AmiralLaurent
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
|
Hi, Synjin, so you too became an UV addict... I'm sorry but there is no possible cure. When you will be tired of the AI try PBEM, at least you will no more be able to play more than one turn at the time and so have some time for real life. .... Regarding CV battles, a CV can take a lot of bombs and not sink. In the example you gave, your pilots reported 23 bombs hits on an IJN CV. The real figure should be between 10 and 20. It's certainly enough to sink a CV but it may also have survived. In a PBEM CV battle, I had Yorktown hit by 8 bombs. At the end of the day, it was only at SYS 20, FLT 0, FIR 10. Two days later, it was launching its Devastator against the PM invasion force, sinking a DD and a CA (before going south for repairs). The best probability is that Zuikaku has sunk but your intelligence services have not confirmed it. Enemy sinkings may be confirmed up to two months after the real loss. Especially against AI, a heavy damaged ship is likely to sink as they seem to try to reach their home base rather than going to the nearest big base to patch the damage before sailing back to Noumea/Truk. However, I advice you to read the FAQ here : http://www.matrixgames.com/forums/showthread.php?s=&threadid=31024 Regarding bomber experience, I use training up to 70 % (US medium bombers start at 50-60 %) then I like better ASW and naval search than bombing empty enemy dots. Because 1) it will usually bring you under enemy range 2) there are less operationnal losses 3) the more planes you have on ASW and naval search, the better it is ! For CV battles, the follow option is a good mean to control your CV but if you don't want a CV battle don't sail less than 20 hexes of your opponent's CV TF. And if you want it, as USN, accept it only near your base and try to fight as close as possible. You need torpedoes to win a CV battle. Also a CV TF having bombed ground target for some day will be less efficient (because of planes unavailable and fatigue of units).
|