BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Edward75 I have been playing this game for a long time, but I can’t understand how everything works here. Probably this has been discussed many times, but please suggest my questions! Naval. (except for crew Exp) 1. Is there any difference when mount gun has 2, 3 or 4 guns? What is advantage? For the same number of guns firing, it makes no difference how many turrets they are in. But if a turret gets knocked out, you lose the number of guns in that turret. IRL, the reason for putting more guns in a turret was to reduce the armour needed to protect them. I.E., if four guns are in one turret you have only two turret sides, but if you have four guns in two turrets, you have four turret sides. More guns per turret is considered a defensive advantage because of the armour economy, while having more turrets is considered an offensive advantage because loss of a turret leaves more guns still firing at the enemy. 2. How does advantage in quantity and class of ships? Ships have differing advantages and disadvantages depending on their design. For example, US and British CA designs were nicely balanced in terms of speed, armour, armament and seakeeping qualities. The IJN tended to design CAs with higher speeds, less armour and more armament, which made them top-heavy and more likely to capsize if damaged. The game tries to model some of this with things like the durability rating and number of damage control parties. Look at the details of you ships and try to pick the best ones for the job you are sending them on. 3. What is advantage of radar? Radar provided earlier detection but the game still requires that your ships see the enemy to confirm identity before they open fire. So the advantage of radar is that the ship is less likely to be surprised and may shoot more accurately as the engagement progresses. Air. (except for pilot Exp) 1. How does advantage in number and type of planes? For example, 5 planes are fighting vs 30 planes, and they shoot down few enemy planes, but they do not have any loss. How is this possible in reality? In reality, a dogfight happens between two aircraft and more would only get in each others' way. But if you have more planes than the enemy you can run him low on fuel and ammo with a series of engagements and then the extra aircraft can shoot him down easier (if they can catch him before he departs for home). ASW. (except for crew Exp) 1. How does advantage in quantity and class of ships? ASW ratings for ships are based on the number of weapons they can fire at a submerged sub. After that, the capacity of the magazines to reload those weapons makes a big difference. The game engine also seems to give the Allies extra ASW advantage as time passes and upgrades are done to reflect better SONAR/ASDIC equipment. Even depth charges have improvements in their accuracy rating. 2. Why in ASW TF if there are 4 ships or many escorts, there is always only one escort ship attacking submarine? As in real life, only one ship made a depth charge attack at a time - multiple ships would damage each other when their depth charges went off. The additional ships increase the chance of keeping contact with the sub after an attack or series of attacks, up to a maximum of four ASW vessels. More than that just get in each others' way, and three ASW vessels offer the best chance of keeping after the sub (the fourth one just has one more set of ammo to use if needed). Are there any formulas to understand how this all works? Search for Alfred's posts to get the best explanation of how these things work, but the actual formulas used by the game are a secret.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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