mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: Mike Solli Been looking at stuff accumulating in Japan, mainly ground units. Nothing major, but I may as well move them to some locations where they can die gloriously for the Emperor. Also been looking at all the AA that's all over Japan. Time to start thinking about where to place them. I finally looked at the AA stats to see what they're good for. Type - Effect - Ceiling 20mm - 15 - 6,200 - pretty much worthless, glad there's only 3 of them right now. 75mm - 15 - 25k - not much better, but at least they have some range. 88mm - 20 - 31k - not bad and there's a fair amount of this stuff. Some of it upgrades to the 120mm......in 11 months. 10cm - 34 - 31k - the best there is right now. I count just over 100 tubes right now. 120mm - 45 - 39.37k - can't wait to get these guys! To be honest, I'm not sure if they really matter. Anyone who's played late game care to chime in? Aside from the 20mm garbage, I count ~350 tubes total. I know we can't cover everything, but how many bases should have some? 3 or 4? What do you guys think? Flak alone is irrelevant to the late game as Japan, but it's a important part of a holistic defence of the Home Islands. Your flak should be deployed to protect your aircraft factories, as they'll build the planes that will protect your industry and manpower. Concentrate flak on the major aircraft production hexes, as they're probably the weakest chain in the IJ industrial machine, so you want to turn these hexes into 4E kill-zones. Japanese flak is pretty anemic at best, but it will wound the Allied 4E's, which will mean they'll have a lot of post-mission downtime. Combined with fighters and balloons, you won't stop raids but you will attrition the bombers. Nagasaki, Yokohama and Kure don't really need extra flak - the base forces there have static 12.7cm DP guns that will do nicely for flak duties. Yokohama base force gets a TOE upgrade to something like 90 or so. There's other small base forces scattered around Japan with organic AA, but not near the same quantity. Don't be too critical of the 20mm and 25mm guns, they're trash, but they'll shoot at low-flying bombers and poke a few holes in them. The bigger guns aren't all that much better, but quantity has a qualitiy of its own. Having seen what the late war Allied bombers can do, I've taken the radical view that moving AA out of the core areas is mostly a waste. AA fire seems to be a massive supply drain over a long period of time, so you may as well make sure that it's firing in defence of something worthwhile. Basically, fighters are the big thing for beating the bombers in the late-game. However, flak is valuable for one key thing - it hurts Allied bombers and the Allied late-war sweeps won't stop it!
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