordnance. Leveled out at 1020' for a Mil speed approach - considered a lower approach profile but determined the southern group vs Broadsword couldn't get under the Seawolf SAM's min engagement altitude and lost one a/c to that weapon. No SAMs came from Coventry but there was cannon fire. Both 1000lb Mk13s from the group attacking the Coventry had effect - one near miss and one direct hit. Got three 500lb bombs off against the Broadsword for negligible effect with a few 40mm return shots.

SIDE: Argentina
===========================================================

LOSSES:
-------------------------------
1x A-4P Skyhawk [A-4B Caza]


EXPENDITURES:
------------------
2x Mk13 1000lb GPB
3x BRP-250 LDGP [250kg HE, Retarded]



SIDE: United Kingdom
===========================================================

LOSSES:
-------------------------------
1x Lynx HAS.2
1x D 80 Sheffield [Type 42 Batch 1]


EXPENDITURES:
------------------
1x Sea Dart Mod 0
1x Sea Wolf Blk 1
7x 114mm/55 Mk8 HE(MP) HE
7x 20mm/70 Oerlikon Mk7 Burst [20 rnds]
5x 40mm/70 Mk9 Single Bofors Burst [4 rnds]

(in reply to Cik)
Post #: 6
RE: Refurbished 'Sea of Fire' scenario - 2/25/2018 5:24:56 AM   
michaelm75au


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Joined: 5/5/2001
From: Melbourne, Australia
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quote:

ORIGINAL: ExMachina

Just curious: Is there a LUA option to add weapons to mount's magazines with a time offset that is conditioned on a mount's magazine going empty?

There are commands for checking/adding munitions. There isn't an event that fires when no weapons left, but you could add a timed event to check if the unit has gone dry, and take action to refresh the weapons.

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Michael

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RE: Refurbished 'Sea of Fire' scenario - 2/25/2018 1:42:24 PM   
ExMachina


Posts: 462
Joined: 9/25/2013
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quote:

ORIGINAL: michaelm75au
There are commands for checking/adding munitions. There isn't an event that fires when no weapons left, but you could add a timed event to check if the unit has gone dry, and take action to refresh the weapons.


Interesting. I know nothing of LUA but might be worth me playing with to see if I can simulate a max rate-of-fire.
Thanks

(in reply to michaelm75au)
Post #: 8
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