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[RESOLVED] Reload times

 
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[RESOLVED] Reload times - 4/4/2018 12:09:38 AM   
TheOriginalOverlord

 

Posts: 440
Joined: 6/20/2000
From: The Marines
Status: offline
Can we have reload times looked at?

I'm noticing that SAMs especially (sea sparrow and Chaparral) are going into reload while still in active engagement and they still have ready rounds..

Don't think I have the save but SeaSparrow engaged 2 migs at max range ~14miles.. 1st missile hit then I went to see why #2 hadn't fired...the mount was in reload mode. So now I have 2 min to wait until the mount is "up" and its my only SAM with bad guys around.

Any way you can flag it to avoid auto reload or something similar?

Also it seems like 2 min to reload a SeaSparrow is awful fast?

Ok small update... continued on against the mig with the CIWS... first shot missed..only had like 52% to hit... second did hit but not kill it.... so now the mig is circling trying to strafe my ship and the CIWS went into reload mode! Still had 3 shots left on mount!

< Message edited by emsoy -- 4/9/2018 2:24:39 PM >


_____________________________

Semper Fi!

Jeremy

Post #: 1
RE: Reload times - 4/4/2018 10:34:17 AM   
Puciek

 

Posts: 63
Joined: 1/10/2017
Status: offline
We really need a save to see exactly what's going on, maybe you can recreate it with the editor?

(in reply to TheOriginalOverlord)
Post #: 2
RE: Reload times - 4/5/2018 3:33:56 AM   
TheOriginalOverlord

 

Posts: 440
Joined: 6/20/2000
From: The Marines
Status: offline
Lets put this on hold for the moment...it was happening in a scenario that I was having other troubles (ships not leaving dock) in.. I can't seem to recreate this bug in editor.

I'll see if I have an older save from the scenario and you can look at that...this may be a non-issue...sorry for the false alarm.

_____________________________

Semper Fi!

Jeremy


(in reply to Puciek)
Post #: 3
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