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RE: WitP-AE Topo Map Project

 
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RE: WitP-AE Topo Map Project - 8/30/2016 11:14:24 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:36:21 AM >

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RE: WitP-AE Topo Map Project (Extended + Stock) - 5/9/2017 6:00:51 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:44:58 AM >

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RE: WitP-AE Topo Map Project (Extended + Stock) - 5/9/2017 6:23:44 PM   
btd64


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Nice work chem.....GP

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Post #: 303
RE: WitP-AE Topo Map Project (Extended + Stock) - 5/9/2017 6:46:14 PM   
Yaab


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FINALLY, Topo Map Project v2 has been released! Download it and marvel at the delightful colors of the Asian mainland, the desolate beauty of Alaska and the majestic stillness of Australia's interior. Who needs Helen of Troy when you have Topo 2 Extended! To war!

< Message edited by Yaab -- 5/9/2017 6:51:54 PM >

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Post #: 304
RE: WitP-AE Topo Map Project (Extended + Stock) - 5/17/2017 11:04:32 PM   
tigercat

 

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How do I fix this ?? Please help




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RE: WitP-AE Topo Map Project (Extended + Stock) - 5/18/2017 6:20:37 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:44:39 AM >

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RE: WitP-AE Topo Map Project (Extended + Stock) - 5/21/2017 8:51:47 PM   
ncc1701e


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This is a beautiful map. Thanks a lot Chemkid, using v1 so far.

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RE: WitP-AE Topo Map Project (Extended + Stock) - 6/19/2017 6:21:26 AM   
Yaab


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Bump for the beautiful map.

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RE: WitP-AE Topo Map Project (Extended + Stock) - 7/14/2017 12:20:09 PM   
Chris21wen

 

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I've just tried these map. Although good to look at I found I could not easily spot dot bases especially when situated in mountains. Pity really as I wanted to use it.

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RE: WitP-AE Topo Map Project (Extended + Stock) - 8/2/2017 3:01:19 AM   
Mikawa


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Chemkid, thank you so much for the great map work. It's spectacular.

I'm loading in Topo Map Project v2. I use generic mod enabler to load in all my mods...so much easier. I loaded in TMPv2 Extended files from the download. No problems.

When I go to load in the GUI elements and the Map Icon files after this, I get error message ".DS_Store" has already been altered by the TMPv2ext1 mod.

It usually says this if the folder you are loading in has a file that is in another folder that you have already enabled as a mod. Should I just say yes and move on?

thx!



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RE: WitP-AE Topo Map Project (Extended + Stock) - 8/2/2017 8:46:58 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:44:34 AM >

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RE: WitP-AE Topo Map Project (Extended + Stock) - 8/4/2017 11:18:37 PM   
Mikawa


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Thank you. Yes, I extracted this on a Mac.

Thanks for your help. Your map is stunning on a imac 27" 5k display.

< Message edited by Mikawa -- 8/4/2017 11:19:49 PM >

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RE: WitP-AE Topo Map Project (Extended + Stock) - 4/6/2018 12:30:33 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:44:29 AM >

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RE: WitP-AE Topo Map Project (Extended + Stock) - 4/10/2018 11:24:05 PM   
RyanCrierie


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Chemkid, can you hold off for maybe a week or two so I can mirror them? I think I have them, but not sure...

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RE: WitP-AE Topo Map Project (Extended + Stock) - 5/8/2018 12:56:39 PM   
Sigma8510

 

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???? I have been away for a while, and just gettting back into the game. Not sure what happened with the beautiful maps in this thread...

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Post #: 315
RE: WitP-AE Topo Map Project (Extended + Stock) - 5/17/2018 2:42:49 PM   
Anachro


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Are there any mirrors of his great mapwork? Topo or his other stuff? Shame it's all been taken down since I last checked.

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Post #: 316
RE: WitP-AE Topo Map Project (Extended + Stock) - 6/19/2018 12:29:32 PM   
rtoolooze


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Yes, What happened his maps? Would love to have a link. Anyone?

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RE: WitP-AE Topo Map Project (Extended + Stock) - 6/21/2018 1:24:05 AM   
DOCUP


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I put his maps in my dropbox.

Link: https://www.dropbox.com/s/4x7a1687bc1sp9l/ChemKid.zip?dl=0

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RE: WitP-AE Topo Map Project (Extended + Stock) - 6/21/2018 9:21:52 AM   
Dili

 

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Many thanks DOCUP

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Post #: 319
RE: WitP-AE Topo Map Project (Extended + Stock) - 6/21/2018 5:34:03 PM   
DFN

 

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Thank you DOCUP!

Do you by any chance have TMPv2 also?

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Post #: 320
RE: WitP-AE Topo Map Project (Extended + Stock) - 6/22/2018 3:43:25 AM   
rtoolooze


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Thanks my brotha!


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RE: WitP-AE Topo Map Project (Extended + Stock) - 6/23/2018 1:22:47 AM   
DOCUP


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DFN: Sorry I looked apparently I don't have that one. If someone has it, I will put it on my dropbox account.

Everyone your welcome.

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Post #: 322
RE: WitP-AE Topo Map Project (Extended + Stock) - 6/25/2018 9:13:14 PM   
Skyros


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Its to bad Chemkid disappeared and purged all his posts, anyone know what happened?

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Post #: 323
RE: WitP-AE Topo Map Project (Extended + Stock) - 6/26/2018 6:04:00 AM   
DFN

 

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Thats ok DOCUP.

On the last page 3 people seem to have downloaded v2.
Tigercat, Chris21wen, Mikawa. I already contacted Mikawa via pm but have no reply.

Does anybody know the other 2? Havent contacted them yet...
Chris21wen seems to be the best bet judging from his post count.

(in reply to Skyros)
Post #: 324
RE: WitP-AE Topo Map Project (Extended + Stock) - 7/20/2018 12:56:28 AM   
Deca


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I was able to get the files from DOCUP (thank you for storing them on dropbox); however, does anyone have the steps to correct use/install the Map Mod?

Is it compatible with v1126b?

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Post #: 325
RE: WitP-AE Topo Map Project (Extended + Stock) - 7/20/2018 12:24:44 PM   
Alfred

 

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quote:

ORIGINAL: Deca

I was able to get the files from DOCUP (thank you for storing them on dropbox); however, does anyone have the steps to correct use/install the Map Mod?

Is it compatible with v1126b?


Map mods have no relationship with the .exe. Whether a map mod works is dependent on the scenario. No official scenario was designed for any map other than the standard map. Map mods which only modified the graphical look of terrain will usually be playable with an official scenario. Map mods which have altered base locations (or even have merely reassigned base slot numbers) run a very high risk of invalidating the AI scripts.

Some player designed mods were designed on the basis of player modified mods. These scenarios are usually playable only between two human players as they lack a modified AI script and the official AI script is not fully compatible with the modified map.

Alfred

(in reply to Deca)
Post #: 326
RE: WitP-AE Topo Map Project (Extended + Stock) - 7/21/2018 4:27:35 AM   
Deca


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Deca

I was able to get the files from DOCUP (thank you for storing them on dropbox); however, does anyone have the steps to correct use/install the Map Mod?

Is it compatible with v1126b?


Map mods have no relationship with the .exe. Whether a map mod works is dependent on the scenario. No official scenario was designed for any map other than the standard map. Map mods which only modified the graphical look of terrain will usually be playable with an official scenario. Map mods which have altered base locations (or even have merely reassigned base slot numbers) run a very high risk of invalidating the AI scripts.

Some player designed mods were designed on the basis of player modified mods. These scenarios are usually playable only between two human players as they lack a modified AI script and the official AI script is not fully compatible with the modified map.

Alfred


I've installed the following:
v1.0.01079 (Installed from CD)
WarinthePacificAdmiralsEdition-UpdateComp-v1124
WarinthePacificAdmiralsEdition-UpdateComp-v1126a
AEupdate1126b
AEdataUpdateS1 through AEdataUpdateS19
Scen44GuadV02b

Consider that I installed the above files & that I plan on playing only the 001 WitP Full Campaign.

Furthermore, if I was to attempt to only use Chemkids "Topo Map Project Hex (X)_u1" which that version appear to be strictly graphic maps & use only those specific files from that folder which contain WPEH00.bmp --- WPEH41.bmp does that sound like it may be okay?


Thank you for the information.



Example files:



Attachment (1)

< Message edited by Deca -- 7/21/2018 4:29:31 AM >


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Post #: 327
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