Curtis Lemay
Posts: 12969
Joined: 9/17/2004 From: Houston, TX Status: offline
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quote:
ORIGINAL: HobbesACW This is my new understanding of time in TOAW. If it is flawed please post and let me know. The current game time (turn clock) = the median of all combat round lengths calculated by adding the combat start time to the combat duration. Units that move but do not engage in combat do not affect the median calculation. No unit can be behind this time. A unit can be ahead of this time if the number of MPs it has used + its own number of battle rounds > the aggregated median battle rounds figure (turn clock). A timestamp is placed in a hex that is ahead of time when compared to the turn clock. If another unit enters that hex, it will synchronize with the timestamp. The round a combat begins depends on the participating unit that has spent the greatest number of MPs and previous combat rounds before battle. Example 1 Round 0 -> _ _ _ _ _ _ _ _ _ _ Unit A - moves 20% of MPs -> X X Unit B - moves 80% of MPs -> X X X X X X X X Unit C - moves 50% of MPs -> X X X X X Unit C takes part in a combat that takes 3 rounds to resolve and begins on turn 5. Units A and B don't fight. 3 other battles take place with other units, with durations of 5, 5 and 7. The median is 5. We advance the turn clock to the median 5. Round 5 -> X X X X X _ _ _ _ _ Unit A - advances to 50% (median 5 rounds - can't be left in the past) -> X X X X X Unit B - still 80% (median 5 rounds - not affected) -> X X X X X X X X Unit C - advances to 80% (3 rounds of combat. Future timestamp placed) - > X X X X X X X X Example 2 Round 0 -> _ _ _ _ _ _ _ _ _ _ Unit A - moves 20% of MPs -> X X Unit B - moves 80% of MPs -> X X X X X X X X Unit C - moves 50% of MPs -> X X X X X Units B and C take part in a combat that takes 2 rounds to resolve and begins on turn 9. Unit A doesn’t fight. 3 other combats take place with other units, with durations 5, 5, 7. The median is 5. We advance the turn clock to the median 5. Round 5 -> X X X X X _ _ _ _ _ Unit A - advances to 50% (median 5 rounds - can't be left in the past) -> X X X X X Unit B - advances to 100% (2 rounds of combat. Future timestamp placed) -> X X X X X X X X X X Unit C - advances to 100% (3 rounds synchronizing with unit B + 2 rounds of combat. Future timestamp placed) - > X X X X X X X X X X If unit B was the only unit to engage in combat the median would be 10 and the turn complete. If anyone is too long in the tooth (probably quite a few of us) to remember their maths class: Put all the numbers in numerical order. If there is an odd number of results, the median is the middle number. If there is an even number of results, the median will be the mean (average) of the two central numbers. So if there are 5 battles with (start time + duration) of 1,1,3,9,9 - 3 will be the median. If there are 4 battles with (start time + duration) of 1,1,3,9 - 2 will be the median. If there is only one battle there is only one number so that has to be the median (10 in the example with unit B above). Be aware that bombardments don't count for median purposes UNLESS all combats were bombardments.
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