dwrobel
Posts: 19
Joined: 12/8/2017 Status: offline
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I had this sort of thing, but even worse/weirder, happen in a game as the Allies vs the AI. Summer 1940, Paris falls, capital moves to Bordeaux, Italy is in the war. My BEF is running SW from Paris for the coast, closing in on Bordeaux to try to "Dunkirk" out. France then surrenders the next turn, before I make Bordeaux. The following turn BEF captures Bordeaux, thus liberating France. The next turn, I get the event that moves Vichy toward the Allies. I manage to pull I think one of the BEF units out of Bordeaux, as I have to wait for the port to rebuild after the capture, and the rest of the BEF is wiped out by the advancing Panzers. Then it gets really weird - ITALY declares war on Vichy, presumably because it leans slightly Allied after the event? I don't know for sure, because I didn't think the event would be important, and I didn't look at the diplomacy. Vichy signs up as a British Minor for the Allies. The problem is that after wiping out the BEF, the Germans surround Vichy and Marseilles, but don't attack the two units Vichy spawned. The Italians try, and don't succeed for a while. The net impact was to delay Barbarossa - the Germans surrounded Vichy and Marseilles three units deep for like a year - and the Axis only moved away when the Soviets finally mobilized and declared war on Germany in like Sep or Oct of '41. So I think there are two issues here - one is that liberation of just fallen France in 1940 triggers the Vichy move toward the allies, which may or may not be what is intended or needed, but the other is that Italian DOW against Vichy seemed to break the AI - the Germans I think should have finished off the two units and moved on ... not sure if this description allows you enough detail without a saved game file to track down why, but it is very curious. My guess is that something about Vichy joining the Allies after the Italian DOW incorrectly sets relations between Germany and Vichy somehow - I have seen really weird stuff like this in the 1938 Mod, which has a bunch of problematic scripting issues that I don't understand the game engine well enough to troubleshoot. Hope this helps -
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