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Japanese '43 infantry squads. - 7/14/2018 3:57:05 PM   
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rustysi
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Just something I've noticed on the boards here that I wished to address for reasons of clarification.

I've noticed some here mention the '43 IJA infantry as a 'downgrade', which is false, but I believe I see the reasons for the confusion and wished to bring it to light in case others missed it.

Until now I've not paid any real attention to the matter. Having 'beaten' the AI in '43 I never advanced beyond that point. To me it was always a matter of, OK, now I'll try again and do this, this time.

Well reading quite a few posts telling us that you need to get deeper into the game to see if your economy will 'survive' the end game I decided to continue with my current game. That being said I've seen for the first time the Japanese '43 infantry squads that I recall reading were a 'downgrade'.

They're not of course, but the confusion comes from within the game itself. You can see this if you look around. Going into the Aircraft, Troop, and Vehicle database (3rd tile top of screen) you'll find two listings under troops for IJA infantry. One has no upgrade path. It lists the A/Arm=5 and A/Soft=20. The second does list an upgrade path to the '43 IJA infantry. The strengths for these are listed as A/Arm=5 and A/Soft=22 for the IJA infantry, and A/Arm=5 and A/Soft=20 for the '43 IJA infantry.

Thus the confusion as it looks as if the 'upgrade' is a 'downgrade'. The numbers in the database are reversed. The IJA infantry should have been listed as A/Soft=20 and the '43 IJA infantry should have the 'upgrade' of A/Soft=22. Now the reason there are two listings, again for those who may be less familiar, are due to the fact that not all Japanese ID's will 'upgrade'. Most will stay with the original devices. Only a select group will 'upgrade' to the '43 IJA infantry.

While I had read reference to the above I have no idea if this had been discussed before and while I have read a ton of threads it could have been brought up before I got around to the site. At any rate I just wanted to put this out there for those who may have been mislead by it.

Hope this clears something up for at least one of you. Ciao

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
Post #: 1
RE: Japanese '43 infantry squads. - 7/15/2018 7:14:06 PM   
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Dili
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So it is is a downgrade but should not have been?

(in reply to rustysi)
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RE: Japanese '43 infantry squads. - 7/15/2018 8:12:13 PM   
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BillBrown
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But, notice that the load cost goes down. If I remember right, the IJA reduced the number of men in a squad, so firepower AND load cost went down

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RE: Japanese '43 infantry squads. - 7/16/2018 7:36:42 AM   
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RichardAckermann
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quote:

ORIGINAL: BillBrown
But, notice that the load cost goes down. If I remember right, the IJA reduced the number of men in a squad, so firepower AND load cost went down


I've heard the same thing. IJA thinned out it's troops, so I guess the loss of firepower and load cost is intended.

(in reply to BillBrown)
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RE: Japanese '43 infantry squads. - 7/16/2018 8:21:45 AM   
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GetAssista
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quote:

ORIGINAL: rustysi

Just something I've noticed on the boards here that I wished to address for reasons of clarification.

I've noticed some here mention the '43 IJA infantry as a 'downgrade', which is false, but I believe I see the reasons for the confusion and wished to bring it to light in case others missed it.

Until now I've not paid any real attention to the matter. Having 'beaten' the AI in '43 I never advanced beyond that point. To me it was always a matter of, OK, now I'll try again and do this, this time.

Well reading quite a few posts telling us that you need to get deeper into the game to see if your economy will 'survive' the end game I decided to continue with my current game. That being said I've seen for the first time the Japanese '43 infantry squads that I recall reading were a 'downgrade'.

They're not of course, but the confusion comes from within the game itself. You can see this if you look around. Going into the Aircraft, Troop, and Vehicle database (3rd tile top of screen) you'll find two listings under troops for IJA infantry. One has no upgrade path. It lists the A/Arm=5 and A/Soft=20. The second does list an upgrade path to the '43 IJA infantry. The strengths for these are listed as A/Arm=5 and A/Soft=22 for the IJA infantry, and A/Arm=5 and A/Soft=20 for the '43 IJA infantry.

Thus the confusion as it looks as if the 'upgrade' is a 'downgrade'. The numbers in the database are reversed. The IJA infantry should have been listed as A/Soft=20 and the '43 IJA infantry should have the 'upgrade' of A/Soft=22. Now the reason there are two listings, again for those who may be less familiar, are due to the fact that not all Japanese ID's will 'upgrade'. Most will stay with the original devices. Only a select group will 'upgrade' to the '43 IJA infantry.

Ehm, are you sure you cleared things up there?

There are 3 types if IJA squad in stock all named "IJA Infantry Squad" in the ingame DB with (antiarmor/anitosoft/loadcost) as follows:
5/22/19 available from 41/12 and do not upgrade
5/20/17 available from 43/01
5/22/19 available from 41/12 and upgrade to the upper type.

3->2 is a downgrade because # of squads in ID does not change so you lose 10% AV. And who cares about load cost at that time anyway. Problem with the game is that 1) w/o editor you have no way of determining what kind of 5/22/19 you have, they all are named tha same, and 2) that you can check tha editor, forbid upgrades for the IDs with last-type squads and be golden, unlike Japan in reality
Edit: well, golden until those IDs are trashed and need replacements maybe. But I do not see if first-type squads are limited by the timeframe, and Japanese reinforcement process is different from Allies. Do replacements (directly from manpower and armaments pools) stop for the squads that have upgrade available? I doubt it.

< Message edited by GetAssista -- 7/16/2018 8:33:08 AM >

(in reply to rustysi)
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RE: Japanese '43 infantry squads. - 7/16/2018 9:56:18 AM   
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Alfred
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quote:

ORIGINAL: rustysi

Just something I've noticed on the boards here that I wished to address for reasons of clarification.

I've noticed some here mention the '43 IJA infantry as a 'downgrade', which is false, but I believe I see the reasons for the confusion and wished to bring it to light in case others missed it.

Until now I've not paid any real attention to the matter. Having 'beaten' the AI in '43 I never advanced beyond that point. To me it was always a matter of, OK, now I'll try again and do this, this time.

Well reading quite a few posts telling us that you need to get deeper into the game to see if your economy will 'survive' the end game I decided to continue with my current game. That being said I've seen for the first time the Japanese '43 infantry squads that I recall reading were a 'downgrade'.

They're not of course, but the confusion comes from within the game itself. You can see this if you look around. Going into the Aircraft, Troop, and Vehicle database (3rd tile top of screen) you'll find two listings under troops for IJA infantry. One has no upgrade path. It lists the A/Arm=5 and A/Soft=20. The second does list an upgrade path to the '43 IJA infantry. The strengths for these are listed as A/Arm=5 and A/Soft=22 for the IJA infantry, and A/Arm=5 and A/Soft=20 for the '43 IJA infantry.

Thus the confusion as it looks as if the 'upgrade' is a 'downgrade'. The numbers in the database are reversed. The IJA infantry should have been listed as A/Soft=20 and the '43 IJA infantry should have the 'upgrade' of A/Soft=22. Now the reason there are two listings, again for those who may be less familiar, are due to the fact that not all Japanese ID's will 'upgrade'. Most will stay with the original devices. Only a select group will 'upgrade' to the '43 IJA infantry.

While I had read reference to the above I have no idea if this had been discussed before and while I have read a ton of threads it could have been brought up before I got around to the site. At any rate I just wanted to put this out there for those who may have been mislead by it.

Hope this clears something up for at least one of you. Ciao


You get an "A" for effort and attempt to explain the issue. But your conclusion is wrong.

There is a very substantive 2011 thread on the subject.

Alfred

(in reply to rustysi)
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RE: Japanese '43 infantry squads. - 7/16/2018 9:57:22 AM   
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Alfred
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quote:

ORIGINAL: Dili

So it is is a downgrade but should not have been?


There is nothing wrong with the AE treatment of the subject.

Alfred

(in reply to Dili)
Post #: 7
RE: Japanese '43 infantry squads. - 7/16/2018 10:01:55 AM   
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Alfred
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quote:

ORIGINAL: BillBrown

But, notice that the load cost goes down. If I remember right, the IJA reduced the number of men in a squad, so firepower AND load cost went down


On the right track.

The AE data reflects the historical situation even though it actually "smoothed" the data slightly in favour of Japan and slightly against the Allies. The "smoothing" was necessary to fit the abstraction into the game algorithms.

Alfred

(in reply to BillBrown)
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RE: Japanese '43 infantry squads. - 7/16/2018 10:25:58 AM   
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Alfred
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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: rustysi

Just something I've noticed on the boards here that I wished to address for reasons of clarification.

I've noticed some here mention the '43 IJA infantry as a 'downgrade', which is false, but I believe I see the reasons for the confusion and wished to bring it to light in case others missed it.

Until now I've not paid any real attention to the matter. Having 'beaten' the AI in '43 I never advanced beyond that point. To me it was always a matter of, OK, now I'll try again and do this, this time.

Well reading quite a few posts telling us that you need to get deeper into the game to see if your economy will 'survive' the end game I decided to continue with my current game. That being said I've seen for the first time the Japanese '43 infantry squads that I recall reading were a 'downgrade'.

They're not of course, but the confusion comes from within the game itself. You can see this if you look around. Going into the Aircraft, Troop, and Vehicle database (3rd tile top of screen) you'll find two listings under troops for IJA infantry. One has no upgrade path. It lists the A/Arm=5 and A/Soft=20. The second does list an upgrade path to the '43 IJA infantry. The strengths for these are listed as A/Arm=5 and A/Soft=22 for the IJA infantry, and A/Arm=5 and A/Soft=20 for the '43 IJA infantry.

Thus the confusion as it looks as if the 'upgrade' is a 'downgrade'. The numbers in the database are reversed. The IJA infantry should have been listed as A/Soft=20 and the '43 IJA infantry should have the 'upgrade' of A/Soft=22. Now the reason there are two listings, again for those who may be less familiar, are due to the fact that not all Japanese ID's will 'upgrade'. Most will stay with the original devices. Only a select group will 'upgrade' to the '43 IJA infantry.

Ehm, are you sure you cleared things up there?

There are 3 types if IJA squad in stock all named "IJA Infantry Squad" in the ingame DB with (antiarmor/anitosoft/loadcost) as follows:
5/22/19 available from 41/12 and do not upgrade
5/20/17 available from 43/01
5/22/19 available from 41/12 and upgrade to the upper type.

3->2 is a downgrade because # of squads in ID does not change so you lose 10% AV. And who cares about load cost at that time anyway. Problem with the game is that 1) w/o editor you have no way of determining what kind of 5/22/19 you have, they all are named tha same, and 2) that you can check tha editor, forbid upgrades for the IDs with last-type squads and be golden, unlike Japan in reality
Edit: well, golden until those IDs are trashed and need replacements maybe. But I do not see if first-type squads are limited by the timeframe, and Japanese reinforcement process is different from Allies. Do replacements (directly from manpower and armaments pools) stop for the squads that have upgrade available? I doubt it.


It is not a downgrade.

There is no historical justification for a Japanese squad to have an anti-soft rating of 22. To attempt to do so in AE, in order to keep the relativities intact and consistent with the algorithms, would demand inter alia


  • increasing the firepower of all artillery
  • increasing the firepower of all American LCUs which contain infantry squads (definitely), probably the same for all Australian LCUs, definitely for all British units with Bren devices. In fact the 1941 Dutch and Filipinos are probably the only Allied LCUs which would not have to be revised upwards
  • either reducing substantially the Japanese industrial base capacity or markedly increasing the cost to expand industry
  • decreasing the number of new Japanese LCUs arriving on map post January 1943
  • reduce the size of Japanese OOBs


Within the context of the game's abstractions, Japanese squads never increased their firepower. The few reinforced 1941 units decreased their firepower down to the level of the 1941 non reinforced units.

Alfred

(in reply to GetAssista)
Post #: 9
RE: Japanese '43 infantry squads. - 7/16/2018 11:23:28 AM   
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GetAssista
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quote:

ORIGINAL: Alfred
It is not a downgrade.

There is no historical justification for a Japanese squad to have an anti-soft rating of 22. To attempt to do so in AE, in order to keep the relativities intact and consistent with the algorithms, would demand inter alia


  • increasing the firepower of all artillery
  • increasing the firepower of all American LCUs which contain infantry squads (definitely), probably the same for all Australian LCUs, definitely for all British units with Bren devices. In fact the 1941 Dutch and Filipinos are probably the only Allied LCUs which would not have to be revised upwards
  • either reducing substantially the Japanese industrial base capacity or markedly increasing the cost to expand industry
  • decreasing the number of new Japanese LCUs arriving on map post January 1943
  • reduce the size of Japanese OOBs


Within the context of the game's abstractions, Japanese squads never increased their firepower. The few reinforced 1941 units decreased their firepower down to the level of the 1941 non reinforced units.

Alfred

Alfred, I get what you are saying about the relative firepower balance and agree with the need.
I meant that ingame realization is not ideal. Japan has means to dodge this check, and it looks
like a downgrade from the isolated Japanese point of view.

Probably the better way was like you outlined - increasing allied firepower more with the upgrades. But I can't judge as I do not know what other constraints WITP designers faced at that time.

(in reply to Alfred)
Post #: 10
RE: Japanese '43 infantry squads. - 7/16/2018 11:38:13 AM   
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Dili
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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Dili

So it is is a downgrade but should not have been?


There is nothing wrong with the AE treatment of the subject.

Alfred


Welcome back alfred.

It was following on OP rustysi logic.

(in reply to Alfred)
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RE: Japanese '43 infantry squads. - 7/16/2018 12:23:29 PM   
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Lokasenna
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quote:

ORIGINAL: BillBrown

But, notice that the load cost goes down. If I remember right, the IJA reduced the number of men in a squad, so firepower AND load cost went down


It's this. It is a downgrade - one fewer guy in a squad, one less rifle and one less load cost.

Edit - when I say downgrade, I am talking about in terms of game mechanics, not the reality of what the IJA was doing with its logistics in real life. I don't see any errors in what Alfred posted, but if you're concerned with game stats (as I am) then going from 22 anti-soft to 20 anti-soft is a downgrade.

< Message edited by Lokasenna -- 7/16/2018 12:26:02 PM >

(in reply to BillBrown)
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RE: Japanese '43 infantry squads. - 7/16/2018 1:33:28 PM   
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Alfred
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quote:

ORIGINAL: GetAssista

... Alfred, I get what you are saying about the relative firepower balance and agree with the need.
I meant that ingame realization is not ideal. Japan has means to dodge this check, and it looks
like a downgrade from the isolated Japanese point of view.

Probably the better way was like you outlined - increasing allied firepower more with the upgrades. But I can't judge as I do not know what other constraints WITP designers faced at that time.


Well ... let's just say that there was a "glitch" in the internal AE dev communication channels and the simplest fix was the somewhat inelegant solution visible now.

The most elegant solution (the glitch was not just limited to the firepower) would have been to remove completely device #710 from the database and for those reinforced units with device #709 make them withdraw and then return with device #707. Elegant and far simpler to explain but a considerable amount of work to implement just to fix the "glitch" plus it could have serious repercussions on ongoing games.

Any modder who wants to increase the IJA squad firepower actually has to alter all the things I listed. Only increasing Allied firepower does not suffice to maintain the relativities.

All the things I listed ultimately have a relationship to each other. For example the load cost impacts not just on naval transportation capacity but also on the purchase cost of replacements and on stacking levels. Another is that Japanese OOB AV tends to be larger than that of Allied units. This is largely due to what equipment is found within the "squad" (as defined for the AE abstraction) compared to what is outside the squad. So a USMC squad increases substantially in firepower but each squad continues to provide only 1 AV notwithstanding the increase in firepower.

Alfred

(in reply to GetAssista)
Post #: 13
RE: Japanese '43 infantry squads. - 7/16/2018 2:31:39 PM   
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Dili
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I think that would be a bad idea since suddenly an unit just disappearing from front-line is not okay. It is also not likely that Japanese just changed their squads in one go, certainly units continued with them for while.
If the units loose squads in combat then Japanese player is forced to upgrade the TOE to have new squads. It seems the less worse option.

(in reply to Alfred)
Post #: 14
RE: Japanese '43 infantry squads. - 7/16/2018 2:35:00 PM   
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inqistor
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quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: BillBrown

But, notice that the load cost goes down. If I remember right, the IJA reduced the number of men in a squad, so firepower AND load cost went down


It's this. It is a downgrade - one fewer guy in a squad, one less rifle and one less load cost.

Technically, they lose 2/3rd Arisaka, and 1/6th of 20mm AT Rifle from Company Support (2x20mm AT Rifles, with 5 crews), plus 1/3rd Arisaka, and 1/3rd of "Knee Mortar", from Platoon Support (One "Knee Mortar", and ammo guy). Roughly 2 points of firepower, and 2-3 points of weight, but I think, there is no 20mm AT Rifle modelled, in original TOE.

(in reply to Lokasenna)
Post #: 15
RE: Japanese '43 infantry squads. - 7/16/2018 7:41:21 PM   
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rustysi
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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: rustysi

Just something I've noticed on the boards here that I wished to address for reasons of clarification.

I've noticed some here mention the '43 IJA infantry as a 'downgrade', which is false, but I believe I see the reasons for the confusion and wished to bring it to light in case others missed it.

Until now I've not paid any real attention to the matter. Having 'beaten' the AI in '43 I never advanced beyond that point. To me it was always a matter of, OK, now I'll try again and do this, this time.

Well reading quite a few posts telling us that you need to get deeper into the game to see if your economy will 'survive' the end game I decided to continue with my current game. That being said I've seen for the first time the Japanese '43 infantry squads that I recall reading were a 'downgrade'.

They're not of course, but the confusion comes from within the game itself. You can see this if you look around. Going into the Aircraft, Troop, and Vehicle database (3rd tile top of screen) you'll find two listings under troops for IJA infantry. One has no upgrade path. It lists the A/Arm=5 and A/Soft=20. The second does list an upgrade path to the '43 IJA infantry. The strengths for these are listed as A/Arm=5 and A/Soft=22 for the IJA infantry, and A/Arm=5 and A/Soft=20 for the '43 IJA infantry.

Thus the confusion as it looks as if the 'upgrade' is a 'downgrade'. The numbers in the database are reversed. The IJA infantry should have been listed as A/Soft=20 and the '43 IJA infantry should have the 'upgrade' of A/Soft=22. Now the reason there are two listings, again for those who may be less familiar, are due to the fact that not all Japanese ID's will 'upgrade'. Most will stay with the original devices. Only a select group will 'upgrade' to the '43 IJA infantry.

While I had read reference to the above I have no idea if this had been discussed before and while I have read a ton of threads it could have been brought up before I got around to the site. At any rate I just wanted to put this out there for those who may have been mislead by it.

Hope this clears something up for at least one of you. Ciao


You get an "A" for effort and attempt to explain the issue. But your conclusion is wrong.

There is a very substantive 2011 thread on the subject.

Alfred


OK, I'll see if I can find the 2011 thread.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Alfred)
Post #: 16
RE: Japanese '43 infantry squads. - 7/16/2018 9:07:13 PM   
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rustysi
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http://www.matrixgames.com/forums/tm.asp?m=2700375&mpage=1&key=IJA%2Cinfantry#

Alfred is this the thread?

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 17
RE: Japanese '43 infantry squads. - 7/16/2018 10:36:28 PM   
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adarbrauner
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quote:

ORIGINAL: inqistor



Technically, they lose 2/3rd Arisaka, and 1/6th of 20mm AT Rifle from Company Support (2x20mm AT Rifles, with 5 crews), plus 1/3rd Arisaka, and 1/3rd of "Knee Mortar", from Platoon Support (One "Knee Mortar", and ammo guy). Roughly 2 points of firepower, and 2-3 points of weight, but I think, there is no 20mm AT Rifle modelled, in original TOE.


Please REFERENCES to this;

(in reply to inqistor)
Post #: 18
RE: Japanese '43 infantry squads. - 7/16/2018 10:48:51 PM   
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adarbrauner
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quote:

ORIGINAL: rustysi

http://www.matrixgames.com/forums/tm.asp?m=2700375&mpage=1&key=IJA%2Cinfantry#

Alfred is this the thread?


Oh well that's a GREAT post

(in reply to rustysi)
Post #: 19
RE: Japanese '43 infantry squads. - 7/17/2018 9:21:09 AM   
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Alfred
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quote:

ORIGINAL: rustysi

http://www.matrixgames.com/forums/tm.asp?m=2700375&mpage=1&key=IJA%2Cinfantry#

Alfred is this the thread?


Yes.

That is by far the best single source thread on the subject available on the public forum. Digging up the reference made in post #54 leads to even more specific details but those are not generally available. What was posted publicly is more than adequate to explain the devs treatment of the subject as being correct.

Alfred

(in reply to rustysi)
Post #: 20
RE: Japanese '43 infantry squads. - 7/17/2018 9:49:34 AM   
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Alfred
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quote:

ORIGINAL: Dili

I think that would be a bad idea since suddenly an unit just disappearing from front-line is not okay. It is also not likely that Japanese just changed their squads in one go, certainly units continued with them for while.
If the units loose squads in combat then Japanese player is forced to upgrade the TOE to have new squads. It seems the less worse option.


Only a problem for ongoing games; an issue I flagged in my post. Otherwise not a problem as has been consistently demonstrated by Allied players who have many combat LCUs withdraw which do not even return unlike the suggested "fix" where the Japanese LCUs would return.

The actual fix adopted works but is inelegant. Its main benefit being the minimum amount of dev work involved. The fix creates other issues which whilst not game stoppers do lead to player misunderstandings. The greatest misunderstanding being that the 1943 upgrade = a downgrade. Notwithstanding what some say, it isn't.

What AE is doing is replicating the historical Japanese lightening of their reinforced units. Doing so via a change of TOE in AE was a possibility but it in turn leads to other problems, chief amongst them being shortage of suitable location spots for TOE upgrades and opportunities. There is a reason why Japanese TOE upgrades do not approach the frequency of Allied TOE upgrades.

The other main issue with doing it via TOE upgrade is that the historical lightening was not done, in AE terms, at the TOE level but at the squad AE abstraction level. There is significant AV reductions which would need to be done (plus actual worloak) if this route had been adoptedImplement the change via TOE and the devs would have been criticised by the internet knowledge dependent fanbois.

Alfred


(in reply to Dili)
Post #: 21
RE: Japanese '43 infantry squads. - 7/17/2018 3:03:47 PM   
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rustysi
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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: rustysi

http://www.matrixgames.com/forums/tm.asp?m=2700375&mpage=1&key=IJA%2Cinfantry#

Alfred is this the thread?


Yes.

That is by far the best single source thread on the subject available on the public forum. Digging up the reference made in post #54 leads to even more specific details but those are not generally available. What was posted publicly is more than adequate to explain the devs treatment of the subject as being correct.

Alfred


OK, will read it now, didn't have time yesterday. Once again thanks very much Alfred.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Alfred)
Post #: 22
RE: Japanese '43 infantry squads. - 7/17/2018 9:29:15 PM   
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Dili
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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Dili

I think that would be a bad idea since suddenly an unit just disappearing from front-line is not okay. It is also not likely that Japanese just changed their squads in one go, certainly units continued with them for while.
If the units loose squads in combat then Japanese player is forced to upgrade the TOE to have new squads. It seems the less worse option.


Only a problem for ongoing games; an issue I flagged in my post. Otherwise not a problem as has been consistently demonstrated by Allied players who have many combat LCUs withdraw which do not even return unlike the suggested "fix" where the Japanese LCUs would return.

The actual fix adopted works but is inelegant. Its main benefit being the minimum amount of dev work involved. The fix creates other issues which whilst not game stoppers do lead to player misunderstandings. The greatest misunderstanding being that the 1943 upgrade = a downgrade. Notwithstanding what some say, it isn't.

What AE is doing is replicating the historical Japanese lightening of their reinforced units. Doing so via a change of TOE in AE was a possibility but it in turn leads to other problems, chief amongst them being shortage of suitable location spots for TOE upgrades and opportunities. There is a reason why Japanese TOE upgrades do not approach the frequency of Allied TOE upgrades.

The other main issue with doing it via TOE upgrade is that the historical lightening was not done, in AE terms, at the TOE level but at the squad AE abstraction level. There is significant AV reductions which would need to be done (plus actual worloak) if this route had been adoptedImplement the change via TOE and the devs would have been criticised by the internet knowledge dependent fanbois.

Alfred




An Allied unit retiring from scenario is an hard cut, it really got out from scenario so that is not a correct comparison. How the Japanese unit continue with former aprox. values of moral, experience, HQ etc would have implied a link in the code.

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Post #: 23
RE: Japanese '43 infantry squads. - 7/19/2018 10:30:11 PM   
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Alfred
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How is that different for the Allied player.  The withdrawal mechanism is the same for both sides.  If the Allied player is using on the frontline a LCU which is scheduled to withdraw, it simply vanishes on the withdrawal date leaving a hole in the frontline.  An Allied player has to plan appropriately and so would a Japanese player.

Returning units never return to the frontline.  Here the Japanese would have the benefit of actually getting an entire replacement unit which the Allies don't.

JFBs just have to accept either the adopted dev solution of device #709 upgrading to device #710 (with no TOE upgrade) or something along the lines I posted.  Both still permit Japan a slightly unhistorical benefit.  To complain is to be greedy and intellectually dishonest, demanding on the one hand a strict adherence to historical capabilities for the Allied player but even more playing loosely with historical capabilities for Japan than already exist in the game.

Alfred

(in reply to Dili)
Post #: 24
RE: Japanese '43 infantry squads. - 7/20/2018 12:08:17 AM   
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Dili
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The difference is that the Allied unit does not come back. The Japanese units did not went back to Japan to restructure they remained in their theaters.

I have no problems with what happen as it is.
While production can be way a-historical - any of the mods calculated how many squads Japan could deploy IRL ? - it is the reduction in Japanese squad that makes possible to continue to output squads supposedly in even more quantity if supply and manpower do not degrade.

(in reply to Alfred)
Post #: 25
RE: Japanese '43 infantry squads. - 7/20/2018 5:28:42 PM   
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rustysi
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OK, so I've read what I feel I need to read. Not every post of the 2011 thread as TBH there's far more minutia in there than I care to get into. I accept the Dev's decisions for what they have done and what they had to do, and why they made the decisions they made.

So I have my original question, which I haven't actually stated as yet. Are these 'upgraded' units in the Japanese OOB actually stronger, weaker, or the same? IOW what is their relative combat strength when compared to one another, before and after 'upgrade'?

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Dili)
Post #: 26
RE: Japanese '43 infantry squads. - 7/20/2018 5:53:10 PM   
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Alfred
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quote:

ORIGINAL: rustysi

OK, so I've read what I feel I need to read. Not every post of the 2011 thread as TBH there's far more minutia in there than I care to get into. I accept the Dev's decisions for what they have done and what they had to do, and why they made the decisions they made.

So I have my original question, which I haven't actually stated as yet. Are these 'upgraded' units in the Japanese OOB actually stronger, weaker, or the same? IOW what is their relative combat strength when compared to one another, before and after 'upgrade'?


The question is not really relevant.

If you don't upgrade the few 1941 reinforced units will weaken substantially commencing January 1943 as there will be no infantry replacements at all. The price for getting the later war reinforcing LCUs is the loss of device #709

Alfred

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Post #: 27
RE: Japanese '43 infantry squads. - 7/20/2018 6:32:26 PM   
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Lokasenna
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To add clarity... sure, you could refuse to have your units with those stronger squads upgrade (meaning they wouldn't get any upgraded devices). You would still be subject to needing replacements, so once the unit took any losses in terms of destroyed squads you would be unable to rebuild their combat strength. And you couldn't upgrade the TOE of the unit to take advantage of stronger/upgraded non-squad devices without also upgrading the TOE to include the slightly weaker squad device.

You could also place a "stockpile" hold on the later version of the squad device to prevent the unit from upgrading to those squads, but it would also prevent any and all units that you have on-map who need replacements of that squad from taking any of them as replacements.

In short, it's really best to just deal with the slight downgrade in the long run. Maybe when the device first turns up it's something that you can play around with at the margins, but you can't do it completely and you can't do it forever without sacrificing a much larger amount of capability elsewhere.

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Post #: 28
RE: Japanese '43 infantry squads. - 7/23/2018 6:53:00 PM   
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rustysi
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quote:

In short, it's really best to just deal with the slight downgrade in the long run.


Which is as I thought.

I get all the rest, no replacements, yadda, yadda, yadda.

Thanks for all the responses, and clarifications.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lokasenna)
Post #: 29
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