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Near Chernigov the Soviets and I are negotiating about the Axis troops moving south east into Soviet territory and the talks have progressed to the point of pushing and shoving. They want a higher price than we think it's worth and so we're arguing over the price and it's been slowly coming down last turn and this one. I need to get on the east side of the river and start clearing out the Soviets grouped along the riverbank. There must be close to 25 or 30 divisions worth of units in there. Past experience tells me that they won't stay there long if I breech the river at D-town, but fortunately me getting D-town is for a fairly near future turn. In fact, my moving south from this spot may spook many of them.
88 attacks!!! Wow, that must take a while to watch the Russian turn. I found it hard watching the Allied attacks progress while doing the D-Day scenario. I was on the edge of my seat, hoping they would not cause too much damage.
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quote:
ORIGINAL: MikeJ19 Larry,
88 attacks!!! Wow, that must take a while to watch the Russian turn. I found it hard watching the Allied attacks progress while doing the D-Day scenario. I was on the edge of my seat, hoping they would not cause too much damage.
As a matter of fact, it DID take a while to watch the Soviet turn. And they got two turns back to back and that was just icing on the cake for them.
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quote:
ORIGINAL: MikeJ19 Larry,
This means you will get a back to back at some point. I love it when it goes that way!
I believe that's correct and I'm of the opinion that the regular 'me then you' process is fine and that these two turns at a time business is something I could do without. I suppose it makes the game more interesting and gives Elmer a chance to "catch-up" with the human player. I think there's a switch somewhere to turn off the two turns in a row but I'm not sure where it is.
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There's a hot spot to the NE of Kiev in which the Germans are attempting to get on the SE side of the river to facilitate the ability to reach the favorable terrain to speed the advance a bit. I've fallen behind schedule and need to make up about half a turn, maybe a full turn. I'm not sure how far behind I am because I'm not an expert of the German / Russian war. I'll see if I can't find a webpage with the dates of progress of the advance and compare.
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Here's a map that I found on the web. It's the advance as of August 25, 1941 and I need to crop my front lines map to this scale and compare the two front lines to compare them.
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Okie dokie, I've pushed and shoved the front lines map into a roughly similar size and shape of the official front lines map and I've found they are really similar and it's harder to compare them than I thought. I'm using MSPaint and don't have a way to post both of them on top of each other, etc. That's the next thing I need to try.
Edit: I've discovered that the image is SOOOoooo large that it's going to have to be viewed individually by you guys one at a time because of the download time. It's a 24,000 by 3,000 pixels image.
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I've just discovered to my horror that there's a section of the front lines that is denuded of major combat units and my light screen has been threatened by major Soviet units and they are going to need some help, THIS TURN, or there's going to be a massive breakthrough that will be especially hard to contain.
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According to the expected reinforcements dialog I've got about 17 more turns to use the 1st Kav Division so I think I'll thrust them into the crimea area to see how much they can clear out before they withdraw.
I would find such a large map hard to follow and would have units in the wrong places so often. I have that problem on the smaller scale games that I'm playing.
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quote:
ORIGINAL: MikeJ19 Larry,
I would find such a large map hard to follow and would have units in the wrong places so often. I have that problem on the smaller scale games that I'm playing.
Good luck filling the gap that you found...
Hi Mike: I know what you mean. I found FITE2 has that problem. When playing that scenario I find myself constantly having to orient myself before I could move units to the right place. And Thomas Harvey has produced a monster scenario called Pacific At War 1941-1945 and he's included specific spots on the map that you can use the letter 'b' key to find quickly because the map is so big, one in Japan, one in Australia, and one in the USA, as I recall. It helped get to specific areas on the map fast. I use the letter 'b' key to find the places where the expected reinforcements will spawn because that tool will take numbers for the location, for example, instead of typing "Leningrad" you could type "140,123" and that will work too. Ralph did a good job on that.
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quote:
ORIGINAL: MikeJ19
Larry,
I would find such a large map hard to follow and would have units in the wrong places so often. I have that problem on the smaller scale games that I'm playing.
Good luck filling the gap that you found...
If you need an aide you can turn on "View - Formation Path". This will allow you to see the path that the German formation you select moved historically in 1941 to a good degree. After that there is little programmed for German formation paths.
You can do this on any scenario if the programmer set formation paths for the side the human player is playing.
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The Axis infantrymen are using the vehicles as cover as they rush across the open ground from the quadrangle to the line of buildings facing east. One of them has caught on fire from the shelling and the Germans expect the defenders to come rushing out soon.
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Hey you guys...I tried to upgrade to the newest beta version there was for this game and it didn't work out so I need to drop back to a previous turn, one I can successfully load into the old version I was using so I may not post for a while, having to catch up to where we are now.
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I want to use the RR arty on Leningrad and it's defenders so I'm going to need a rail that leads up there so I've got one RR engineer working on that and I'm extending the rail to the east south of Leningrad so there's two RR engineers down there, one working north and the other one working east. I'm not expecting much from them but the priority is not considerable yet. Their workikng stations are subject to change at any time.
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Here's the Smolensk area right now. I see some supply points further to the east that I'd like to have. I'll see what I can do toward getting those bad boys.
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Here's the area around Chernigov, NE of Kiev about 100km. I've forced the crossings and I'm driving Axis units into the territories and the supply level is almost adequate everywhere. I'm mopping up and moving south and progress is being made slowly.
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quote:
ORIGINAL: larryfulkerson
Here's the Smolensk area right now. I see some supply points further to the east that I'd like to have. I'll see what I can do toward getting those bad boys.
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Kiev finally fell, and as a coincidence, Odessa fell as well, same turn. I've started railing the RR arty toward Leningrad as it's a two-day trip. I've got the Italians headed for the east side of Kiev and the Hungarians are helping the Rumanians in the south and I'm going to use the 11th Army units on Sevastopol and the most progress is being made about 100km to the NE of Kiev as Axis units pour across a newly captured river crossing or two. I'm just about to run out of units to pour however, so I may have to start shipping units from the Z-town area to Gomel to get on the east side of Kiev as there's no direct route between the two points and it's a two-day trip from the south to arrive at Gomel.
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Here's what it looks like from Staraya Russa to Smolensk and this section of the front lines appears to have adequate supply so far. I started plotting some of the supply bubbles but it started to look busy. I've been looking this over and I've been seeing places where I haven't bothered to place a light screen yet and there's gaps in the lines. Gotta rectify that soonest. I've got about a dozen He-111 squadrons stood down because they are missing more than 4 planes from the unit. As soon as they are missing only 3 or less I'll fly them again. That way the squadron will tend to stay at peak strength.
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Here's what's going on around Smolensk currently. I'm trying to surround a small group of Soviet units so I can kill them without their equipment going to the Soviet pools. Moscow is getting closer all the time.
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A recent post by me complained that the game engine that I was using didn't work out and that I had to drop back to a earlier version and as it turns out that the version I dropped back to had the same problem so I'm dropping back to 4.0.1.23 for my game engine and I'm having to drop back to T22 and work forward from there.
This is the T22 front lines before I have moved anybody.