RogerBacon
Posts: 724
Joined: 5/17/2000 From: Miami, Florida, U.S.A. Status: offline
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quote:
ORIGINAL: Das123 I've come across a couple of items that I'm not sure about. First of all, Ctrl P to ransom back your spies seems to be set to accept the asked amount or lower. If lower it sets the balance to zero. If your money is in the negative it still sets it back to zero. An easy way to get out of bankruptcy. Secondly, I'm having a lot of trouble controlling fighters - especially in fleets. I park a carrier fleet and then with the fleet selected press Alt 6 and then left click the target. But no fighters or bombers are launched. Eventually, a carrier from the fleet will go after the target and launch all its fighters and bombers like in vanilla DWU. Am I supposed to control the fighters carrier by carrier? Not sure if I'm doing something wrong. Another thing with fighters is that I had to micro-manage the loadout of every individual carrier (select carrier, select fighter, delete fighter, ctlr-B, manage fighters, select bomber) which becomes painful. Is there a better way? By the way, my carriers had 2 bomber bays and one fighter bay and I was wanting 4 fighters and 8 bombers per carrier. I should point out that the ships I am using as carriers currently are just destroyers with fighter and bomber bays, not actual carriers. Does the design need to be designated as a carrier for this to work as designed? EDIT: I tried a dedicated carrier and it still only built interceptors. Also, a funny thing is happening where all of my caslon mining operations have all their mined caslon stocks reserved and ships that are sent for refueling can't get any. The cargo bays are full but all reserved so they don't mine any more. Hi Das. Thanks for the feedback. You have, indeed, found a bug in the ransom routine. I'll fix it for the next release. For the fighter and carrier management, you are using it wrong. It would be nice if it worked the way you are trying to use it but that wasn't possible. So here's the procedure. Select your intended target and press Alt-4. Then every carrier or fightrer you assign to an attack mission will go after that target when you press Alt-5 or Alt-6. If you select another target with Alt-4 that's OK. It won't change existing fighter orders. The commands work with any ship with fighters and bombers, not just carriers. I'm not sure why you have to micromanage building fighters and bombers. Bomber bays should only build bombers and fighter bays should only build fighters. The only issue I can think of that might cause this to fail is if you are using a mod that allows you to research just fighters or just bombers. Then the game might try to fill up the space with the only think it can research. That's just a theory though. I'm not sure about your Caslon situation. Reserved resource means that it has been allocated either for refueling or for sale if its reserved to another empire. Are you playing with gravity wells? Maybe the ships its reserved the Caslon for are en route but just taking a long time to get there?
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