BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: tacticon Thanks BB, I know that I could modify the replacement rate in the editor. What I need to test is if I can put a Squad factory in Rangoon, so if the allies hold Rangoon, it continues to produce Burma squads throughout the war. I don't like that fact that production of Burmese squads ends in early 42 regardless of whether Burma has fallen or not. The same is true with other small allies. I don't understand what you mean by a squad "factory". Factories can produce their equipment which affects their firepower/anti-soft/anti-armour ratings, but the people have to be created in the usual biological way because no one has found Kamino in this galaxy. AFAIK the only way to up the rate of induction of people into your armed forces is by increasing the rate in the editor. You can also change the end date for their appearance. If you set their units to only appear at Rangoon, when the enemy captures Rangoon, the squads should accumulate in the pools. When you retake Rangoon all those captive young men should be released to your recruiters/draft boards again. At least that is the way it seems to work with the Chinese when Chungking and the alternate base get captured by the IJA, and recaptured later by the Allies.
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