lordhoff
Posts: 288
Joined: 8/16/2007 Status: offline
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I haven't posted much - but I have now played every scenario with both sides (albeit, on sergeant), I have a few comments. - I really like the game and am wishing you the best so the series can continue (is that a super power? ) - IF the default difficulty is supposed to be historical, the AI should act the same as the human - it appears to add punch to the AI player - Retreats (panic) should be AWAY from the enemy, not towards - LOS may need work - seems that firing through friendlies is normal - Probably not a real problem as I suspect the end result is the same but the icons seem to have trouble following roads - People are reported as "slightly injured" etc, but, generally I have no idea which unit they are associated with - No history on Alfred Terry? Probably more famous then most in the game due to his being Custer's commander in the Little Bighorn campaign - the game could be speeded up a bit with a few innovations - march movement as a full brigade etc. I don't set the game on instant moves; watching the icons move adds flavor, but waiting a minute for each regiment to move makes turns take longer then the actual battle. - Just my opinion but I take in-column artillery to be limbered and in-line artillery as unlimbered - in column should only be able to fire with small arms and, in a similar argument, in column infantry should only be able to fire to the front hex and then, as no more then eight men firing. - Not sure if this is a bug or not but, when cavalry are armed with shotguns, they really shouldn't be treated by the AI as front line troops; IMO they are best5 used as raiders but - no matter what brigade orders they are under; they cannot approach supply wagons closer then five hexes unless the wagons are unseen. - Perhaps leader casualties are too random? For instance, I had an army commander killed who was in the trees and well back from the battle (I guess he was drunk and fell off his horse ) - While a good idea, I feel that "staff is too close to the enemy and has to retreat" should only happen if the enemy can see the staff - not just because they are within some radius. - An honest attempt to add historical accuracy, entire divisions not moving when not within command/control distance of the confused commander is a bit much. Perhaps leader indecision should instead trigger a dfie roll for local commander initiative and, if passed, said brigade could still move? After all, they have no way of knowing anything going on other then the orders they already received so would likely just continue on - It seems that brigade, division, and army commanders have little influence on rallying troops - I feel this to be a mistake. Any way, I see these as constructive criticism - a way to make a good game better (well, mainly any following games). Oh, and as far as the smaller battles, I really hope sales are good enough for these to continue. Really, they are often more of a challenge and quite important (like Wilson Creek). Pea Ridge, for instance, is rarely covered but both fun and important. The AI seems to work well too - not once was I tempted to play hot seat against myself.
< Message edited by lordhoff -- 5/19/2018 10:41:14 AM >
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