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DIEGO GARCIA - 4/2/2018 8:36:09 PM   
wegman58

 

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This might happen at other places as well, but I've BEEN to Diego Garcia.

Imperial Japan is invading the place. The original garrison is there so you have troops and radios. Thing is I don't see the task force, but I get TF XXX offloading troops.

Diego Garcia is NOT a big place, I can't imagine not seeing ships close enough to invade.
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RE: DIEGO GARCIA - 4/2/2018 9:41:55 PM   
dcpollay


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They're not offloading from a submarine, are they?

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RE: DIEGO GARCIA - 4/2/2018 10:19:07 PM   
Zorch

 

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Maybe they landed at night?

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RE: DIEGO GARCIA - 4/3/2018 1:13:43 AM   
PaxMondo


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Your visual horizon is only ~10 miles, a dawn landing won't be seen until they are already there ...

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RE: DIEGO GARCIA - 4/3/2018 1:07:03 PM   
wegman58

 

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They were landing day and night. UNTIL an R Class battleship with a couple of destroyers showed up from Colombo.

NEVER saw a task force, and now there is no task force to see.

And I can understand not seeing the forces of Imperial Japan on the approach, I was surprised when I couldn't see the invasion force after a day and a half. (In May so no magic invasions).

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RE: DIEGO GARCIA - 4/3/2018 2:58:40 PM   
Bullwinkle58


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Just a theory. There might be a display glitch due to the closeness to the map edge. No other base is as close except San Diego. Invasions there are rare, plus San Diego is backed by a continent. DG is an island and probably has other display code associated.

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RE: DIEGO GARCIA - 4/3/2018 3:45:04 PM   
witpqs


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The game uses many abstractions, and of course ANY game can be said to be entirely made up of a set of abstractions to construct the model meant to mimic reality to a greater or lesser degree.

In this case you only see the TF based on DL. DL has its own procedures for being assigned. In basic terms it's really that simple.

The particulars of any piece of terrain in real life do not matter at all. The scenario designer types in certain values to the scenario database and the map file (the pwhex three-file set) and that is all the game code has to work with. In the case of bases you type in things like maximum port size, starting port size, and a bunch of other things. Due to this limitation things like the real life fact "Diego Garcia is NOT a big place" (which you point out) do not matter. The game doesn't know that (scenario data doesn't include that), and even if the game had known it the code might not have been written to consider it (too much code to write and/or too much code to run = too slow on player's PC).

And during the landing you still might see 'shore batteries firing at landing craft' type messages because those are different parts of the code. The lack of the TF icon on the map indicates a lack of DL; it does not mean the forces are invisible overall.

I'm sure there is no map edge issue involved, even though it looks close to humans it's very distinctly away from the edge for the code.

Saying it the way I understand it: the game puts on the map enemy things based on information deemed revealed to the player. That includes DL, SigInt, bases and size of facilities are always considered known, and maybe things that fall slightly outside those categories.

A human would add certain things the game doesn't. A human, knowing enemy landings were taking place at Diego Garcia would, even though lacking any 'DL' type sightings of an enemy TF at Diego Garcia - a human commander would just slap down an enemy TF marker there anyway. A human commander would feel free to send aircraft to attack the enemy TF 'which must be there'. But the game doesn't have that code.

< Message edited by witpqs -- 4/3/2018 4:02:00 PM >


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RE: DIEGO GARCIA - 4/3/2018 4:28:03 PM   
HansBolter


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Agree with witpqs here. OP never mentioned any naval air search.

LCUs don't always spot ships and you can't rely on them for it.

If the invasion was aborted, this happens automatically to both players and the AI wen you try invading with low assault value against a stiffly defended target, the TF would have simply re-embarked the troops and disappeared into the ether.

The surface TF would have had to transit the same hex at the same time to spot it.


An aborted landing just happened to me recently. I have been island hopping the chain between Timor and Java. I relied on non-recon planes to recon one of the islands and found no troops. I sent a small force with a US SeeBee, 12 AV more than sufficient to take an empty base.

Unfortunately, there was a reinforced regiment there and my TF promptly picked the troops up off the beach and headed for home.

I believe this is what happened.

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RE: DIEGO GARCIA - 4/3/2018 4:52:27 PM   
Bullwinkle58


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quote:

ORIGINAL: witpqs

The game uses many abstractions, and of course ANY game can be said to be entirely made up of a set of abstractions to construct the model meant to mimic reality to a greater or lesser degree.

In this case you only see the TF based on DL. DL has its own procedures for being assigned. In basic terms it's really that simple.

The particulars of any piece of terrain in real life do not matter at all. The scenario designer types in certain values to the scenario database and the map file (the pwhex three-file set) and that is all the game code has to work with. In the case of bases you type in things like maximum port size, starting port size, and a bunch of other things. Due to this limitation things like the real life fact "Diego Garcia is NOT a big place" (which you point out) do not matter. The game doesn't know that (scenario data doesn't include that), and even if the game had known it the code might not have been written to consider it (too much code to write and/or too much code to run = too slow on player's PC).

And during the landing you still might see 'shore batteries firing at landing craft' type messages because those are different parts of the code. The lack of the TF icon on the map indicates a lack of DL; it does not mean the forces are invisible overall.

I'm sure there is no map edge issue involved, even though it looks close to humans it's very distinctly away from the edge for the code.

Saying it the way I understand it: the game puts on the map enemy things based on information deemed revealed to the player. That includes DL, SigInt, bases and size of facilities are always considered known, and maybe things that fall slightly outside those categories.

A human would add certain things the game doesn't. A human, knowing enemy landings were taking place at Diego Garcia would, even though lacking any 'DL' type sightings of an enemy TF at Diego Garcia - a human commander would just slap down an enemy TF marker there anyway. A human commander would feel free to send aircraft to attack the enemy TF 'which must be there'. But the game doesn't have that code.


I wonder sometimes if you realize how much of a lecturer you come across as? To folks who have been playing the engine for fifteen years?

I speculated that there could be a bug because I have read the m annual on DL and MDL many times. There should be a TF detection there.

"Add 1 to DL Japanese TF moves into coastal hex with y coordinate>30
and sighted by coastwatcher during daylight 75% chance
of sighting, during Night 50% chance of sighting, also if
daylight phase then second chance of adding 1 if DL is still 0
after first check). This also happens at the beginning of each
resolution phase for each Japanese TF in a coastal hex
."

and

"If the MDL of a TF is above 1, then you will receive a list of ship classes of ships that have been
positively identified and an estimated total number of ships in the TF."

In all my years of playing I have never had a garrisoned base NOT see the TF that is unloading troops at the start of the next turn. This is the situation I interpreted to be the case in the OP. IF that is not the case, then of course this conclusion is in error.

If the landing collapses on the beach there is a text line to that effect. Ditto if the attack fails, the troops reload, and depart. The OP does not mention either of these cases.

Back to the shadows for me . . .

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RE: DIEGO GARCIA - 4/3/2018 5:32:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

The game uses many abstractions, and of course ANY game can be said to be entirely made up of a set of abstractions to construct the model meant to mimic reality to a greater or lesser degree.

In this case you only see the TF based on DL. DL has its own procedures for being assigned. In basic terms it's really that simple.

The particulars of any piece of terrain in real life do not matter at all. The scenario designer types in certain values to the scenario database and the map file (the pwhex three-file set) and that is all the game code has to work with. In the case of bases you type in things like maximum port size, starting port size, and a bunch of other things. Due to this limitation things like the real life fact "Diego Garcia is NOT a big place" (which you point out) do not matter. The game doesn't know that (scenario data doesn't include that), and even if the game had known it the code might not have been written to consider it (too much code to write and/or too much code to run = too slow on player's PC).

And during the landing you still might see 'shore batteries firing at landing craft' type messages because those are different parts of the code. The lack of the TF icon on the map indicates a lack of DL; it does not mean the forces are invisible overall.

I'm sure there is no map edge issue involved, even though it looks close to humans it's very distinctly away from the edge for the code.

Saying it the way I understand it: the game puts on the map enemy things based on information deemed revealed to the player. That includes DL, SigInt, bases and size of facilities are always considered known, and maybe things that fall slightly outside those categories.

A human would add certain things the game doesn't. A human, knowing enemy landings were taking place at Diego Garcia would, even though lacking any 'DL' type sightings of an enemy TF at Diego Garcia - a human commander would just slap down an enemy TF marker there anyway. A human commander would feel free to send aircraft to attack the enemy TF 'which must be there'. But the game doesn't have that code.


I wonder sometimes if you realize how much of a lecturer you come across as? That was a mini lecture for those who didn't have that level of understanding of how the game works. I myself am open to lectures on things I want to understand better. Or did you mean "lecturer" in an insulting way? To folks who have been playing the engine for fifteen years? OK, you are insulted by how I provided information and perspective that I think might be helpful, or perhaps by the mere fact that I dared to provide it at all. I am appropriately chastised. If you meant to provide useful feedback on how to do it differently, you didn't. Unless you just mean I shouldn't bother.

I speculated that there could be a bug because I have read the m annual on DL and MDL many times. There should be a TF detection there.

"Add 1 to DL Japanese TF moves into coastal hex with y coordinate>30
and sighted by coastwatcher during daylight 75% chance
of sighting, during Night 50% chance of sighting, also if
daylight phase then second chance of adding 1 if DL is still 0
after first check). This also happens at the beginning of each
resolution phase for each Japanese TF in a coastal hex
."

and

"If the MDL of a TF is above 1, then you will receive a list of ship classes of ships that have been
positively identified and an estimated total number of ships in the TF."

In all my years of playing I have never had a garrisoned base NOT see the TF that is unloading troops at the start of the next turn.I have, a number of times. Never bothered documenting it because it seemed like just part of how the game works. Pretty sure I've seen it in my current PBM, possibly more than once. This is the situation I interpreted to be the case in the OP. IF that is not the case, then of course this conclusion is in error.

If the landing collapses on the beach there is a text line to that effect. Ditto if the attack fails, the troops reload, and depart. The OP does not mention either of these cases.

Back to the shadows for me . . .



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RE: DIEGO GARCIA - 4/3/2018 5:49:27 PM   
BBfanboy


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I too have seen reports of invisible amphib invasions. No idea if the map edge has anything to do with it - never took note of the locations where the invasion took place. Like witpqs, I just assumed that was part of the d/l and FOW system.

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RE: DIEGO GARCIA - 4/3/2018 7:33:18 PM   
wegman58

 

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I understand the concept of DL. BUT if you have troops on shore and you are being invaded I imagine the troops would see the invaders the second day (and the third).

And THERE was an amphibious TF in the hex when the BB got there. It didn't survive.

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Post #: 12
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