BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: ericv I've had the same thing happen in my 11.24 version game a couple of days ago. The problem solved itself if you stop fiddling with it and just let it run its course. There was a loaded TF on the way from Aden to Karachi, which, Í don't know where exactly, still fully loaded, turned around and went back to Aden. When I noticed it it was off-map. So I changed it's destination back to Karachi. The next turn, it needed 250.000 endurance to get to Aden in 700 days or so. I tried a lot of different things, but only when I stopped fiddling with it, did the TF set course to Aden where it arrived 8 days later. All was well again. I never did figure out why the TF turned back to Aden fully loaded. I have had this happen in 11.26b as well a couple of times. Could be on purpose or a bug. I don't know. The only time I have seen TFs redirect themselves is when they detect an enemy threat and steer a path away from it (if threat tolerance is normal or safer/safest). This can happen even when you have no visual cues on map to show the threat the TF is retreating from. It shouldn't happen, but if there was a sub or something between the exit from the off map holding box and Karachi, the TF could have tried to find a way around, and returning to Aden would be the only course open. For my part, I have never seen one of my TFs turn around during off-map transit, perhaps because I use Direct/Absolute routing virtually all the time.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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