Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Scen 19 Burma - Allied side

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Scen 19 Burma - Allied side Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Scen 19 Burma - Allied side - 4/20/2018 8:53:38 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
It may have to do with the pwhex file for this scenario.

There is no base, dot or otherwise at Sittang Bridge in any scenario I have ever played.
Perhaps the scenario designer didn't get the pwhex file edited properly when he added that base.

_____________________________

Hans


(in reply to tarkalak)
Post #: 31
RE: Scen 19 Burma - Allied side - 4/23/2018 9:34:55 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
I have pushed the Japanese out of Sittang and the next Chinese devision from Lashio successfully railroaded into Sittang. I noticed that their movement stopped in Pegu before their final leg but they didn't start unpacking.

Unfortunately someone forgot to pay the internet last week, so no pics

Several things happened. The dates might be off with a day or two.

March 29th. I attacked and kicked out the rest of the three Jap regiments back to Moulmein with 1 regiment of tanks and one BFF unit (~50 burmese squads) in pursuit.
The tanks immediately went into the Moulmein hex without shock attack.
I have two tank regiments - they both have 52 Stuarts each.

March 30th. I sorted out the better looking units and sent them to Moulmein. I ordered the crappy small units ion Rangoon to come forth, I will replace them as garrison with the heavily disrupted units. Also the Japanese decided to shock attack my tanks with disastrous results for them. Apparently someone forgot to put antitank guns in the Japanese units.

March 31st. A single base force shock attacked into Moulmein. Surprisingly it wasn't beaten too badly. It didn't had less then 1/3 AV of the Tanks so it shouldn't have shocked.

April 1st or 2nd. My main force crossed. I have ordered the resident Tank regiment to Deliberate Attack.

I lost 69 squads destroyed and 153 disabled.

Most of the squads lost were in one Chinese division and one Indian Bde so no harm done . I have plenty of these guys. The more disabled units and the ones in need of replacements will travel to Rangoon, while the less disabled ones will heal at Sittang Bridge.

Also 1 tank was destroyed and 2-3 disabled, but the disabled ones quickly healed.

I noticed that the Rangoon Airfield was overstacked with 8/7 Base administration. So remembering one of the more obscure rules in this game I changed the Air HQ (command radius 3) to Eastern Command (Rangoon is attached to it), and now I have 8/8 Base Administration. Neat. I will probably never again remember to check that.

EDIT: Added bold.

< Message edited by tarkalak -- 4/24/2018 7:13:43 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to HansBolter)
Post #: 32
RE: Scen 19 Burma - Allied side - 4/24/2018 7:09:55 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
This is the stoty of the Chinese Division trying to railroad into Sittang Bridge. I have taken this from the autosave, so no chance of me fidling with something and then forgetting.

I don't think it is with the pwhex file Hans. You have mentioned that you have seen it before. I think that this happens because the game prevents you from crossing into the next hex, from where the unit is, in Strategic Mode, if there are enemy units.

Later I might come back andtest with Pegu, or another base.




Attachment (1)

< Message edited by tarkalak -- 6/22/2018 8:44:03 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 33
RE: Scen 19 Burma - Allied side - 4/24/2018 7:11:06 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
This is the result from the large shock attack into Moulmein that I mentioned above.

EDIT. Oh boy, .gif-s are ugly. I should try with .jpeg next time.




Attachment (1)

< Message edited by tarkalak -- 4/24/2018 7:12:30 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 34
RE: Scen 19 Burma - Allied side - 4/24/2018 7:35:30 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Situation as of 20 April 1942. The SCEN ends at 30th May




Attachment (1)

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 35
RE: Scen 19 Burma - Allied side - 4/24/2018 7:59:22 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
OK, Next question.

How do I drop paratroopers?

I have RM Viper Force at Mandalay with 9 Cdo/Para Section squads (one is disabled though) with 38 Prep for the target. I have set a Transport squadron (2 DC-3 s) to transport them. The distance is 9 and the DC-3 has normal range of 10. When I click on Liangprobang as destination the game tells me that it is an enemy controlled base and refuses to accept the destination.

I searched the manual for "para" but I couldn't find what I am not doing right.

< Message edited by tarkalak -- 4/24/2018 8:59:21 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 36
RE: Scen 19 Burma - Allied side - 4/24/2018 11:43:18 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
While Viper has para/commando squads I don't believe it is a parachute capable unit.

Not all units with para/commando squads is parachute capable.

If the unit is the word parachute will appear in the upper left corner of the LCU interface.

_____________________________

Hans


(in reply to tarkalak)
Post #: 37
RE: Scen 19 Burma - Allied side - 4/24/2018 4:50:28 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: HansBolter

While Viper has para/commando squads I don't believe it is a parachute capable unit.

Not all units with para/commando squads is parachute capable.

If the unit is the word parachute will appear in the upper left corner of the LCU interface.

Right, that one and the fact that Raider units cannot be sub-transported in Combat mode but Parachute units can! Makes no sense but that is what it is!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to HansBolter)
Post #: 38
RE: Scen 19 Burma - Allied side - 4/24/2018 8:38:38 PM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
OK. RM Viper Force is not a Parashute unit. That explaines it.

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to BBfanboy)
Post #: 39
RE: Scen 19 Burma - Allied side - 4/25/2018 6:35:46 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Training AVG squadron. These guys showed up 2-3 weeks after the start of the scenario and I moved their pilots to the other two and set them up as a training squadron.

I am fairly pleased with their training performance. At some point I did read that keeping the overall XP of the group above the training XP is a good thing. For most of their existance the trainees trailed the overall XP by at least a point.

My forth instructor was less then stellar guy at ~50+ XP and talent and he didn't move up a lot.

I might switch them to combat squad and try some sweeps on Rahaeng.

EDIT: Someone forgot to attach the pic to the post. I blame the staff.




Attachment (1)

< Message edited by tarkalak -- 4/25/2018 8:13:18 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 40
RE: Scen 19 Burma - Allied side - 4/25/2018 6:36:39 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Double post.


< Message edited by tarkalak -- 4/25/2018 8:12:53 AM >

(in reply to tarkalak)
Post #: 41
RE: Scen 19 Burma - Allied side - 4/25/2018 7:32:54 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
These are the combat reports for two attacks I did on Moulmein. Most of the loses were taken by a chines Prov division and a horde of small (and crappy) units. The indian brigades that suffred in the last combat in Sittang are not yet fully healed at Rangoon, but I will probably push them forward anyway.


26.04.1942

---------------------------------------

Ground combat at Moulmein (55,55)

Allied Deliberate attack

Attacking force 27472 troops, 319 guns, 437 vehicles, Assault Value = 1104

Defending force 21959 troops, 142 guns, 100 vehicles, Assault Value = 389

Allied adjusted assault: 1361

Japanese adjusted defense: 757

Allied assault odds: 1 to 1 (fort level 3)

Allied Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), preparation(-)
Attacker:

Japanese ground losses:
1570 casualties reported
Squads: 0 destroyed, 70 disabled
Non Combat: 1 destroyed, 39 disabled
Engineers: 3 destroyed, 40 disabled
Guns lost 26 (1 destroyed, 25 disabled)

Allied ground losses:
2959 casualties reported
Squads: 15 destroyed, 257 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 4 destroyed, 14 disabled
Guns lost 36 (2 destroyed, 34 disabled)
Vehicles lost 11 (1 destroyed, 10 disabled)


01.05.1942

---------------------------------------

Ground combat at Moulmein (55,55)

Allied Deliberate attack

Attacking force 31083 troops, 318 guns, 434 vehicles, Assault Value = 1207

Defending force 20851 troops, 140 guns, 100 vehicles, Assault Value = 279

Allied adjusted assault: 795

Japanese adjusted defense: 343

Allied assault odds: 2 to 1 (fort level 2)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), fatigue(-)
Attacker:

Japanese ground losses:
1976 casualties reported
Squads: 1 destroyed, 113 disabled
Non Combat: 0 destroyed, 86 disabled
Engineers: 62 destroyed, 6 disabled
Guns lost 17 (4 destroyed, 13 disabled)

Allied ground losses:
2274 casualties reported
Squads: 7 destroyed, 268 disabled
Non Combat: 2 destroyed, 22 disabled
Engineers: 3 destroyed, 13 disabled
Guns lost 22 (1 destroyed, 21 disabled)
Vehicles lost 16 (1 destroyed, 15 disabled)


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 42
RE: Scen 19 Burma - Allied side - 4/25/2018 8:08:08 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
And the next shock attack kicks them out. Well all of them exept for a single unit that stays at Moulmein and stops my tanks from pursuing.

I will sort out the units and start to pursuit.

Also my first (and only) dedicated engineer unit have made the treck from india to the Valey and is packing for Moulmein. That should help with the repair of the Airfield and with Forts.

Also I tried a sweep with the now trained recruits and they managed to lose 2 for 1 Oscar. No pilots were harmed though and one of the recruits got 4-5 XP for his kill. I will put them on CAP to train XP now.




Attachment (1)

< Message edited by tarkalak -- 4/25/2018 8:10:01 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 43
RE: Scen 19 Burma - Allied side - 4/25/2018 8:08:59 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
. Double post.

< Message edited by tarkalak -- 4/25/2018 8:10:24 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 44
RE: Scen 19 Burma - Allied side - 4/27/2018 6:08:12 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
The scenario is almost drawing to an End.

I found out, the hard way of course, that divided units, that are left to Upgrade allowed, might just take updates that don't have enough devices for all the A,B,C parts. End result: Cannot recombine.

Only the Chinese are dividable though.




Attachment (1)

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 45
RE: Scen 19 Burma - Allied side - 4/27/2018 6:27:21 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Japanese sympatysers put the wrong road sign at Pegu!

I know that units might decide to take other roads to target (due to supply roads and stuff) but these guys were showing an arrow east.

So why did that happen and how to avoid it in the future?




Attachment (1)

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 46
RE: Scen 19 Burma - Allied side - 4/27/2018 8:24:21 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Final Score.




Attachment (1)

< Message edited by tarkalak -- 4/27/2018 8:25:04 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 47
RE: Scen 19 Burma - Allied side - 4/27/2018 8:29:15 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Good scenario!! Now, time to move to the GC

(in reply to tarkalak)
Post #: 48
RE: Scen 19 Burma - Allied side - 4/27/2018 10:01:34 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline


I think I will now do the Japanese side for Burma. GC for later.

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to traskott)
Post #: 49
RE: Scen 19 Burma - Allied side - 4/27/2018 10:02:43 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
They are taking along and convoluted road and trail route to the destination rather than through the dense terrain.

Sometimes the AI for routing does things like that. To avoid it you have to break the movement orders down to individual hexes rather than assigning a destination multiple hexes away.

_____________________________

Hans


(in reply to traskott)
Post #: 50
RE: Scen 19 Burma - Allied side - 4/27/2018 10:12:44 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
This was not the case.

They went into Moulmein and ended their movement there.

The sequence of events was:
1. Those units (1/BFF, Chinese Div, one of the Burma Rifles and one of my HQs) were sitting in the dot base northeast of Sittang Bridge.
2. I ordered them to move to Chiang Mai, following 1/BFF.
3. They showed an arrow east as well as distance 0/92, Direction: E
4. After they walked 46+ miles they ended up at Sittang Bridge with: Target Chiang Mai, Distance Traveled 0/46, March direction SW.
5. A few days later they moved into Moulmein and had no move orders there.

So they didn't go towards Chiang Mai at all.

Also somewhere in between I reconquered Moumein. I doubt that this had any influence though.

< Message edited by tarkalak -- 4/27/2018 10:53:32 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to HansBolter)
Post #: 51
RE: Scen 19 Burma - Allied side - 4/27/2018 12:55:29 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: tarkalak

This was not the case.

They went into Moulmein and ended their movement there.

The sequence of events was:
1. Those units (1/BFF, Chinese Div, one of the Burma Rifles and one of my HQs) were sitting in the dot base northeast of Sittang Bridge.
2. I ordered them to move to Chiang Mai, following 1/BFF.
3. They showed an arrow east as well as distance 0/92, Direction: E
4. After they walked 46+ miles they ended up at Sittang Bridge with: Target Chiang Mai, Distance Traveled 0/46, March direction SW.
5. A few days later they moved into Moulmein and had no move orders there.

So they didn't go towards Chiang Mai at all.

Also somewhere in between I reconquered Moumein. I doubt that this had any influence though.


First, know that the movement pip that is shown on the display is for the first unit in the stack. Others in the stack may not be following the same route and there is a much smaller movement pip for them, but your may need a magnifying glass to see it! Most commonly this happens when, in rough country, armoured units show their preference to follow roads while non-armoured unit may move cross-country because they can do so more efficiently.

In your case it looks like an unseen enemy unit moved into the adjoining hex that the units were marching toward. When a unit is set to move multiple hexes it will avoid the enemy until it gets to its target hex. The AI for LCU movement does not impose the detour until the LCUs are about to change hexes because the enemy unit may move out, leaving an empty hex that would allow the movement to continue.

When the enemy did not move out of that hex in time, your stack had to find a way around and that way was through Sittang Bridge.
So your units got to Sittang Bridge but by then, the enemy unit had changed hexes and now blocked the new path that the AI had calculated to get to Chiang Mai. At this point I think the AI did not have the coding to figure out another path so it stopped.

That is my take on it, with the few bits of info I have.


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to tarkalak)
Post #: 52
RE: Scen 19 Burma - Allied side - 4/27/2018 2:26:58 PM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
I will need to take more time looking at it, probably next week. I have set up the autosave to daily, so I should be able to check.

The 4 units were the only ones in Pyangoing, or whatever that hex east of Pegu is called.

I was so annoyed when I saw that that I actually reset to May 2nd and ordered the units to march to the next hex directly. They met no enemies there and I was able to set them to walk into Chiang Mai. However 2nd RTA managed to retake Chiang Mai and meet them at the hex west of Chiang Mai.

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to BBfanboy)
Post #: 53
RE: Scen 19 Burma - Allied side - 4/27/2018 4:27:19 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
AFAIK the Daily Autosave always saves in the same slot, so it overwrites itself each day.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to tarkalak)
Post #: 54
RE: Scen 19 Burma - Allied side - 4/27/2018 8:07:47 PM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
This is with the -autosave switch.

"E:\Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu2 -dd_sw -multiaudio -deepColor -autosave -altFont -skipVideo

It creates a separate directory called autosave in the SAVE directory. You have to manually move and rename the saves to load them.

EDIT: But I did rewrite the saves since May 2nd, and the problem was after that. I will see if I can reproduce it when I have time.




Attachment (1)

< Message edited by tarkalak -- 4/27/2018 8:12:01 PM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to BBfanboy)
Post #: 55
RE: Scen 19 Burma - Allied side - 4/28/2018 2:06:36 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I did not know the -autosave switch did all that! Thanks for the explanation.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to tarkalak)
Post #: 56
RE: Scen 19 Burma - Allied side - 4/30/2018 8:23:37 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
No problem!

Pay attention that when you use that switch the 000 (begining of current turn) and 001 (battle animations) autosaves will not be updated any more.
The 002 (end of last turn) will still be updated

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to BBfanboy)
Post #: 57
RE: Scen 19 Burma - Allied side - 4/30/2018 8:25:56 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Now I decided to go back and replay from the moment I think things went wrong with my Chiang Mai front.

I looked at the turns 28.04 ~ 02.05 in order to analyze the events.

I copied them to saveslots 008 to 011.

So I started the 29th turn and ordered the 1/BFF to Chiang Mai and the rest to follow them.

However when I played it the units did proceed hapily towards Chiang Mai. So mystery remains.




Attachment (1)

< Message edited by tarkalak -- 4/30/2018 8:36:43 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 58
RE: Scen 19 Burma - Allied side - 4/30/2018 8:46:48 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
Now I decided to go back to the original April 30th turn.
On that turn I have already given the orders to move and the 1/BFF was 4 miles on track.

When I played the next dosen of turns or so, the 1/BFF and followers went to Sittang Bridge instead of towards Chiang Mai.

So, in conclusion, on the original April 29th turn, when I ordered the 1/BFF to switch march targets to Chiang Mai, they somehow decided to conyinue moving towards their old target of Moulmein. Even though they showed Chiang Mai as target AND they used the move speed (4 miles per day) as if they were really going there.




Mystery remains.

Can someone call Scooby-Doo.

Attachment (1)

< Message edited by tarkalak -- 4/30/2018 8:49:26 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to tarkalak)
Post #: 59
RE: Scen 19 Burma - Allied side - 4/30/2018 3:24:16 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
With a Leadership skill of 41, that guy doesn't know how to read a map!

Just a suggestion - I never use the follow command because sometimes it causes strange movement. Instead I use the move command for one unit, then for the other units "set all to this op mode (move)" and "set all to march (to the same target hex)".

< Message edited by BBfanboy -- 4/30/2018 3:26:37 PM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to tarkalak)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Scen 19 Burma - Allied side Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.844