DasTactic
Matrix Elite Guard

Posts: 1083
Joined: 10/10/2005 Status: offline
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Thanks Sabranan. I've made a patch file for most of these in my mod-mod-mod but when I looked at the various iterations from DW Extended Univers --> Extended AI Improvement Mod 1.05 --> RetreatUE many of the issues stem from when the mods were first written so there could be a lot of mods that need a bit of attention. There are a couple of things that did pop up using your utility. It stripped out a lot of the designTemplates\[faction]\pirate templates: gizurean, human, mortalen, naxxilian, paratis, and rictoh. There were also a lot of missing pirate templates in the original files as well: banoserit, enton, hiigaran, lemeresh, lipid, mechanoid, napoar, ortain, quameno, shakturi, wekkarus, and zenox Are these design templates simply not needed? Not sure how this all works. Also in the HyperDeny components in components.txt the utility wanted to put a zero in Value3 which is the energy usage when fired. Is this correct? I thought the energy usage amount was legitimate.
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