Elessar2
Posts: 883
Joined: 11/30/2016 Status: offline
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[Delurking, old time player, the current tech system is essentially mine] There had been talk back on Battlefront about implementing Oil as a resource and thus as a crucial component of logistics. I am well aware of Hubert's design philosophy--I love to read AARs about Grigsby's WITP, but the micromanagement there always dissuades me from playing the thing. But at this point something needs to be implemented to reflect logistics at some level: right now it only takes the form of city and HQ supply levels, and that's it. The game assumes that, if said supply level is at a certain level, that the supplies will flow freely at said point, and without limit. That ain't right. Campaign after campaign in the real war had their outcomes hinge on how much supply could be stored & expended at a certain combat theatre, be it the Eastern Front, the Pacific, North Africa, or what have you. I simply don't know how to implement something like that without overriding Hubert's philosophy. At its simplest, you have a pool of oil points, replenished each turn, then used each turn by each action your troops take. First issue is running out of oil halfway through and not being able to do much with your remaining units. Second would be setting the AI up to not hose itself in a similar manner. Making it even more complex from there (each front or region with its own oil pools say) would make it even more of a micromanagement hades. But having 5,000 planes being able to base in North Africa, given the thin/weak supply chains there for both sides, simply was a total fantasy.
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