Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Raid early warning

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Raid early warning Page: [1]
Login
Message << Older Topic   Newer Topic >>
Raid early warning - 3/13/2018 8:37:15 AM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
I consider to place some radar LCUs in hexes on path of incoming air raids to detect them more early.
Does the game consider LCUs and TFs in other hexes for raid detection anyway, or will this effort remain fruitless?
Post #: 1
RE: Raid early warning - 3/13/2018 8:59:07 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
I'm pretty sure the air strike mechanics are "point to point" from start to target hex and that there is no detection of raids in hexes along the flight path.

< Message edited by LargeSlowTarget -- 3/13/2018 10:59:15 AM >


_____________________________


(in reply to RichardAckermann)
Post #: 2
RE: Raid early warning - 3/13/2018 9:05:27 AM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
Too bad. That would come in handy. One more thing for the wishlist.

(in reply to LargeSlowTarget)
Post #: 3
RE: Raid early warning - 3/13/2018 11:23:45 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Yes no flight path unfortunately, also radar don't detect outside their hex even if they have more range, nevertheless there should be a check somewhere in the game to make patrol aircraft being intercepted by fighters.

(in reply to RichardAckermann)
Post #: 4
RE: Raid early warning - 3/13/2018 11:46:50 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Dili

Yes no flight path unfortunately, also radar don't detect outside their hex even if they have more range, nevertheless there should be a check somewhere in the game to make patrol aircraft being intercepted by fighters.


There is, but again, it only happens in the base hex the fighters are flying CAP over, even if the CAP is not restricted below the normal three hex range.

I get messages constantly that naval search aircraft are being shot down by CAP.

It just never happens in an approach hex, only in the target hex.

_____________________________

Hans


(in reply to Dili)
Post #: 5
RE: Raid early warning - 3/13/2018 12:07:41 PM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
A real shame. I do not understand why this was not done. It is not too complicated to check if and where a circle collides with a vector. There are even easier, less accurate calculations using trigonometric stuff.
That would also open the door to raid interception by CAP found enroute to target.

Btw. Are recon craft also shot by CAP in AE? I do not remember to have ever read that.

(in reply to HansBolter)
Post #: 6
RE: Raid early warning - 3/13/2018 12:20:52 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Definitely sounds like something to add in your game....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to RichardAckermann)
Post #: 7
RE: Raid early warning - 3/13/2018 1:34:07 PM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline

quote:

ORIGINAL: RichardAckermann

A real shame. I do not understand why this was not done. It is not too complicated to check if and where a circle collides with a vector. There are even easier, less accurate calculations using trigonometric stuff.
That would also open the door to raid interception by CAP found enroute to target.

Btw. Are recon craft also shot by CAP in AE? I do not remember to have ever read that.



In real life planes on a raid will try to avoid known radars and enemy bases. So it is not that simple.

Obviously you cannot avoid your target.

Also I have a vague memory that planes will usually cruise on low altitude using mountains as cover from radar.
And then climb just before their objective.

I think I heard it from the show Dogfights, but I am not sure.

Try using slower planes as recon. I think they get shot more often.

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to RichardAckermann)
Post #: 8
RE: Raid early warning - 3/13/2018 1:52:38 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: RichardAckermann

A real shame. I do not understand why this was not done. It is not too complicated to check if and where a circle collides with a vector. There are even easier, less accurate calculations using trigonometric stuff.
That would also open the door to raid interception by CAP found enroute to target.

Btw. Are recon craft also shot by CAP in AE? I do not remember to have ever read that.




Recon and search are treated differently by the game engine with naval search happening in the beginning of each air phase before targeted missions.
Flash messages are provided for interactions that occur during search such as aerial attacks on submarines and shooting down of naval search aircraft by CAP.

Recon, being a targeted mission does not provide flash messages and there is no combat report for recon missions.
Perhaps buried in one of the text reports that can't be accessed in game are the reports of recon aircraft being shot down by CAP, but I have never dug to look for it.

Also, most players probably keep recon flights in the stratosphere (2oK is the default game setting for recon air squadrons) where CAP interception may be rare.



_____________________________

Hans


(in reply to RichardAckermann)
Post #: 9
RE: Raid early warning - 3/13/2018 2:06:06 PM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
quote:

ORIGINAL: btd64
Definitely sounds like something to add in your game....GP


Already done.
Just still playing AE for it has much better playability and far more advanced combat calculations. My CAP are not as good as I'd like them to be. So I had hoped for a little boost in warning and scrambling.

@tarkalak
In RL, it was not as easy to avoid detection. The chinese had a very good network to report japanese strikes. Plus just ask the allied if it was easy to avoid detection when bombing german industry. It was a hell of a ride to even make it into the reich, with constant CAP attacks.
The germans had similar trouble with the UK radar station network along the english coast.

HansBolter, thanks for the info on recon missions.

< Message edited by RichardAckermann -- 3/13/2018 2:13:08 PM >

(in reply to tarkalak)
Post #: 10
RE: Raid early warning - 3/13/2018 2:18:12 PM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline

quote:

ORIGINAL: RichardAckermann

@tarkalak
In RL, it was not as easy to avoid detection. The chinese had a very good network to report japanese strikes. Plus just ask the allied if it was easy to avoid detection when bombing german industry. It was a hell of a ride to even make it into the reich, with constant CAP attacks.
The germans had similar trouble with the UK radar station network along the english coast.



I agree.

My point was that it is not that simple to simulate radar detection in this game.

In Europe both Germany and UK had dense radar networks. The Pacific is a different beast. You cannot have continues coverage in the ocean and over sparse island chains.

I guess that is why the developers have left it as it is.

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to RichardAckermann)
Post #: 11
RE: Raid early warning - 3/13/2018 2:40:07 PM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
Agreed, it would be possible to avoid islands and other isolated sites in the pacific.
Actually more difficult to simulate bypassing detection sites than calculating detection.

I wonder if and how the airstrikes in the pacific area were routed around know detection sites.
Are there any sites on where info could be found on this topic?

(in reply to tarkalak)
Post #: 12
RE: Raid early warning - 3/13/2018 7:15:19 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Japanese radar and interceptors on Iwo Jima forced the B-29s based in the Marianas to fly dog-leg detours around that island on their way to and from the Home Island. This increased range to targets and thus decreased payloads because more fuel was needed, it increased operational hazards like crew fatigue, navigation errors, weather etc. All this was a major factor for the decision to invade Iwo Jima.

< Message edited by LargeSlowTarget -- 3/13/2018 7:17:01 PM >


_____________________________


(in reply to RichardAckermann)
Post #: 13
RE: Raid early warning - 3/14/2018 9:30:31 AM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
Status: offline
Interesting. I was always told Iwo Jima was captured to have a base for fighter escorts within range of the HI. I will try to learn more about this, thanks.

(in reply to LargeSlowTarget)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Raid early warning Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828