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- 6/3/2003 7:49:01 PM   
baboune

 

Posts: 121
Joined: 6/1/2003
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Right Soapyfrog, I have been out of this game for some time now, so long that I forgot my history...

But this computer EiA is making me nervous... For 60$ US I wonder what is going to be so interesting? Most of the game interest comes from the diplomacy, and the plan you make with other major powers. I fail to see how the AI will be able to manage that.
You can discuss or screw someone in a deal. The most common example being that you will offer an easy unconditional (with very light conditions) if he surrenders now... But how does the computer understand the difference between easy unconditional and unconditional???
How would you do the same thing on a computer?
I fear that this game may only be playable at a multiplayer level. Or else it will become a conquer and conquest game with no soul and a very simple battle system.

I hope the development team can answer a bit of that...

(in reply to Marshall Ellis)
Post #: 61
- 6/3/2003 11:30:12 PM   
soapyfrog

 

Posts: 152
Joined: 6/3/2003
Status: offline
A quick note on Insurrection Corps: It would be best (IMHO) if the Insurrection Corps were stood up instead on the reinforcement phase after a violation of the Insurrection provinces takes place IF there will be no mechanism for the Austrian player to do it himself at the exact time of violation.

The reason is that whatever criteria are applied to the automatica placement they will always be less than ideal, and prone to abuse by players who understand them... for example a good Turkish player should be able to figure out how to rbing overpowering force against the automatically stood up and leaderless Insurrection corps, and this would very much suck for Austria.

If I had the choice between 1) automatic placement suring enemy movement and b) "late" voluntary placement during the next reinforcement step, I pick "b" every time.

Also it'll be easier to implement, no question!

(in reply to Marshall Ellis)
Post #: 62
- 6/3/2003 11:32:20 PM   
soapyfrog

 

Posts: 152
Joined: 6/3/2003
Status: offline
[QUOTE]Originally posted by baboune
[B]I fear that this game may only be playable at a multiplayer level. Or else it will become a conquer and conquest game with no soul and a very simple battle system.[/B][/QUOTE]

Hey that's all I'm looking for actually... I have EU2 if I want to fight AI.

Internet MP! That's what I want! Elite EiA players of world, UNITE! :D

(in reply to Marshall Ellis)
Post #: 63
- 6/4/2003 12:38:01 AM   
baboune

 

Posts: 121
Joined: 6/1/2003
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Price is 60$US quit expensive for a GUI.

(in reply to Marshall Ellis)
Post #: 64
- 6/4/2003 12:39:40 AM   
Rafel

 

Posts: 17
Joined: 5/17/2003
Status: offline
We Will Unite!, But ... I think it's a bite difficult to the players of different continents, don't you think?

Ok, Ok, we can play by Pbem rules, buy it isn't the same.

_____________________________

My apologies, but more than 10 years without speak, read and of course, write in english.

(in reply to Marshall Ellis)
Post #: 65
- 6/4/2003 1:35:33 AM   
soapyfrog

 

Posts: 152
Joined: 6/3/2003
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Well it's not so bad... most people dont neccessarily do much on Sundays (unless they have families), for example, and the availability of an entire day means that most people can find a common time to game ;)

(in reply to Marshall Ellis)
Post #: 66
- 6/4/2003 8:37:21 PM   
mmurray821

 

Posts: 35
Joined: 3/12/2003
Status: offline
[QUOTE]Originally posted by baboune
[B]...most common example being that you will offer an easy unconditional (with very light conditions) if he surrenders now... But how does the computer understand the difference between easy unconditional and unconditional???[/B][/QUOTE]

That is actually the easy part to do. Just put a identifier in the string that seperates the "Conditional" and "Unconditional" as per the EiA rules. The hard part is making the AI believable in its dealings with the players. Making a good, believable (hard to tell the differance between a human and a computer player) AI is one of the hardest things for a programer to do. Hopefully, they pull this one off! ;)

(in reply to Marshall Ellis)
Post #: 67
"Insurrection Corps" - 6/6/2003 12:16:20 AM   
LTCMTS

 

Posts: 300
Joined: 1/6/2003
From: Newnan, GA
Status: offline
Just a quick note. I think the problem is in confusing the "Insurrecto" forces from Hungary, the regular Grenz (german for "frontier") regiments and the Border forces in the Banat. The Grenz regiments were light infantry/line infantry/hussar units drawn from the settlers, Croation, German and Serb, that held the Austro-Turkish Border, the Banat as it was called between 1668 and 1890, an area administratively seperate from Austria and Hungary. The regular Grenz regiments were normally stationed there but in time of war, which meant quite frequently between 1805-1815, they were transferred to Italy and Germany in the main armies. Their places were taken by the "militia" (I'm not at home so I don't have my references to use the Austrian term) which then defended the frontier. These forces were made necessary by the unsettled nature of the Banat, with local Turkish commanders continuing to raid into Austrian territory. The population was committed to serve ILO taxes, maintaing their weapons at home. The local Grenzers would be activated when the Turks invade the Banat, IF there are no regular Austrian forces available. They would have both high moral and excellent training.
The "Insurrectio" was the Hungarian nobility's answer to the attempt to establish a "Landwehr" in Hungary in 1808-09. The Hungarian nobles were committed by their oaths to the Throne to raise a "feudal" host in time of war within Hungary since the unification of the Crown of St.Stephen with the Empire. To avoid further encroachment of the central government in Vienna, they promised to raise force against the French in 1809. These units were both too little and too late, consisting of feudal levies, under-equipped, barely organized and almost unarmed. They were committed to combat where available in 1809 and did poorly. After 1809, they were never called on again (or until 1848), eventually being replaced by the Honved.
This again is different from the guerilla forces raised in the Tyrol against the Bavarians and French, and the use of some Landwehr as "stay behind" forces to raid French LOCs.

(in reply to Marshall Ellis)
Post #: 68
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