MikeJ19
Posts: 3696
Joined: 1/29/2014 From: Ottawa, Canada Status: offline
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Joselillo, I was having a discussion on an AAR thread about the battle for Italy in 1944. After seeing your thread, I thought I might add that discussion to here as they are ideas of possible additions to the game engine. Back to our discussion on Interdiction and being able to focus the attacks. Changing the range can help in some scenarios, but it would not have helped too much in the Falaise gap or in the Overlord scenario. In both cases, I wish I could draw a box or designate an area on the map as the focus of my attacks. Taking it one step farther, identifying an unit type to prioritize. For example, in my current battle, if I had an air force, I would want my Interdiction attacks to the Allied Engineer units so that they could not repair the bridges I have taken out. This lead me to thinking about supply. Overall, I like the way supply works, but I wish I could prioritize which units get supplied. For example, if I have a unit that has close to 100% supply and another unit right beside it that is at 50%, it would be to be able to have more supplies going to the less supplied unit. It would add a lot of micro management to the game, but it would add some realism and make us think more about supply. Have a good day!
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Mike Retired Gunner
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