Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Notes from a Small Island

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Notes from a Small Island Page: <<   < prev  50 51 [52] 53 54   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Notes from a Small Island - 6/19/2018 3:26:10 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
It seems to work. I landed two US RCT within the past 10 days, both with similar preps, and both with considerably lower disablements. Ditto in my game with John III.

But I will hold my breath a bit with the 0% prepped combat engineer unit.

(in reply to jwolf)
Post #: 1531
RE: Notes from a Small Island - 6/19/2018 3:29:20 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
BB Iowa/New Jersey TF set to bombard tonight, and the big combat engineer TF set to land, involving more LCI(G) bombardments. With that kind of prep in store, the ground troops will attack tomorrow (except one resting division and an armored unit or two).

(in reply to Canoerebel)
Post #: 1532
RE: Notes from a Small Island - 6/19/2018 3:39:34 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
quote:

But I will hold my breath a bit with the 0% prepped combat engineer unit.


Yikes, I am nervous about this one. Disruption and fatigue usually recover quickly (except malaria effects), but disablements take a long time, at least in my experience. Good luck!

(in reply to Canoerebel)
Post #: 1533
RE: Notes from a Small Island - 6/19/2018 5:30:43 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I adjusted orders for the amphib landings and the deliberate attack, adding additional units to the latter. As for the former, I'm only sending in a cadre of the combat HQ unit. I may not need it, if tomorrow's attack goes well, so I'll hold most of the unit back to see. A part of the unit will land so that the LCI(G) gunships will fire and so that enemy artillery will auto-bombard, which might be self-destructive, a bit of a help since that will be just prior to the Allied deliberate attack.

(in reply to jwolf)
Post #: 1534
RE: Notes from a Small Island - 6/19/2018 5:46:44 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
P.S. I am re-reading Titans of the Sea, a circa 1960s history of carrier operations in the Pacific. The passage about the Doolittle Raid included a few paragraphs about the task force encountering the Japanese trawler picket ships. It noted that it took 900+ shells to destroy the ship, as it was frequently concealed between swells. Gamey of the Japanese to do that.

I've read this book perhaps five times in my life, the first time as a young teen. It's pretty good.

(in reply to Canoerebel)
Post #: 1535
RE: Notes from a Small Island - 6/19/2018 6:11:46 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Yeah, the CO of the Nashville caught purple hell over the gunnery that day. To be fair though, while gunnery was supposed to be the focus of U.S. Navy tactics, not a whole lot of practice was done.

That cost dollars

_____________________________

If it ain't broke, don't fix it!

(in reply to Canoerebel)
Post #: 1536
RE: Notes from a Small Island - 6/19/2018 6:18:34 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: jwolf

Nearly 1/3 of that Kiwi brigade is out of action. Sounds generally consistent with what I would imagine for 42% prep. I hope your AFHQ really does work, but I admit to some skepticism of the amount of magic in that magic bullet.


It's less than I would expect in this particular situation, with lots of Japanese guns ashore. What did the number of coastal guns fired look like? The 2 base forces (including one "special), plus the divisions, and the mixed brigades should all have a bunch of guns capable of firing on landing craft.

Judging from this single data point, it looks like there is a modest positive effect from the HQm on under-prepped units.

(in reply to jwolf)
Post #: 1537
RE: Notes from a Small Island - 6/19/2018 6:29:36 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I think 231 shore guns fired but there was only one hit - and a minor one at that. I believe Erik's shore guns are badly fatigued/disrupted and possibly disabled. And supply is an issue too.

But bear this in mind: the two US RCT that came ashore previously faced more potent shore gun fire and incurred fewer disablements. At this point, I'm definitely willing to bring in poorly prepped units if an amphib force HQ is present, if the reinforcements are "vital," and if those units aren't needed elsewhere in the short or short-medium term.

(in reply to Lokasenna)
Post #: 1538
RE: Notes from a Small Island - 6/19/2018 6:47:36 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/1/44

NoPac: The bigger picture.




Attachment (1)

(in reply to Canoerebel)
Post #: 1539
RE: Notes from a Small Island - 6/20/2018 4:19:13 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
November 1? Arctic Winter Effect (or whatever it's called)? That has a negative effect on amphibious invasions in the Aleutians and Kuriles, right? I'm at the office so no access to the manual. Maybe that explains the disablements on the Kiwi brigade.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to Canoerebel)
Post #: 1540
RE: Notes from a Small Island - 6/20/2018 2:45:04 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
There are two things I know for sure (or so I think) and one that I have to re-learn every game, in the order:

1. Cold Zone winter weather starts on December 1 and ends March 1.
2. Operating a CV or CVL in a base hex halves flight ops (but operating a CV or CVL in a non-base coastal hex does not).*
3. The Allied player cannot withdraw ships at Pearl Harbor.

*This info typically prompts a number of "are you sure?" and "I thought such-n-such" replies. I'm sure.


(in reply to CaptBeefheart)
Post #: 1541
RE: Notes from a Small Island - 6/20/2018 4:04:18 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
From the manual:
Cold Zones (Korea, Manchuria, Alaska, Siberia, the Aleutian Islands, the Himalayas/Tibet, Port
Stanley and an area of the Southern Ocean along the left side of the bottom map edge below
New Zealand and Australia) - The negative effects of these zones only function 4 months of the
year (winter) depending on the area; in the North they function November through February
while in the South they function from May through August. Cold Zones during the winter impact
ground units the same way as Malaria Zones (above), with the following added penalties:

»» Ships moving in Cold Zones during the winter will sufferoperational system damage at double the normal rate.
»» All base construction in Cold Zones during winter takes twice as long.
»» Air units will fly 25% less aircraft on strike-type Missions.
»» Ground units unloading at an enemy base/beach or into a non-base hex with an enemy unit will suffer roughly three times the losses they would normally suffer.

< Message edited by BillBrown -- 6/20/2018 4:05:29 PM >

(in reply to Canoerebel)
Post #: 1542
RE: Notes from a Small Island - 6/20/2018 4:11:52 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Canoerebel

There are two things that I have to re-learn every game and one thing I know for sure-in no particular order:

1. Cold Zone winter weather starts on November 1 and ends March 1.
2. Operating a CV or CVL in a base hex halves flight ops (but operating a CV or CVL in a non-base coastal hex does not).*
3. The Allied player cannot withdraw ships at Pearl Harbor.

*This info typically prompts a number of "are you sure?" and "I thought such-n-such" replies. I'm sure.




I fixed that for you.



_____________________________


(in reply to Canoerebel)
Post #: 1543
RE: Notes from a Small Island - 6/20/2018 4:19:20 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Well, dang it, this game is too big for my memory. Thanks for the information and correction.

I recall first invading Hokkaido vs. John III on December 5, 1943, facing what I seemed to remember as "just implemented" Cold Zone effects. That invasion was possible because the enemy bases were scantly garrisoned.

That explains why 12th NZ Brigade suffered higher disruption landing on 11/1/44 - higher but by no means "debilitating." This seems to confirm Lokasenna's contention that winter invasions are not necessarily "impossible," as I had believed.

This negates my notion that I had to engage in a bunch of invasions prior to 12/1. I'll just handle them one at a time, when the opportunity to do so seems best.

(in reply to Chickenboy)
Post #: 1544
RE: Notes from a Small Island - 6/21/2018 1:20:36 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/2/44

Ketoi: The turn opens with YMS patrols checking Shimishura, Shikustan and Onnekotan for mines - multiple targets so that I don't tip my hand. Only the Onnekotan TF ran afoul of the enemy, finding mines and two subs.






Attachment (1)

(in reply to Canoerebel)
Post #: 1545
RE: Notes from a Small Island - 6/21/2018 1:23:06 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/2/44

Ketoi: The night begins with a good but not great bombardment. Then an amphib TF lands a cadre of a combat engineer unit. For some reason, the accompanying LCI(G) gunships don't fire. But the landing does trigger a Japanese auto-bombardment at the end of the turn, which helps a bit as it is more costly to the Japanese than to the Allied forces.





Attachment (1)

(in reply to Canoerebel)
Post #: 1546
RE: Notes from a Small Island - 6/21/2018 1:27:02 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/2/44

Ketoi: This is one of many bomber groups to hit the Japanese, making a dent in the defenses cumulatively.

With Cold Zone now in effect, I'll have to monitor strike squadrons to see if they suffer increased fatigue, wear and tear, etc.

There are some things I don't know (or many, as I've already demonstrated): Do defensive air ops (CAP) suffer? What aobut air ops launched from a Cold Zone hex targeting a non-Cold Zone hex? And what about vice versa?

Erik will have considered these things. If there's a way for him to use his aircraft without a negative impact, while mine are under Cold Zone effects, he'll have figured it out.







Attachment (1)

(in reply to Canoerebel)
Post #: 1547
RE: Notes from a Small Island - 6/21/2018 1:32:22 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/2/44

Ketoi: Japanese attack and Allied deliberate attack show much more of a negative impact on the Allied unit AVs. I really expected this attack to come off at 1:1. The good news is that forts dropped to 2.

I don't think I'll bring in that big combat engineer unit after all. The one thing I might do is bring back 5th Oz Div. (100% prepped), which is resting at Shikuka. It's recovered to about 170 AV, but needs a few more weeks rest.

The Japanese are close to cracking, but I'll have to be careful to rest my guys sufficiently before trying the next attack. In the meantime, the bombers and the bombardment TFs will continue their work.

Regarding the second Kuriles invasion, I'm standing down the force that just loaded. Given Cold Zone, I prefer to target a different hex, which may take about four or five days. Too, I really prefer to have Ketoi on the very brink of collapse before creating another action that will need bombardment TFs and air strikes.







Attachment (1)

(in reply to Canoerebel)
Post #: 1548
RE: Notes from a Small Island - 6/21/2018 1:40:30 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/2/44

Burma: Most of the Allied air force in Burma targets this hex and stack. This is one of many strikes. I had hoped to slow down this hex, giving the pursuing Allied stack time to come up and attack tomorrow. But the IJA stack cleared the hex today, despite back-to-back bombings on consecutive days.

In the hex to the west, just north of Rangoon, the largest IJ stack underwent air attacks today, slowing it somewhat. That stack is still in the hex. My stack is up and can attack tomorrow, but I suspect the enemy will clear during the day.

The question is whether that second IJA stack can arrive at Pegu before the eastern Allied stack reaches the hex and takes it. I think Erik will figure a way to make it, but I'll do what I can to stymie him.




Attachment (1)

(in reply to Canoerebel)
Post #: 1549
RE: Notes from a Small Island - 6/21/2018 2:34:58 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I just caught up here. Very nicely done for your desperate defense around Sakhalin.

Ketoi should fall soon and with winter, his repairs will also be slower at the other bases in the cold weather zone.

For your next invasion, have you thought about offensive minefields near his close major bases? Laid by subs and/or B-29s, each one should be considered a separate minefield. That might slow down and disrupt his riff-raff and destroyer task forces. The minefields, once discovered, could cause his fleet commanders to reroute around those mined hexes which could mess up his planning and leave some fleets vulnerable. It might remove some subs as well, especially if they are already damaged.


***Edited after being read again.

< Message edited by RangerJoe -- 6/21/2018 2:36:35 AM >


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Canoerebel)
Post #: 1550
RE: Notes from a Small Island - 6/21/2018 2:38:38 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Sikhalin was intense and remarkable. Guadalcanal on steroids.

I hadn't really thought about mining. Your ideas are good ones. I'll give all of that thought. I used a lot of my inventory in protecting Shikuka, so I'll check my inventories first. I haven't done any 4EB mine-laying, so those inventories should be good, assuming they utilize a different type of mine.

(in reply to RangerJoe)
Post #: 1551
RE: Notes from a Small Island - 6/21/2018 4:37:59 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
A quick read from wiki:

https://en.wikipedia.org/wiki/Operation_Starvation

A longer read and there is an interesting footnote on the bottom of age 80 which is continued on page 81. Just think if the evil empire in the game also had that handicap of three separate shipping pools where ships from one pool would not load a cargo that another pool needed and would thus sail empty.

https://www.rand.org/content/dam/rand/pubs/reports/2006/R1322.pdf



_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Canoerebel)
Post #: 1552
RE: Notes from a Small Island - 6/21/2018 3:26:45 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/3/44

Ketoi: Every turn for three weeks, Allied transports and combat TFs have been present at Ketoi. Aside from subs and MTBs, Erik hasn't sent in naval vessels to contest the hex. Of course, that can change, so each turn involves a lot of decisions about what to post at Ketoi and how to protect it.

This turn, Erik sent in an MTB TF. The newly-arrived CA Pensacola TF sank two of them; a patrolling DD TF sank the third.

No major Allied attack is scheduled at Ketoi today, but I'm hoping that the daily naval bombardment, bombings, and artillery barrage will further dampen enemy AV.




Attachment (1)

(in reply to RangerJoe)
Post #: 1553
RE: Notes from a Small Island - 6/21/2018 3:33:41 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/3/44

Ketoi:
Even with enemy forts down to 2, the daily bombardment by sea is only modestly effective.

When the bombardment TFs retire each turn, they are covered by LRCAP from Death Star and from Shikuka.





Attachment (1)

(in reply to Canoerebel)
Post #: 1554
RE: Notes from a Small Island - 6/21/2018 3:47:19 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/3/44

Ketoi: This is the biggest and most impactful of the many air strikes targeting Ketoi today.

Erik hasn't offered fighter opposition since trying an LRCAP trap several weeks back. That affair didn't turn out well for him. But he might try something new and powerful any turn, so I try to change things up and attend properly to sweeps and escorts.

I have a decent air force in Burma and a modest one in Oz and SoPac, but the bulk of Allied air power - especially the top fighters and bombers - are located at Sikhalin Island.






Attachment (1)

(in reply to Canoerebel)
Post #: 1555
RE: Notes from a Small Island - 6/21/2018 3:49:07 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/3/44

Ketoi: This smaller strike is interesting because four enemy combat squads were destroyed, none damaged. That usually means the enemy ground troops are beat up pretty badly.






Attachment (1)

(in reply to Canoerebel)
Post #: 1556
RE: Notes from a Small Island - 6/21/2018 4:10:24 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/3/44

Ketoi: Effective bombardment by just 75 Allied guns. The Allies now have a 4:1 lead in raw AV, up from 2:1 at the time of the initial landings and opening attack. Forts are down from 6 to 2. Supply and dispruption are an issue for the enemy troops.

Tomorrow, I'll land another US RCT (50% prepped), mainly to trigger the auto-enemy bombardment. Then, in two or three days, another general attack.






Attachment (1)

(in reply to Canoerebel)
Post #: 1557
RE: Notes from a Small Island - 6/21/2018 4:54:17 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
IMHO you could attack now with what is already there.

(in reply to Canoerebel)
Post #: 1558
RE: Notes from a Small Island - 6/21/2018 4:59:37 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I just went through the units. They are close to ready to attack, most with about 10-20 disruption and about 25-35 fatigue. I'll give them one more day of rest.

(in reply to jwolf)
Post #: 1559
RE: Notes from a Small Island - 6/21/2018 5:01:16 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/3/44

Burma: For the first time in a week or more, Erik brings in his fighters in numbers. They're posted at Pegu to contest the daily Allied sweeps and bombing runs.

This is the first round, in favor of the Allies.




Attachment (1)

(in reply to Canoerebel)
Post #: 1560
Page:   <<   < prev  50 51 [52] 53 54   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Notes from a Small Island Page: <<   < prev  50 51 [52] 53 54   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922