BillRunacre
Posts: 4945
Joined: 7/22/2013 Status: offline
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{ #NAME= DE 204 - French Morale Is Boosted By The Success Of The Expedition To Finland #POPUP= French And British Morale Is Boosted By The Success Of The Expedition To Finland #IMAGE= finlandexpedition.png #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 8[1,50] ; Set link value to always trigger (dummy value) #LINK= 204[1] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= 500 #NM_TURNS= 1 #DATE= 1940/03/12 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Berlin is in Axis hands #ALIGNMENT_POSITION= 173,74 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1940 { #NAME= French Morale Suffers From The Fall Of Poland #POPUP= French Morale Suffers From The Fall Of Poland #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -2250 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Warsaw is in Axis hands #ALIGNMENT_POSITION= 188,76 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; 2nd Line - Poland politically aligned with Allies and surrendered #VARIABLE_CONDITION= 85 [2] [100] [1] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= France - German Blitzkrieg #POPUP= French Morale Suffers As German Forces Advance #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -5000 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Berlin is in Axis hands #ALIGNMENT_POSITION= 173,74 [1] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies #VARIABLE_CONDITION= 40 [2] [100] [0] ; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered #VARIABLE_CONDITION= 115 [2] [0] [0] ; Germany is within 3 hexes of Epinal OR ; Germany is within 1 hex of Verdun OR ; Germany is within 1 hex of Lille OR ; Germany is within 1 hex of Reims #CONDITION_POSITION= 159,86 [3,3] [1,1] [1] [0] #CONDITION_POSITION= 157,83 [1,1] [1,1] [1] [0] #CONDITION_POSITION= 153,80 [1,1] [1,1] [1] [0] #CONDITION_POSITION= 154,83 [1,1] [1,1] [1] [0] } ;REMOVE1941 { #NAME= France - Germans Near Paris #POPUP= French Morale Falls As The Germans Approach Paris #IMAGE= frenchmorale.png #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -1000 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Berlin is in Axis hands #ALIGNMENT_POSITION= 173,74 [1] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies #VARIABLE_CONDITION= 40 [2] [100] [0] ; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered #VARIABLE_CONDITION= 116 [2] [0] [0] ; German units are near Paris #CONDITION_POSITION= 151,84 [3,4] [3,4] [1] [45] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Loss Of Marseille #POPUP= French Morale Is Reduced By The Loss Of Marseille #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -2500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 157,97 ; Set alignment position and controller's political alignment: ; Marseille is in Axis hands #ALIGNMENT_POSITION= 157,97 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; 2nd Line - USSR politically aligned with Allies but not fully mobilized #VARIABLE_CONDITION= 116 [2] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Loss Of Lyon #POPUP= French Morale Is Reduced By The Loss Of Lyon #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -2500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 156,92 ; Set alignment position and controller's political alignment: ; Marseille is in Axis hands #ALIGNMENT_POSITION= 156,92 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; 2nd Line - USSR politically aligned with Allies but not fully mobilized #VARIABLE_CONDITION= 116 [2] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Fall Of Paris #POPUP= French Morale Suffers From The Fall Of Paris #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -5000 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 151,84 ; Set alignment position and controller's political alignment: ; Paris is in Axis hands #ALIGNMENT_POSITION= 151,84 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Fall Of Paris #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -5000 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 151,84 ; Set alignment position and controller's political alignment: ; Paris is in Axis hands #ALIGNMENT_POSITION= 151,84 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; No British units are within 6 hexes of Paris #CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [112] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI) #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 1 #LEVEL= 1 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -1500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 151,84 ; Set alignment position and controller's political alignment: ; Paris is in Axis hands #ALIGNMENT_POSITION= 151,84 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI) #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 1 #LEVEL= 2 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -1500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 151,84 ; Set alignment position and controller's political alignment: ; Paris is in Axis hands #ALIGNMENT_POSITION= 151,84 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI) #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 1 #LEVEL= 3 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -1500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 151,84 ; Set alignment position and controller's political alignment: ; Paris is in Axis hands #ALIGNMENT_POSITION= 151,84 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= French Morale Is Reduced By The Fall Of Paris (Axis AI) #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 1 #LEVEL= 4 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -1500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= 151,84 ; Set alignment position and controller's political alignment: ; Paris is in Axis hands #ALIGNMENT_POSITION= 151,84 [1] ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= France - French Morale Improves (October 1940) #POPUP= French Morale Improves After The Initial Shock Of Blitzkrieg #IMAGE= #SOUND= #FLAG= 1 #TYPE= 3 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= 2500 #NM_TURNS= 1 #DATE= 1940/10/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Paris is in Allied hands #ALIGNMENT_POSITION= 151,84 [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= France - French Morale Improves (March 1941) #POPUP= French Morale Stabilizes #IMAGE= #SOUND= #FLAG= 1 #TYPE= 3 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= 5000 #NM_TURNS= 1 #DATE= 1941/03/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Paris is in Allied hands #ALIGNMENT_POSITION= 151,84 [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= France - French Morale Improves Upon USSR Entry To War #POPUP= USSR Mobilization Boosts French Morale #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= 7500 #NM_TURNS= 1 #DATE= 1940/09/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Paris is in Allied hands #ALIGNMENT_POSITION= 151,84 [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; 2nd Line - USA politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 115 [2] [0] [0] ; 3rd Line - USSR politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 116 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= France - French Morale Improves Upon USA Entry To War #POPUP= USA Mobilization Boosts French Morale #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= 10000 #NM_TURNS= 1 #DATE= 1940/09/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Paris is in Allied hands #ALIGNMENT_POSITION= 151,84 [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 40 [2] [100] [0] ; 2nd Line - USA politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 115 [2] [100] [0] ; 3rd Line - USSR politically aligned with the Allies and not surrendered #VARIABLE_CONDITION= 116 [2] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } ;REMOVE1941 { #NAME= AXIS AI: France - Germans Near Paris Additional Morale Loss Helper #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 1 #LEVEL= 2 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 40 #TRIGGER= 100 ; Set how many NM points should be gained or lost over X turns #NM_UPDOWN= -1500 #NM_TURNS= 1 #DATE= 1939/09/01 #OBJECTIVE_TEXT_POSITION= ; Set alignment position and controller's political alignment: ; Bordeaux is in Allied hands #ALIGNMENT_POSITION= 213,65 [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with the Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; 2nd Line - France politically aligned with the Allies but not fully mobilized #VARIABLE_CONDITION= 40 [2] [100] [0] ; 3rd Line - USSR politically aligned with the Allies (not fully active) and not surrendered #VARIABLE_CONDITION= 116 [2] [0] [0] ; German units near Paris #CONDITION_POSITION= 151,84 [3,4] [3,4] [1] [45] }
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