SIPRES
Posts: 398
Joined: 7/23/2015 Status: offline
|
Hi crispy I just complete FWII 15.0 playing as AXIS vs ALLIED AI. (AXIS Tactical Victory by May 1945). Here is final situation: EAST Front: Leningrad Captured (Finland still Alive) Moscow/Stalingrad under Siege West Front: D-Day failed as I could repulse any landings. Spain and Portugal remains Neutral Scandinavia: Norway Occupied, Finland and Sweden Join Axis Balkans: Greece, Yougaslavia occupied Turkey join Allied side (Ankara under Siege) Romania, Bulgaria, Hungary remains Axis side Middle East: Egypt, Jordania ,Palestine, Iran, Irak occupied North Africa: Lybia remains under Italy control Malta Captured Tunisia Occupied Algeria and Morroco under USA control I notice some problems that I think are related to AI script (so not a MOD issue). By 1943 I could resist, mainly defending on North African Front against UK offensives But suddenly I could counter attack and capture Alexandria/Cairo very easely (Only HQ's and Aircraft as defenders?) I think AI evacuate all Ground British forces to prepare D-Day in France. My thinking is AI should keep some reasonable defense in Middle east as long as Tripoli/Bengazi is under Axis Hand. Torch did occur, but US troops stopped in Tunisia (AI could have push to Tripoli as I get only 1 Italy Guarnison unit there) but it simply didnt happen The D-DAY landing Area is too much predictable (Thats fine as it reflect history landings) but after several turns of bloody Landing failures, I think AI should consider some other landing options (eg French SW coast, Belgium, Netherland) I dont know if you can do something for this 2 topics (tweaking Ai script). Your Mod is anyway really enjoyable to play even vs AI 1 last thinking, Maybe you could add 1 INF Div in the Croatia Force pool (currently only 1 Garnison can be purchased) Thanks for this great Mod Christophe
|