Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

I created a step-by-step "noob" guide

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> I created a step-by-step "noob" guide Page: [1]
Login
Message << Older Topic   Newer Topic >>
I created a step-by-step "noob" guide - 5/13/2018 12:03:36 AM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
I'm rather new to this game and decided that I'd take notes on problems I ran into and things that confused me. As a result, I've managed to create a step-by-step guide for new people on how to get started.

http://steamcommunity.com/sharedfiles/filedetails/?id=1374061499

Hopefully it's not too redundant with all the other material out there.

BTW, if anyone can remember anything they were confused by or anything that caused problems for them when they first started let me know. So far the guide only reflects my own "noob" experience.

< Message edited by Dimitris -- 5/13/2018 6:53:55 AM >
Post #: 1
RE: I created a step-by-step "noob" guide - 5/13/2018 3:14:45 PM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
Thanks Dimitris

(in reply to NimrodX)
Post #: 2
RE: I created a step-by-step "noob" guide - 5/14/2018 1:58:41 PM   
Bert Blitzkrieg

 

Posts: 55
Joined: 12/15/2009
Status: offline
My biggest problem in CMANO is to set-up a mission....
How to do that, which data to enter etc.

(in reply to NimrodX)
Post #: 3
RE: I created a step-by-step "noob" guide - 5/14/2018 2:36:08 PM   
SeaQueen


Posts: 1451
Joined: 4/14/2007
From: Washington D.C.
Status: offline
quote:

ORIGINAL: Bert Blitzkrieg
How to do that, which data to enter etc.


A lot of that depends on what you're trying to do with the mission. It also depends on what tactics you're choosing to employ. Since the name of the game is experimenting with tactics, a lot of Command is experimenting with the various settings in the missions. There isn't necessarily a single "right" answer, although some decisions might work better than others. The question, really, is what behavior you're attempting to get the AI to reflect.

(in reply to Bert Blitzkrieg)
Post #: 4
RE: I created a step-by-step "noob" guide - 5/14/2018 2:51:14 PM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
The mission editor is pretty complicated. Other than simply the overwhelming number of options and not being sure what they all are, can you think of anything confusing about it in general?

If you get through the tutorials then they gives you specific options to configure in different situations so you end up learning many of the options from that.

(in reply to SeaQueen)
Post #: 5
RE: I created a step-by-step "noob" guide - 5/15/2018 12:56:26 PM   
Kaldadarnes


Posts: 157
Joined: 8/6/2013
From: Berkshire, UK
Status: offline
Looks good - had a quick skim and definitely a few things I did not know (and also did not know that i did not know).

Thanks

_____________________________

Omnia Videmus

(in reply to NimrodX)
Post #: 6
RE: I created a step-by-step "noob" guide - 5/15/2018 8:27:47 PM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
Thanks and no prob

(in reply to Kaldadarnes)
Post #: 7
RE: I created a step-by-step "noob" guide - 5/16/2018 2:19:28 PM   
Bert Blitzkrieg

 

Posts: 55
Joined: 12/15/2009
Status: offline
Just have to dig in and eventually it will come!

(in reply to SeaQueen)
Post #: 8
RE: I created a step-by-step "noob" guide - 5/19/2018 9:53:56 PM   
HowieWowie

 

Posts: 80
Joined: 12/2/2012
From: Canada
Status: offline
Thank You NimrodX I fond this to be very helpful

(in reply to Bert Blitzkrieg)
Post #: 9
RE: I created a step-by-step "noob" guide - 5/20/2018 12:00:03 AM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
Great stuff.

(in reply to HowieWowie)
Post #: 10
RE: I created a step-by-step "noob" guide - 5/20/2018 7:49:18 PM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
Thanks and np. I updated it a bit in the last day or two.

Once I've gone a while without adding anything or making changes I think I might create a more printable PDF version.

(in reply to c3k)
Post #: 11
RE: I created a step-by-step "noob" guide - 5/21/2018 2:04:04 AM   
rhohltjr


Posts: 536
Joined: 4/27/2000
From: When I play pacific wargames, I expect smarter AI.
Status: offline
What hotkey will separate ship groups into individuals ? Nothing I tried worked.

What should I check when getting an event failure? Same thing on 2 separate scenarios?

RHJ

_____________________________

My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.

(in reply to NimrodX)
Post #: 12
RE: I created a step-by-step "noob" guide - 5/21/2018 3:05:41 AM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
This is a bit confusing and took me a bit to figure out.

First if you are not already there switch to Unit View with V (or PgUp or Keypad-9 whichever you are used to and feel is more convenient. they all toggle unit/group view)

Once you see "Unit View" in the status bar at the lower left, and you can view individual units, the (hit D to) Detach command will actually work. But the Group Units command will not!!!

Toggle to Group View using V again, and now (hit G to) Group Units will work but Detach Unit will not!

Basically to detach units you must be in Unit View. To group units together you must be in Group View. I found this a bit confusing as I was expecting to be able to group/ungroup units no matter which view I was in (Assuming the UI would let me select the units).

What do you mean by event failure? Like an event didn't trigger when it should have?

< Message edited by NimrodX -- 5/21/2018 3:06:44 AM >

(in reply to rhohltjr)
Post #: 13
RE: I created a step-by-step "noob" guide - 5/21/2018 6:54:18 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Detach and group units works as NimrodX says. Hotkeys can be displayed through main menu Help -> Hotkeys.




Attachment (1)

(in reply to NimrodX)
Post #: 14
RE: I created a step-by-step "noob" guide - 5/22/2018 2:25:09 AM   
rhohltjr


Posts: 536
Joined: 4/27/2000
From: When I play pacific wargames, I expect smarter AI.
Status: offline
@NimrodX:

First thing I get when hitting Play is the "...scenario has concluded. You will now look at your 0 performance."

I hit play again and scenaro seems to play ok except when some force crosses a line and I get:

Event Shmuck Condition set to Red was triggered but did NOT fire(at least one condition failed).

I don't understand the fail at start and I don't know why the event triggers but did not fire.....



_____________________________

My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.

(in reply to mikkey)
Post #: 15
RE: I created a step-by-step "noob" guide - 5/22/2018 11:14:05 AM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
quote:

ORIGINAL: rhohltjr
First thing I get when hitting Play is the "...scenario has concluded. You will now look at your 0 performance."

I hit play again and scenaro seems to play ok except when some force crosses a line and I get:

Event Shmuck Condition set to Red was triggered but did NOT fire(at least one condition failed).

I don't understand the fail at start and I don't know why the event triggers but did not fire.....


Is this with a scenario that you're creating or a bug in an existing scenario? Which scenario?

(in reply to rhohltjr)
Post #: 16
RE: I created a step-by-step "noob" guide - 5/23/2018 12:40:15 AM   
rhohltjr


Posts: 536
Joined: 4/27/2000
From: When I play pacific wargames, I expect smarter AI.
Status: offline
A created scenario.

_____________________________

My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.

(in reply to NimrodX)
Post #: 17
RE: I created a step-by-step "noob" guide - 5/23/2018 8:30:15 PM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
Ok. I'd recommend... Post the scenario file for what you're having trouble with in the scenario subforum and someone should be able to help you figure out what's wrong with the triggers/conditions.

As for the scenario suddenly ending, make sure the scenario end time isn't set before the start time. Otherwise it's probably a trigger/action problem.

I didn't want to add scenario creation to the "noob" guide as using the scenario editor is a whole different can of worms. But if nobody has created a scenario editing tutorial then it would probably be a good idea.

There is some scenedit docuumentation in the CMANO manual and theres this addenda http://www.warfaresims.com/?page_id=2709 but I don't know of any tutorial type documentation for it. There is probably a decent howto video.

(in reply to rhohltjr)
Post #: 18
RE: I created a step-by-step "noob" guide - 5/24/2018 10:17:30 AM   
bazjak

 

Posts: 263
Joined: 9/1/2014
From: Wales UK
Status: offline

quote:

ORIGINAL: NimrodX

Thanks and np. I updated it a bit in the last day or two.

Once I've gone a while without adding anything or making changes I think I might create a more printable PDF version.


Please do
And thanks

(in reply to NimrodX)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> I created a step-by-step "noob" guide Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.484