Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Crete: German Opening?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> The War Room >> Crete: German Opening? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Crete: German Opening? - 3/30/2018 3:45:43 AM   
MPHopcroft1

 

Posts: 258
Joined: 7/1/2006
From: Portland, OR
Status: offline
I'm starting a PBEM of the Crete 41 scenario as the Axis, and I'm trying to figure out a few things. Some are technical, like how the heck the paratroop jumps work, but then there is also the larger question of where I want my troops to land in the first turn. Of course I'll also have to do something about the RAF....

What have other players who have taken the Axis side and won in this scenario done in the early game?

_____________________________

"Any asset that would cost you the war if lost is no longer an asset, but a liability." -- Me

"No plan survives the battlefield" -- old Army saw.

"Without Love, I'd have no Anger. I wouldn't believe in Righteousness" -- Bernie Taupin
Post #: 1
RE: Crete: German Opening? - 3/30/2018 7:19:01 PM   
TheeWarLord


Posts: 94
Joined: 11/17/2017
Status: offline
Greetings, I've haven't gamed the scenario, but I've read about the battle. You must take the airfields, to bring in more reinfocements/supplies. The airfields and air superiority is the key.

(in reply to MPHopcroft1)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> The War Room >> Crete: German Opening? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141