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Movement after resolving Battles

 
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Movement after resolving Battles - 3/9/2018 10:27:17 AM   
snoopy100

 

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im having a though Time getting my Head around this Situation: in a East Front Barbarossa Scenario i do a Attack on Minsk which took longer than expected leads to a Unit near Leningrad (about 800 kilometres Distance)doing absolutely nothing is loosing Movement Points because the Battle at Minsk takes so long.Makes no sense at all.
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RE: Movement after resolving Battles - 3/9/2018 4:37:55 PM   
Lobster


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Time is passing for everyone at the same time. It's not like GG WitE where time is fairly ignored. While I type this time is passing for you too even if you were on the other side of the planet. So if you use 40% of your turn in a battle then 40% of the day is gone for everyone. That's why it's a good idea to move all of your units you plan on moving before a combat is resolved. You have to think about what you are going to do and what may or may not happen. I know, right?

< Message edited by Lobster -- 3/9/2018 4:42:12 PM >


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RE: Movement after resolving Battles - 3/9/2018 5:59:06 PM   
tverse

 

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Sometimes if my planned battles are going to use up 40% of the turn and I don’t want to fully commit the movement of certain units I may just move them appx. 40% of the movement allowance.

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RE: Movement after resolving Battles - 3/9/2018 6:16:14 PM   
Curtis Lemay


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quote:

ORIGINAL: snoopy100

im having a though Time getting my Head around this Situation: in a East Front Barbarossa Scenario i do a Attack on Minsk which took longer than expected leads to a Unit near Leningrad (about 800 kilometres Distance)doing absolutely nothing is loosing Movement Points because the Battle at Minsk takes so long.Makes no sense at all.

If the battle at Minsk had been an exception - there were a suite of other battles that only took a single round - then the BTS system would have only consumed one round, with a BTS in Minsk.

The BTS system solves the above issue IF the player only makes a mistake or two per combat phase. But, if you balls-up the entire phase, you get what you deserve.

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RE: Movement after resolving Battles - 3/9/2018 9:54:39 PM   
snoopy100

 

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ok, guess i played to much old school igo- yugo games,old habits die hard:)

< Message edited by snoopy100 -- 3/9/2018 9:56:18 PM >

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RE: Movement after resolving Battles - 3/10/2018 4:58:57 AM   
r6kunz


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Snoop..
Good question.
and very good answers.
An igo-yugo workaround that makes TOAW4 a great game. Now that we have the Combat Planner, you can have a feeling for where the clock is.
RAK

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RE: Movement after resolving Battles - 3/12/2018 10:10:08 AM   
Fred98


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The solution is to plan your moves and plan your battles.

When you plan a battle, before the battle occurs, you can check how much time the battle will take.

When you move a unit, you cannot check how much time the move will take. Its a big oversite and wrecks planning.

If you move units in just the right sequence then the problem of the OP does not occur.

I find trying to work out the sequence extremely tedious. No enjoyment here.
.





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