BeirutDude
Posts: 2625
Joined: 4/27/2013 From: Jacksonville, FL, USA Status: offline
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Download updated to Version 3.0 in a separate thread Please don't use this one anymore (7/20/2018) 1. Removed all naval units 2. Removed all non SAM/SSM/or Targeted ground units (Barracks, Artillery, etc) 3. Removed all attack helios 4. (Hopefully) corrected an issue where the Russians immediately jump on the IAF and attack them. I've tested about 10 times without it reoccurring. 5. Fixed issue with Syrian/Iranian SSMs. 6. I DID NOT move IAF Squadrons form their actual bases to make it more playable. I feel there is a certain part of real world simulation that should occur with a scenario and given the small size of Israel and their normal operating procedure (to the best of my knowledge) they don't. Part of the challenge should be to create a Time On Target attack from spread out airbases. Otherwise, IMHO, your just blowing S*** up. To suggestions, go into the editor and adjust to your liking or when the aircraft are on a mission reassign them to the base you want them to return to. Either would work. 7. Some airbases are now single unit airbases, but given the huge amount of work to load magazines I wasn't redoing them wholesale. I don't use unlimited magazines as using up ammo is part of the challenge. That is a reason to reposition aircraft. 8. Corrected some weather issues. Again download is located in another thread (needed to consolidate into one) New file in the attachment.
< Message edited by BeirutDude -- 7/20/2018 2:02:59 PM >
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"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem." PRESIDENT RONALD REAGAN, 1985 I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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