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French morale scripts - 4/5/2018 8:20:24 PM   
GeneralFerraro


Posts: 55
Joined: 8/4/2017
Status: offline
Following recent discussions on France, it would be very interesting to have the scripts affecting French morale, such as British presence in France, outflanking of the Maginot line, fall of Paris, and the rest. There has been much talk about how this events impact on French morale, but I've never seen the actual, exact scripts, like we have for USSR Mobilization and USA Mobilization for example (and this information is extremely useful, thank you sPzAbt653 for providing it ). Could anybody please provide those scripts? Thank you in advance!!
Post #: 1
RE: French morale scripts - 4/11/2018 3:20:33 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
There are a lot! Some only apply when playing the AI.

;REMOVE1940
{
#NAME= DE 123 - The French Feel Betrayed By The British Decision Not To Send The B.E.F. To France
#POPUP= The French Feel Betrayed By The British Decision Not To Send The B.E.F. To France
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 123[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - French Morale Reduced By The German Invasion (Axis AI/Multiplayer)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - French Morale Reduced By The German Invasion (Allied AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -600
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - French Morale Is Boosted By The Presence Of The BEF (Axis AI/Multiplayer)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2 British units within 7 hexes of Paris
#CONDITION_POSITION= 151,84 [7,7] [2,2] [2] [112]
; 2 British units within 3 hexes of Nancy
#CONDITION_POSITION= 158,85 [3,3] [2,2] [2] [112]
}

{
#NAME= DE 153 - French Morale Is Boosted By The Presence Of The BEF (Allied AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 600
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2 British units within 7 hexes of Paris
#CONDITION_POSITION= 151,84 [7,7] [2,2] [2] [112]
; 2 British units within 3 hexes of Nancy
#CONDITION_POSITION= 158,85 [3,3] [2,2] [2] [112]
}

{
#NAME= DE 153 - French Morale Is Boosted By The Presence Of 5 British units
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 153[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 5 British units within 7 hexes of Paris
#CONDITION_POSITION= 151,84 [7,7] [5,5] [2] [112]
; 5 British units within 3 hexes of Nancy
#CONDITION_POSITION= 158,85 [3,3] [5,5] [2] [112]
}

{
#NAME= DE 202 - French Morale Is Boosted By Decisive Action Against The Communist Party
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 202[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1939/10/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}




< Message edited by BillRunacre -- 4/11/2018 3:24:30 PM >


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(in reply to GeneralFerraro)
Post #: 2
RE: French morale scripts - 4/11/2018 3:22:49 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
{
#NAME= DE 204 - French Morale Is Boosted By The Success Of The Expedition To Finland
#POPUP= French And British Morale Is Boosted By The Success Of The Expedition To Finland
#IMAGE= finlandexpedition.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 8[1,50]
; Set link value to always trigger (dummy value)
#LINK= 204[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1940/03/12
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= French Morale Suffers From The Fall Of Poland
#POPUP= French Morale Suffers From The Fall Of Poland
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2250
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - German Blitzkrieg
#POPUP= French Morale Suffers As German Forces Advance
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Germany is within 3 hexes of Epinal OR
; Germany is within 1 hex of Verdun OR
; Germany is within 1 hex of Lille OR
; Germany is within 1 hex of Reims
#CONDITION_POSITION= 159,86 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 157,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 153,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 154,83 [1,1] [1,1] [1] [0]
}

;REMOVE1941
{
#NAME= France - Germans Near Paris
#POPUP= French Morale Falls As The Germans Approach Paris
#IMAGE= frenchmorale.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; German units are near Paris
#CONDITION_POSITION= 151,84 [3,4] [3,4] [1] [45]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Loss Of Marseille
#POPUP= French Morale Is Reduced By The Loss Of Marseille
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 157,97
; Set alignment position and controller's political alignment:
; Marseille is in Axis hands
#ALIGNMENT_POSITION= 157,97 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Loss Of Lyon
#POPUP= French Morale Is Reduced By The Loss Of Lyon
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 156,92
; Set alignment position and controller's political alignment:
; Marseille is in Axis hands
#ALIGNMENT_POSITION= 156,92 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris
#POPUP= French Morale Suffers From The Fall Of Paris
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; No British units are within 6 hexes of Paris
#CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [112]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves (October 1940)
#POPUP= French Morale Improves After The Initial Shock Of Blitzkrieg
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1940/10/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves (March 1941)
#POPUP= French Morale Stabilizes
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1941/03/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves Upon USSR Entry To War
#POPUP= USSR Mobilization Boosts French Morale
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 7500
#NM_TURNS= 1
#DATE= 1940/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 3rd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= France - French Morale Improves Upon USA Entry To War
#POPUP= USA Mobilization Boosts French Morale
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1940/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
;REMOVE1941
{
#NAME= AXIS AI: France - Germans Near Paris Additional Morale Loss Helper
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1939/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Bordeaux is in Allied hands
#ALIGNMENT_POSITION= 213,65 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; German units near Paris
#CONDITION_POSITION= 151,84 [3,4] [3,4] [1] [45]
}

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(in reply to BillRunacre)
Post #: 3
RE: French morale scripts - 4/11/2018 7:09:27 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Thanks for the thank you GeneralFerraro. As you can see by what Bill posted , when I posted the brief versions of the USSR and USA scripts, some of the triggers/conditions were not included, as this would be the same as posting everything [as Bill has done here for France]. Therefore, I stopped what I was doing after the USSR and USA because some folks rightfully complained.

(in reply to GeneralFerraro)
Post #: 4
RE: French morale scripts - 4/11/2018 7:17:24 PM   
KorutZelva

 

Posts: 1492
Joined: 2/4/2017
Status: offline
What it tells me is that the BEF doesn't have to stick around. It can land, and immediately bugger out elsewhere with no effect to France NM morale. You can even get a fifth unit (air unit wouldn't incur any transport fee by rebasing) in to get the additional NM boost and make it leave immediately.

I'd have a NM penalty associated with reducing the UK contingent before Belgium has fallen.

(in reply to sPzAbt653)
Post #: 5
RE: French morale scripts - 4/11/2018 9:30:01 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
That is not correct, search Bill's Post #2 for '[112]' and you will find continuous scripts to award French Morale if the BEF is in France

(in reply to KorutZelva)
Post #: 6
RE: French morale scripts - 4/11/2018 11:10:41 PM   
KorutZelva

 

Posts: 1492
Joined: 2/4/2017
Status: offline
quote:

ORIGINAL: sPzAbt653

That is not correct, search Bill's Post #2 for '[112]' and you will find continuous scripts to award French Morale if the BEF is in France


Right! Didn't catch the TYPE= 2

(in reply to sPzAbt653)
Post #: 7
RE: French morale scripts - 4/13/2018 4:03:12 PM   
GeneralFerraro


Posts: 55
Joined: 8/4/2017
Status: offline
Dear Bill,

Thank you very much for this very useful information, this is exactly what I asked for.

Cheers,

(in reply to BillRunacre)
Post #: 8
RE: French morale scripts - 4/13/2018 5:40:00 PM   
nnason


Posts: 502
Joined: 3/4/2016
From: Washington DC Metro Area
Status: offline
Bill is the best!

_____________________________

Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired

(in reply to GeneralFerraro)
Post #: 9
RE: French morale scripts - 5/8/2018 11:42:50 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Hi Bill - I just wanted to check if the Variable highlighted Red below is supposed to be in this one. It seems like the timing would make it unnecessary.

;REMOVE1941
{
#NAME= France - French Morale Improves Upon USSR Entry To War
#POPUP= USSR Mobilization Boosts French Morale
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 7500
#NM_TURNS= 1
#DATE= 1940/09/01
#OBJECTIVE_TEXT_POSITION=
; Set alignment position and controller's political alignment:
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]

; 3rd Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

(in reply to BillRunacre)
Post #: 10
RE: French morale scripts - 5/9/2018 2:14:14 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
It is supposed to be there, as France gets one big boost for when either the USA or USSR joins the Allies, this setting makes this possible as you'll see a similar script for when the USA joins the Allies, that one requiring the USSR to be neutral.

Effectively, one Major joining the Allies, whether it be the USA or USSR, should largely resolve France's National Morale issues.

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Post #: 11
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