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. - 12/29/2016 10:50:42 AM   
chemkid

 

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< Message edited by chemkid -- 4/21/2018 1:54:49 PM >
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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/29/2016 3:03:18 PM   
sandman2575


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Chemkid, as usual you are a genius. I've heard the WITW map isn't moddable a la Jason's amazing WITE map, which is a shame - but I've been hoping someone might mod the bland WITW UI. Matrix should send you a commission - your mod has convinced me to pick up WITW for the holiday sale.

Also, love your WITP:AE map mods - can't play without it!

(in reply to chemkid)
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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/29/2016 3:42:06 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 7:33:57 AM >

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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/29/2016 4:02:22 PM   
sandman2575


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Lest I sound greedy and ungrateful -- Chemkid, do you intend to mod the rest of the UI as well a la Jison (the F1 F2 etc. menus)?

(in reply to chemkid)
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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/29/2016 4:08:09 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 7:33:52 AM >

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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/29/2016 4:17:38 PM   
RedLancer


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quote:

ORIGINAL: sandman2575

Chemkid, as usual you are a genius. I've heard the WITW map isn't moddable a la Jason's amazing WITE map, which is a shame - but I've been hoping someone might mod the bland WITW UI. Matrix should send you a commission - your mod has convinced me to pick up WITW for the holiday sale.

Also, love your WITP:AE map mods - can't play without it!


Actually IMO it is far more moddable but doing so is very different. Having spent most of my Xmas spare time working on the map for WitE2 I've realised how fantastic the system is but it takes effort to learn how it fits together. For WitE2 I'm trying to make the system more logical so modders might be tempted. After all that's how I started.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to sandman2575)
Post #: 6
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/29/2016 4:28:59 PM   
sandman2575


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Looking great, chemkid -- i'll certainly use this, and am sure whatever design decisions you do make will be the right ones!

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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/30/2016 10:49:18 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 7:33:43 AM >

(in reply to sandman2575)
Post #: 8
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 12/30/2016 8:59:46 PM   
sandman2575


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Fantastic - can't wait to give it a try.

(in reply to chemkid)
Post #: 9
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 1/5/2017 4:44:32 PM   
RealChuckB


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Thanks a lot - just got a new computer, will install WitW with high priority now to use this!

(in reply to sandman2575)
Post #: 10
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 2/6/2017 3:35:26 PM   
robinsa


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Thanks. I have high hopes for WITE2 :D

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RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 2/6/2017 11:31:09 PM   
Tejszd

 

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Thank you chemkid!

(in reply to robinsa)
Post #: 12
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 5/11/2017 10:45:25 PM   
Khanti

 

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quote:

ORIGINAL: chemkid

yep, i intend to mod the rest of the gui, too. already finished the first(old) set of buttons,
but since they don't match with their old WitE placements i have to tweak a little more...

stay tuned...

(as you can see, there are a whole bunch of fresh symbols to do and i'm not sure if mixing jison's WitE icons with WitW icons looks cool - i rather take 'all' of WitW symbols/icons and just put them on more SOLID feet/buttons...)


Any news, or it's just finished?

(in reply to chemkid)
Post #: 13
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 5/12/2017 6:27:49 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 7:33:33 AM >

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Post #: 14
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 5/24/2017 11:59:49 AM   
Khanti

 

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OK. I'm using it. I hope you will find inspiration for it some day.

(in reply to chemkid)
Post #: 15
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 8/8/2017 1:00:59 PM   
vebyw

 

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hi Chemkid, I just wanted to thank you for this great mod!

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Post #: 16
RE: WitW_Gui_a_la_mapmod - MOD [WIP] - 4/6/2018 12:30:47 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 7:33:29 AM >

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Post #: 17
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