Aranthus
Posts: 164
Joined: 4/6/2014 Status: offline
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There has been a lot of improvement in the trade and convoy system. Now the game doesn't crash all the time when I try to change a convoy route. However, once I have fixed the changes, the computer just ignores them when routes are recomputed or when the game moves to another phase. Part of this seems to be in the algorithm by which the computer chooses what resources are used to satisfy trade agreements and which resources to use for production. It seems that when fulfilling trade agreements, the first choice is for home country resources instead of whatever controlled resource is closest to the recipient. Also, the computer favors oil for production over non-oil resources. Neither of these behaviors is called for in the rules AFAIK, and they don't make much sense. Case in point. Using 2.8.4, it is early 1940, and the CW wants to send two resources to China and two to France. Since I have all that oil in Burma and the NEI, as well as two spare resources in Malaya, it seems an obvious choice to send the Burma oil and one of the Malay resources to China, and save the two NEI oil in Singapore and Kuala Lumpur. That uses three convoys: none for Burma; one for the Malay resource, and one for each of the NEI oil. Then to France I can send the Cyprus resource and one from Africa, so that I don't cut into my transatlantic convoys. The computer has other ideas. It trades the Canada oil and a UK resource to China, and sends one of the NEI oil to England for production. Needless to say that actually reduces my useable factories. I've tried several times to fix this, but every time I get one convoy route corrected, the computer wrecks the others.
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