HardLuckYetAgain
Posts: 6987
Joined: 2/5/2016 Status: offline
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quote:
ORIGINAL: HardLuckYetAgain quote:
ORIGINAL: timmyab quote:
But what I'm trying to say is that you really don't need the tradition long snake front line to make an effective defense since just a single front line is easily broken and no defense in depth. I agree and I've seen some effective hedgehog type defenses, mainy where people build powerful stacks, but their weakness is always the german armor ability to pass through multiple ZOCs and I think this defense is probably vulnerable to that. Looking at it again I think that it's the third row down that is the weakest link because I would guess, (with my new found knowledge of these things ), that a german mech unit will only need to pass through two ZOC because the unit in hex marked A will choose to retreat in one of the directions marked. If it's necessary to cross the river through ZOC there should still be plenty of MPs for the job. Ignore units marked B and C, these would be cleared out the way. More puzzles please.
Remember that unit "B" will retreat down the rail line east if you don't force it to a different hex with a ZOC. Also, the hex two hexes in front of "A" will also retreat down the rail line also making the stack have a higher combat value. Then when you attack that hex(one hex in front of "A") the two units will also more than likely retreat to "A". Remember units will the majority of the time retreat to a woods hex with rail over a clear hex with rail ;-). So the whole attack is going to be a little more difficult each hex down the line ;-) The whole point of this is that you are costing Germans MP's. If the Soviets had more units you could have put another line where numbers 18, 27, and 41 for a double line. But I was just trying to do a 1 for 1 unit comparison that M60 had in the area on what I would have done on a defense. Pretty much at this stage in the game, it is very difficult to set up a full proof defense but it does delimit German MP's which you are fighting the most against and against a deep penetration. Like I have said many times any defense can be broken, just at what cost. Here are your retreat priorities as I see them if a ZOC wasn't put into hexes to force a retreat to specific areas. Let me know what you think now :). A collapsable defense if you will :). You will never have a full proof defense, just one that cost more than expected to unsuspecting attackers. (btw your 4 mp to 8mp would be higher since "B" could still be in the way of the river crosing thus costing more MP's if it hadnt been moved. Sorry doing this while working and just noticing other things). Now having said that a caveat with "B"'s retreat. Depending on what hexside it is attacked from could cause "B" to retreat to the clear terrain instead of the woods with rail hex ;-P. I'm not getting into that at the moment though and a subject for another day that I have noticed.
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< Message edited by HardLuckYetAgain -- 2/26/2018 2:59:43 PM >
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