SirAndrew
Posts: 78
Joined: 11/27/2017 Status: offline
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Thanks for the feedback! @i224747 The purpose of the command in Message 4 is to turn the ship away from the sub to give the sonar more time to identify it. If you simply change direction, this doesn't work properly. Good point for message 5 and 1! The readiness of the airplanes/helos is due to a bug that I'm having and due to that I can't set a proper ready time. So my options were to have them ready at start or use some LUA (and I prefer to avoid that if possible). In the end, it fits the story..they are ready, and technically can operate right from the start, but for political (learning the game) reasons is better to wait. I think that explaining the RP will spoiler the Sinpo part of the Tutorial...any idea on how to explain them without revealing too much? @CptRoss Scenario authors will usually put a few biologics in their scenarios, that's a good simulation of RL! Be careful when engaging... I uploaded all the tutorials at the same time, so didn't know yet the link, may change that for the future! Thanks for checking the grammar! English is not my native language so a few mistakes can happen! Actually, "turbolence" was my fault, sunk was pure distraction and route was my word that automatically corrected that Not really lazy, air power is the best weapon against submarines! I think in the second playthrough you missed a Romeo, that can happen if you were going too fast with the ship. Greetings Andrea
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