mktours
Posts: 712
Joined: 5/25/2013 Status: offline
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quote:
ORIGINAL: Red Lancer That is not a decision in my gift but I very much doubt it given the scale of the game (unit size and turn time), the additional data required to set suitable crossing points, the risk of adding more bugs and the ability to teach the AI the rules too. What you ask sounds simple but would be a huge challenge to add. Thanks for the reply! That will be a big pity if the 2.0 could not address the crossing big river issue, as a strategy war game, securing the big river crossing sites is a critical factor to be considered by the players. In history, when Germany troops retreated to the back of Dnepr River in 1943, they had to go for 4-5 crossing site, while in Wite 1.0, they could cross it at any hex? How could this be possible? It is simply no realistic. In 1.0, a Panzer D could cross a big river at any place, and only cost 6Mp, that is 1/8 of 1 week, less than 1 day, how could this be possible? That ruins the entire strategy thinking. In WW2, big river crossing matters hugely in war. It should not be a tiny issue. In the map you posted in post 1446, we could see that at Orsha, there is a rail road crossing, which could be assigned a 10 point bridge facility, at other sites, there are some minus road crossing, which could be assigned as a ferry crossing, could be used as a no so efficient crossing, but still possible for Panzer D to cross ( at a higher Mp cost than crossing through a bridge), at other places, it should not be possible for tanks to cross, that is what reality is and what history is. It is the same as crossing a mountain, if the game already could assign mountain Pass rules, it could design big river crossing site rules, just like Tigers could not pass the mountain hex except for through mountain Pass, they should not cross the big river except for through river crossing sites.
< Message edited by mktours -- 4/29/2018 12:49:40 PM >
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