Mamluke
Posts: 193
Joined: 11/11/2015 Status: offline
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ORIGINAL: ICalli The Dr. emailed the turn over to me stating that it had been a "pretty quiet turn". Upon opening the file I realized that it must have been sarcasm as the Germans had made 50+ attacks. Nº1 -First thing, I decided to look at pulling SUs out of cities. Clicked the "x" to return one AAA unit out of Baku and it used all 50 of my APs. Pretty crappy glitch. Nº2 -Continued to push units in front of his PZR blob in AGN to slow the approach to Leningrad. Not excited about the rail cost of getting everything out of Lenin. Nº3 -Decided to leave my factories in Odessa for another turn hoping to draw a more aggressive push from AGS which could buy Dtown a little respite in the future. Nº4 -Strategy remains a sloppy version of hold where I can and run where I have to. Not having a vision of how things settle out has led to a dangerously inconsistent turn to turn strategy. Fortunately, the SOV manpower continues to grow. Nº5 -Note that I need to figure out how to post pictures I can give you some advice if you are interested. Nº1 Pulling AAA units out of cities requires caution and prudence, taking it away from cities far from the front line can cost 50AP, for exeple, cities like Moscow or(as of turn 8) Stalino. Only cities that are in the "front line"* can cost just one AP to remove the AAA units, it is worth it to take away these AAA units if for example you intend to abandon the city and since it takes 2 AP to build a regiment, it's worth it. Otherwise, they always provide some CV to the fight inside the city, for example, I always try to put some AA battalions or regiments in Odessa to help out the defenders, you can attach a total of 9 AA units inside a city, all in all we are talking about maybe 20 to 30 CV in the combat form the Anti-air, but it can still make a difference in final adjusted CV. *by front line, I'm talking about cities that are close to enemy troops, how close do they need to be is something I'm not sure of my self, sometimes an enemy unit being say 3 hexes away from the city, it can cost just 1 AP to remove the AAA, some other times, even if there was a division 4 hexes away from the city, it costed me 50 AP! always save before you try it out. Nº2 In regards to what you should evacuate and what you should give priority, there are some things to keep in mind, but to answear your concers for Leningrad first: The absolute danger for the Industry in Leningrad is if the Germans can cut off the rail lines leading out of the city, the most common way this is achieved is occupying the town of Mga(just one hex South of the Neva) or being adjacent to the hex of Mga, this is IMPORTANT, if any Axis unit is adjacent to a rail hex, the rail will stop working, you can't transport troops by that rail hex and you can NOT evacuate Industry that goes by that rail hex). Of course, what I said for Mga goes for any other important rail hex, for exe, the rail hex NW of Mga or the hex East, if the Germans are adjacent or worse, occupy any of these 3 hexes, you will be unable to evacuate the Industry, with occupation, even if you can push then back, the rail line will be destroyed. So in conclusion, as long as you can guarantee the safety of Mga and the other rail hexes, you can prioritise other Industry if you so wish. NOW, some thing to keep in mind: A - if Axis units are adjacent to a hex with Industry, it will cost double points to evacuate, 4800 points to 9600 for Armaments; 8000 points to 16000 for Heavy Industry, this makes it important to try and defend the approaches to your Industrial centers, like Bryansk, Tula, D and Z town, Stalino, etc. B - Named Factories (t-34, KV-1, BA-10, etc) have an expansion limit, called "Build limit" in game, lets take a look at the KV-1 factory in Leningrad: it starts with 30 size, if you evacuated all 30 of it, it would reach its new destination with 50 damage, HOWEVER, you can evacuate less of it since there it will expand back to 30 in the future, this way you spare more rail capacity for other needs and if you are NOT suffering some shortage of this equipment, might as well save the rail capacity, the CONS to this, for example, if you evacuate half of KV-1, 15 points, it will reach its new destination with 75 damage, the other 15 are destroyed, the new Factory can only expand with low damage, before 1.11.03, it needed 0 damage to start expanding, but with the Beta patch, it's like: 6. Damaged factories will reduce their production proportionally with 100% production at 0% damage, and 0% production at 50%+ damage (with random rounding of fractional production), instead of having a random chance to produce all or nothing. 7. Damaged factories will expand with 100% chance at 0% damage, and 0% chance at 50%+ damage, instead of no expansion with 1%+ damage. with this in mind, you need to decide which equipment you can afford to have low output in the early game. C - Some factories do NOT upgrade to something better, best examples, the BA-10 factory in Leningrad and the Su-2(tactical bomber) at Kharkov, since they don't upgrade to something better, the factories disappears at a certain date, in other words there is no points in evacuating then, for exe, the BA-10 can be kept in Leningrad even if you are going to lose the city, since you have a shortage of armored cars, it is worth it. when it comes to Armaments and heavy Industry, I take this post from Steltec to heart: quote:
ORIGINAL: Stelteck quote:
ORIGINAL: Grognard1812 262 Armament factories 178 Heavy Industry factories From my experience you are still ok. Armament points needs are vastly overestimated by everyone, except in late 1941 for a brief period, you will never have enough men to use your armament point production. I think you can probably drop to 200, something like that. Supply point (heavy industry) is another matter. As you save a lots of troops (and it was your plan), you will need a lots of supply points. I did a game once with 180 HI saved and it was a little low. I had briefly a supply shortage end 1942. Fortunately the new HI production factor in 1943 solved it. Try not too loose anymore HI. You can still drop a little Armament (but of course the most you save the better). You can drop production to save supply but it cost you tons of political point. But your most important problem is to avoid sudden death defeat in my opinion. In my opinion, any armaments over 300 is luxury, and don't be alarmed by possible scarcity of armaments in 1941, you are playing the long game, with 1942, comes a better production modifier and most evacuated factories get fixed up. so, you should prioritize Heavy Industry, you start with 224 and you should do your best to save more then 200, since heavy Industry cost more to move, and in Moscow for exe; you have 9 heavy Industry, moving H. Industry in Bulk is quite hard. For armaments, any level between 260 and 300 is a good number, but you can go below that. The last advice for now, for the t-34 factory at Kharkov, you should evacuate that only when threaten, since its production early on can help solve a Medium tank shortage in early game, but when time comes to evacuate, just save about 30 points, your production of Medium tanks will get insane, trust me. Nº3 A good Idea, one thing to keep in mind is, Industry locate in ports, can still be evacuated, however, you will still be susceptible to double cost. in the end you can afford to sacrifice Odessa Industry. Nº4 For me, I believe in defense in depth, instead of staking 3 units in a single solid line, against Panzer divisions with infantry support, FEW lines can hold against that in 1941. The way I set my defense in depth is: I put my worse morale/experience units in the 1st line, then my decent divisions with decent experience (IMPORTANT, experience decides Construction value which determines how fast units build forts) stay in the 2nd line, with my GOOD divisions, in the 3rd line, or in some cases in the 2nd line but NEVER in the 1st line. If there is distance between your troops and the enemy, you can put your 2nd and 3rd line divisions in reserve, if they activate they have a high chance of defeating hasty attacks. Nº5 I use Photobucket to store my images on-line, and then linked then using the "Direct" Link. Before that, I use PicPick to edit the images to my liking. its free software, so don't be shy
< Message edited by Mamluke -- 6/29/2018 11:37:27 AM >
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